Also known as Cat Mario, Syobon Action is an extremely difficult mario-clone platformer that usually takes many tries to complete. This run aims to do so in the fastest possible time.

Game objectives

  • Emulator used Hourglass - r81
  • Fastest Time For Real
  • No Deaths
  • Forbid “x2 speed” (set FPS to 30)
  • Use select-state key (Number key 5) to start from World 2
As Fortranm said, pressing number buttons at the title screen is the only way to access levels 5 to 8 (World 2).

Comments

When you want to watch it in Hourglass, please set FPS to 30, System Time to 1, App Locale to Force Japanese locale, Multithreading Mode to Wrap, Multimedia Timer Mode to Synchronous, Message Sync Mode to Semi-Synchronous and Wait Sync Mode to Synchronous Skip. If you couldn't run this movie or often crashed, please choose Disable DirectSound Creation to repair it. It may help solving this problem.
[dead link removed] (link to the game)
MD5 :5D4438D6FC03DD4B08F965D44327CB28
SHA1 :19E3BF1DDED568389F6AFB2CE4DC75BAA825E141
CRC32 :D5B1AD9C
Firstly let me introduce the game version:
【v0.8 official version】 editor: z_gundam_tanosii
【v0.8 extended version (World 1 & 2)】 editor: Kazuki Okawa
【v0.8 extended version (SE replaced by smb3)】http://ux.getuploader.com/syobosyobo
【v0.81 bug repaired】 Kazuki Okawa (used this video)
Other versions of this game created a new cross-platform port instead of adding the stages into the official version, so I won' t list them.
Secondly, I would like to thank my friend Hu, who have provided me with many technical supports, so I can create this movie. Also, I would like to thank l4m2, because he came up with an important suggestion - the System Time in this game, which helped me saved more than 50 frames. Last, all my thanks go to the website and the warm-hearted staffs.
Two years ago, I have said that I would use the 4 stage version instead of an extended one, because the official site only has this version. Also, a source claims that Syobon Action only has 4 stages, implying that the extended version is a fan-game.
However, it seems that the World 2 stages are more popular than World 1, according to a popular Japanese barrage video website "www.nicovideo.jp". There is no doubt that the extended stages are more difficult than ever, which can be incredibly impossible to complete in real playing. So I tried hard to work out them, And two years later, my efforts paid off. (Actually the real working time is about 3 months)

Glitches & Tricks

Wall Jumping

With enough horizontal speed, you can clip slightly into a wall for a short time. Then simply hold onto the jump button (Z or UP) to jump again once inside the wall. In this one jumping frame, you can be invincible. If you are lucky, you can jump on the wall at full speed. Used a lot of times in stage 2-2, 2-3(when the cat is out of the sight) and 2-4.

Pass Through the Wall Quickly

With a small horizontal speed (often opposite the wall), you can not clip a wall but go into it. Then simply hold onto the Left arrow key to be pushed forward, so that you can save a lot of time. Used in stage 2-4.

Quick Turn

To turn quickly, bump into a wall for 1 frame then immediately turn around. It's faster than turning without bumping into a wall. Used plenty of times.

Jump Higher/lower

If you want to pass a crowded terrain, you should control your speed, not so fast, to lower your jump, save your time as well. If you want to climb a high obstacle, of course you should speed up to make a high jump.

Stage by stage comments

2-1

Frankly speaking, the way I passed this stage is abnormal. In general, We should control the hedgehog to the end of the stage, let it eat a mushroom to break the wall, then complete the stage. However, it is apparently slow. So I overcame the biggest problem in the end of the stage and tried my fast to go through it.

2-2

In the second screen my friend Hu had a big improvement in the turtle place, which used the trick above. When you watch the movie you will simply notice it.

2-3

The best improvement was the upside route. There is only one jumping choice to pass through the high wall (which you cannot see) but I managed to it.

2-4

The marvelous hard stage. You see, I tried thousands of times to adjust my route, It' s difficult to explain my work. The highlight is the double wall passing in the third screen. (In the middle of the third screen I stopped for a while to perform a swing dance, actually, the aim was to make a time difference so that I could pass the next obstacle)

Addresses

Other comments

The BGM (Background Game music) is too bad, it seemed that the editor of this extended game have compressed the music file from .ogg to .wav but accidently damaged the file. So I have repaired the BGM, and upload my file (I don' t know whether it is allowed). https://onedrive.live.com/redir?resid=81DC99A372C813B7!436&authkey=!AKZFp_KlFCgiVPI&ithint=file%2czip (repaired SE)
Regardless of whether the video will be accepted, I think this video represents the friendship between Hu and me, as well as the precious time of my senior school. As long as you enjoy it, just fine.
By the way, the game actually has 9 stages (World 1, World 2 & slippery stage 9, but they can't connect each other) and a random mode (Number Key 0). I think that stage 9 is not worthwile to submit, maybe I will upload the run of it to WIPs.

Screenshot

[dead link removed]

ars4326: Judging underway!
ars4326: Hello, Happy_mario and Tehh_083. To address the syncing issues brought up in the thread, we've confirmed that the run does sync on the intended OS (Win XP) with Hourglass and the settings listed, above. As for the game title being an apparent unofficial version or fan-game, the site's movie rules allow non-official games to be submitted; provided gameplay is unique and the submission meets a higher criteria of scrutiny. In particular, this version has a strong viewer count on niconico (as does the official published version, as well), in addition to offering a unique level layout from its predecessor. As for the run itself, thread feedback expressed that it was an entertaining watch and enjoyable (and certainly had an 'I Wanna Be the Guy' vibe to it!).
Accepting to Moons, alongside the published run!
feos: Pub.


