Plush
Other
Player (157)
Joined: 9/1/2014
Posts: 235
Location: Italy
Samlaptop wrote:
I hoe you guys will be using Bizhawk in the next 0 star update.
no
Spikestuff
They/Them
Editor, Publisher, Expert player (2638)
Joined: 10/12/2011
Posts: 6437
Location: The land down under.
Plush wrote:
Samlaptop wrote:
I hoe you guys will be using Bizhawk in the next 0 star update.
no
This is the one time it's understandable since you guys use Mupen to grind out your runs. Someone may provide a BizHawk version of your TAS when it's all said and done. (if you submit)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Plush
Other
Player (157)
Joined: 9/1/2014
Posts: 235
Location: Italy
Spikestuff wrote:
Plush wrote:
Samlaptop wrote:
I hoe you guys will be using Bizhawk in the next 0 star update.
no
This is the one time it's understandable since you guys use Mupen to grind out your runs. Someone may provide a BizHawk version of your TAS when it's all said and done. (if you submit)
Thank you :) Mupen is perfectly suited for SM64. I don't think any of us is switching to Biz. I've tried Biz: it's great for SM64, but for this game it's basically the same (Mupen allows more plugins though and it's way less laggy with trash PCs). Biz has RAM Watch, but nobody cares about it since we're all using Cheat Engine and/or MHS. But yeah since Biz is (WAY) more accurate than mupen, I guess we're using Biz time. I'm just hoping someone knows how to transfer inputs from m64 to biz file (bk2 iirc)
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
Plush wrote:
But yeah since Biz is (WAY) more accurate than mupen, I guess we're using Biz time. I'm just hoping someone knows how to transfer inputs from m64 to biz file (bk2 iirc)
It's nice to hear that. Because I'm not pushing people to use Bizhawk just for the sake of it, but because I want accurate TASes. If you use Mupen, that's fine, all I care is that the final product is a .bk2 file.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2109)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
Plush wrote:
But yeah since Biz is (WAY) more accurate than mupen, I guess we're using Biz time. I'm just hoping someone knows how to transfer inputs from m64 to biz file (bk2 iirc)
Excellent. Now if only a certain other person in this subforum could follow your example and switch to Bizhawk... I think you can use Bizhawk to convert the m64 file to bk2, but you'd still have to resync it manually after that. I can say that in my experience resyncing an old run to a Bizhawk bk2, I've only ever had to add in and delete frames everywhere due to lag changes, but I'm not sure if that'll work with a more complex game/console. It might just be easier to start a new bk2 rather than trying to salvage the m64.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
Plush wrote:
But yeah since Biz is (WAY) more accurate than mupen, I guess we're using Biz time. I'm just hoping someone knows how to transfer inputs from m64 to biz file (bk2 iirc)
and you're in there.
Joined: 12/6/2008
Posts: 1193
Plush wrote:
But yeah since Biz is (WAY) more accurate than mupen, I guess we're using Biz time. I'm just hoping someone knows how to transfer inputs from m64 to biz file (bk2 iirc)
There is a covnersion script that comes with bizhawk. It doesn't work with the Zeldas, but afaik it works perfectly fine with SM64
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Is that glitch even legal? It looked to me you broke the 4th wall and entered the textureless world, which can only be done by reaching insane blj speed (65536 speed IIRC). However, that glitch crashes the game on an N64. Yes, you could try and use the reasoning that it works on VC, but that is an emulator, the name Virtual Console kind of gives it away.
Noxxa
They/Them
Moderator, Expert player (4123)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
Mitjitsu wrote:
Is that glitch even legal? It looked to me you broke the 4th wall and entered the textureless world, which can only be done by reaching insane blj speed (65536 speed IIRC). However, that glitch crashes the game on an N64. Yes, you could try and use the reasoning that it works on VC, but that is an emulator, the name Virtual Console kind of gives it away.
