Post subject: Frame advance hangs/unpauses?
Jules
Any
Skilled player (1173)
Joined: 7/13/2015
Posts: 102
Location: California
I've noticed this happening and felt I needed to post about it. Sometimes when I hit frame advance, the next frame will hang for a while, and then if I press it again, the game will unpause. (I'm on 4.0-7099, btw) This seems to happen at random, but I'd like to know if this is a known issue or I just messed something up. It's definitely a hindrance from a tasing standpoint.
Post subject: Re: Frame advance hangs/unpauses?
Fog
Emulator Coder, Experienced player (642)
Joined: 4/5/2014
Posts: 459
RobynS wrote:
I've noticed this happening and felt I needed to post about it. Sometimes when I hit frame advance, the next frame will hang for a while, and then if I press it again, the game will unpause. (I'm on 4.0-7099, btw) This seems to happen at random, but I'd like to know if this is a known issue or I just messed something up. It's definitely a hindrance from a tasing standpoint.
Known issue, it's been marked as a release blocker within the Dolphin issue tracker.
Jules
Any
Skilled player (1173)
Joined: 7/13/2015
Posts: 102
Location: California
Oh, okay, thank you very much for the prompt reply! : )
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
Thanks Fog, glad this issue should be fixed soon. (It's pretty frustrating.)
Fog
Emulator Coder, Experienced player (642)
Joined: 4/5/2014
Posts: 459
Last known working version is 4.0-5400, as it was the build before the new hotkey changes. It can be grabbed here: https://dolphin-emu.org/download/dev/c18c50a0e103db76da1834855efd4e136953afe7/
Player (202)
Joined: 8/3/2012
Posts: 116
Location: U.S.
Oh, yeah, I was looking all over to find out what the problem was with the new versions. Good, now I know what it is. I'm just using the AV sync hack for 4.0.2 for now.
Post subject: Re: Frame advance hangs/unpauses?
JoselleAstrid
She/Her
Joined: 9/9/2013
Posts: 35
Fog wrote:
Known issue, it's been marked as a release blocker within the Dolphin issue tracker.
I was looking through the issue tracker but couldn't find this. Could someone provide a link? Personally I found revision 5732 to be fairly stable with frame advances. Problems were reasonably uncommon, though if there was a problem it usually ended up being a crash (with the emulation window becoming completely unresponsive). 7365, however, has this much more frequent occurrence where I try to frame advance, and it gets stuck temporarily without crashing. Sometimes waiting a few seconds and then advancing twice gets it unstuck. Other times, I must click the window close button on the emulation window and then select No to the prompt to fix it (at that point it may or may not unpause emulation by itself).
Post subject: Re: Frame advance hangs/unpauses?
JosJuice
She/They
Editor, Emulator Coder
Joined: 7/3/2010
Posts: 193
Location: Sweden
yoshifan wrote:
I was looking through the issue tracker but couldn't find this. Could someone provide a link?
https://code.google.com/p/dolphin-emu/issues/detail?id=8718
JoselleAstrid
She/Her
Joined: 9/9/2013
Posts: 35
Oh wait, seems like there might be two separate issues here: (1) hanging on frame advance, and (2) unpausing by itself. OP mentions both, and that linked issue covers only (2). But to be clear, I've had (1) happen without (2). My experience is also without input recording; I'm just frame advancing to test stuff.
Joined: 8/8/2015
Posts: 27
Location: Germany
To me (2) happens rather often, but (1) doesn´t independent of input recording or not. Also surprisingly dolphin didn´t crash for me so far. ( using version 4.0-7322) When (2) happens, it also happens again after 1-2 frame advances very often. I hope this gets fixed soon, so I can start my new GX TAS.