EgixBacon
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I enjoyed it, so I guess I'll vote yes. ... But, judging by all the frame-perfect manoeuvres in this game, I'm guessing it was MEANT to be TASed.
FanFiction|Youtube Still on Win7! Take that, Microsoft!
Noxxa
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franpa wrote:
Why 30FPS? Doesn't the game run at 60FPS? I remember playing the first world and gameplay was a ton smoother than what I saw in that Youtube video.
The YouTube video is just a choppy upload, which looks to be closer to 15 FPS. I think Syobon Action natively runs at 30 FPS, which is still good enough for reasonably smooth gameplay in most cases.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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Mothrayas wrote:
franpa wrote:
Why 30FPS? Doesn't the game run at 60FPS? I remember playing the first world and gameplay was a ton smoother than what I saw in that Youtube video.
The YouTube video is just a choppy upload, which looks to be closer to 15 FPS. I think Syobon Action natively runs at 30 FPS, which is still good enough for reasonably smooth gameplay in most cases.
Okay.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
happy_mario
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Posts: 37
Location: China
franpa wrote:
Why 30FPS? Doesn't the game run at 60FPS? I remember playing the first world and gameplay was a ton smoother than what I saw in that Youtube video.
Another reason is that if I played the game in 60 FPS, it would cause a serious problem: Lag frames, which waste a lot of time.
Happy everyday! 快乐每一天!
Post subject: Re: #4723: happy_mario, TEHH_083's Windows Syobon Action "World 2" in 02:10.7
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
QAQ As someone who is currently in China and whose objectivity has been completely overrided by its awesome features and amazingly friendly people, I wholeheartly support this submission.
happy_mario wrote:
TehBerral wrote:
TASVideoAgent wrote:
Make performs when time permits
What? Regardless, since Hourglass doesn't like me I'm going to have to wait until a temp encode to vote. It'd be nice to see another game that works well in HG, though.
I m
I can totally feel your pain. :P By the way, I would love to meet Chinese TASers in person. If you live in Pingyao, Datong, Beijing or somewhere around those cities, please send me a private message!
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Post subject: Re: #4723: happy_mario, TEHH_083's Windows Syobon Action "World 2" in 02:10.7
happy_mario
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Zeupar wrote:
QAQ As someone who is currently in China and whose objectivity has been completely overrided by its awesome features and amazingly friendly people, I wholeheartly support this submission.
happy_mario wrote:
TehBerral wrote:
TASVideoAgent wrote:
Make performs when time permits
What? Regardless, since Hourglass doesn't like me I'm going to have to wait until a temp encode to vote. It'd be nice to see another game that works well in HG, though.
I m
I can totally feel your pain. :P By the way, I would love to meet Chinese TASers in person. If you live in Pingyao, Datong, Beijing or somewhere around those cities, please send me a private message!
I bet you won't miss the famous TASer Happylee in Beijing.
Happy everyday! 快乐每一天!
Joined: 5/8/2010
Posts: 177
Location: Entropy
WTF why was the Cheetahmen music used, that makes it so lame. I like the Ghosts & Goblins music tho, for some reason I've always loved the graveyard music from that game. The Genesis/megadrive was my favorite for years until I played the SNES and then the PSP remake which is now my favorite.
ars4326
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Experienced player (776)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
I'm close to reaching a verdict on this run. Aside from syncing and version issues, what do you guys think about the game play? Was it an entertaining run for you?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Editor, Experienced player (570)
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I thought it was entertaining. I hadn't seen this level set before, but 2-4 looked like a SMB hack, and they tore through it just as quickly as the other levels. Voting Yes!
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It was alright. Similar to the main game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
fsvgm777
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I myself am not too certain about the game version used, seeing as this is not the de facto official version of the game (the one that's 4 stages long). The way I see it, is that the version used in this run is an unofficial version that has 4 additional stages. I'm not voting (seeing as the run desyncs on me anyway, though while it syncs on an XP VM, it has graphical glitches probably due to using a VM).
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
Soig
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Joined: 12/4/2010
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It's entertaining enough from that video. But just one problem... Hard to encode. Seems to desync on many people.
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Synced dumped but here's how it sounds. Disabling software mixing for sound fixes it for the game, but puts no audio in the dump. Link to video If someone sends me an audio dump without distortion, I could publish it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Soig
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Skilled player (1516)
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feos wrote:
If someone sends me an audio dump without distortion, I could publish it.
The author has sent me his dumping video with audio. So where to send it to you?
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Soig wrote:
feos wrote:
If someone sends me an audio dump without distortion, I could publish it.
The author has sent me his dumping video with audio. So where to send it to you?
Can you access http://rghost.net/? Just put the audio track there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Soig
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Here's the audio you want.
Site Admin, Skilled player (1251)
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Ouch, don't you have WAV or AVI?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Soig
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Joined: 12/4/2010
Posts: 252
feos wrote:
Ouch, don't you have WAV or AVI?
OK. I'm chatting with the author. He'll send me file. Then I'll upload it. Wait a minute, please~ EDIT:Done. Link here.
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Thank you guys.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2902] Windows Syobon Action "World 2" by happy_mario & TEHH_083 in 02:10.70