This has been covered in the explanation document (EDIT: here); the game only freezes on console when the camera goes out of bounds. If the camera stays in (by holding the camera with R, for instance), it doesn't freeze on console.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Skilled player (1738)
Joined: 9/17/2009
Posts: 4980
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Why does it crash when the camera goes far? I wonder if this crash might one day lead to something bigger.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
jlun2 wrote:
Why does it crash when the camera goes far? I wonder if this crash might one day lead to something bigger.
If you're talking about some kind of memory hack to skip to the end of the game, then it's most likely going to involve doing something with those Bomb Ombs in BoB. However, even if something were possible using that method. It's probably going to take a lot longer than 5 minutes.
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
Mitjitsu wrote:
jlun2 wrote:
Why does it crash when the camera goes far? I wonder if this crash might one day lead to something bigger.
If you're talking about some kind of memory hack to skip to the end of the game, then it's most likely going to involve doing something with those Bomb Ombs in BoB. However, even if something were possible using that method. It's probably going to take a lot longer than 5 minutes.
The game crashes if the camera leaves the normal map. I completely disagree. Bomb cloning has no chance of leading to any sort of ACE situation IMO. All you can do is load objects already in the level. I believe that something like the moneybag duplication crash would be more likely, since that can really mess the game up. Also not sure about why everyone was freaking out about Bizhawk on the last page, when with this game you can simply convert input between the 2 emulators. Anyways, provided we get the moat skip working and if it was faster, the J version of the game will be used for a faster time due to less text boxes.
Skilled player (1738)
Joined: 9/17/2009
Posts: 4980
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Doesn't the (J) version have a bit more lag at loading and also 1 longer bowser text at the end? I'm not sure how splice-able this game is, but would it be better to do this on one version first, then try and splice it to another region just in case?
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
Talking about versions of this game: Am I the only one that thinks that the next 70 star update should be done on Shindou, the version that doesn't allow for BLJs?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Plush
Other
Player (157)
Joined: 9/1/2014
Posts: 235
Location: Italy
andypanther wrote:
Talking about versions of this game: Am I the only one that thinks that the next 70 star update should be done on Shindou, the version that doesn't allow for BLJs?
Shindou has that weird pole grabbing property where you spin depending on how much speed you have, so it might be slower. But I'm not too sure...
jlun2 wrote:
Doesn't the (J) version have a bit more lag at loading and also 1 longer bowser text at the end? I'm not sure how splice-able this game is, but would it be better to do this on one version first, then try and splice it to another region just in case?
If we're using moat door skip for any% then japanese is going to be faster. My calcs say 9 VIs faster but I think I did the comparisons wrong. Also, I don't know why people say J lags at loading levels: I recall comparing that, and they took the same time. But yeah maybe some level in particular, idk
GoombaHeart
He/Him
Joined: 7/11/2015
Posts: 131
Location: Winters
andypanther wrote:
Talking about versions of this game: Am I the only one that thinks that the next 70 star update should be done on Shindou, the version that doesn't allow for BLJs?
I haven't seen anyone test if you can HSWK through the doors. If you could, to stop it being like the rejected BLJless 1 star run, you'd have to say 'no gamebreaking glitches' anyway.
Shit tier TASer.
DwainiumB
He/Him
Player (58)
Joined: 2/2/2013
Posts: 316
Location: Where the world can see me.
Perception is the greatest deception. nitrogenesis: 04:43:04: but TAS is life nitrogenesis: 04:43:23: TAS everyday MKWii TAS Discord: https://discord.gg/z5bu44H MKWii TAS Records: https://goo.gl/ZrGKgt Currently Trying to TAS: On Hold: The Incredibles (GC) The Incredibles: Rise Of The Underminer (GC) Future: (GC) Egg Mania: Eggstreme Madness (Wii) The Adventures of Tintin: The Secret of The Unicorn Mario Kart Wii 32 Track GP
GoombaHeart
He/Him
Joined: 7/11/2015
Posts: 131
Location: Winters
It should be noted higher speeds, enough for PUs are possible, though it takes about an hour. Tyler Kehne and Pannenkoek are really flexing their muscles now. I hope they can keep up like this.
Shit tier TASer.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
DwainiumB: That was the coolest strat I've seen in a long time! Reminds me of the 120 star run WIPs a few years ago.
GoombaHeart
He/Him
Joined: 7/11/2015
Posts: 131
Location: Winters
BTW, if I want to learn to TAS Super Mario 64, should I learn with Mupen or Bizhawk?
Shit tier TASer.
Noxxa
They/Them
Moderator, Expert player (4123)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
GoombaHeart wrote:
BTW, if I want to learn to TAS Super Mario 64, should I learn with Mupen or Bizhawk?
BizHawk is highly recommended. Mupen64-rr, while many SM64 veterans will swear by it, is an outdated, unstable, inaccurate and just downright bad emulator compared to present day's standards. BizHawk is under active development, has more stable emulation, features an improved N64 emulation core, better video capturing tools, and has vastly more features, such as native memory watching tools, input editing suites, lua scripting support, and more. On TASVideos, support for Mupen64-rr is set to be phased out within the next year and a half or so - which, while it does not affect SM64 so much because its movies can be converted to work on BizHawk, might turn out problematic if you ever intend to submit a run to TASVideos of any other N64 game.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
GoombaHeart
He/Him
Joined: 7/11/2015
Posts: 131
Location: Winters
Mothrayas wrote:
GoombaHeart wrote:
BTW, if I want to learn to TAS Super Mario 64, should I learn with Mupen or Bizhawk?
BizHawk is highly recommended. Mupen64-rr, while many SM64 veterans will swear by it, is an outdated, unstable, inaccurate and just downright bad emulator compared to present day's standards. BizHawk is under active development, has more stable emulation, features an improved N64 emulation core, better video capturing tools, and has vastly more features, such as native memory watching tools, input editing suites, lua scripting support, and more. On TASVideos, support for Mupen64-rr is set to be phased out within the next year and a half or so - which, while it does not affect SM64 so much because its movies can be converted to work on BizHawk, might turn out problematic if you ever intend to submit a run to TASVideos of any other N64 game.
Thanks, I am a bit concerned about collabs if everyone else uses Mupen. Do you any thoughts on that?
Shit tier TASer.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2109)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
GoombaHeart wrote:
Thanks, I am a bit concerned about collabs if everyone else uses Mupen. Do you any thoughts on that?
Well, I mean, you don't have to join collaborations... Most of the people submitting to this site will be using BizHawk, anyway. I guess it wouldn't hurt too much to pick up Mupen if you plan on collaborating with people a lot, since SM64 is one of the few games that works well in Mupen... But, I think the key thing about BizHawk is that learning it now will be far more beneficial if you decide to continue TASing N64 games in the future. Mupen hasn't changed for nearly a decade and won't ever change in the future. BizHawk will continue to get better and better with each passing day, especially if more people start using it, making feature requests and reporting bugs and working with the devs... So I guess my advice is to just stick with BizHawk and only use Mupen for those aforementioned collabs, if at all. If you're going to branch out into anything that isn't SM64, then absolutely stick with BizHawk and don't even bother touching Mupen.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
GoombaHeart
He/Him
Joined: 7/11/2015
Posts: 131
Location: Winters
Samsara wrote:
GoombaHeart wrote:
Thanks, I am a bit concerned about collabs if everyone else uses Mupen. Do you any thoughts on that?
Well, I mean, you don't have to join collaborations... Most of the people submitting to this site will be using BizHawk, anyway. I guess it wouldn't hurt too much to pick up Mupen if you plan on collaborating with people a lot, since SM64 is one of the few games that works well in Mupen... But, I think the key thing about BizHawk is that learning it now will be far more beneficial if you decide to continue TASing N64 games in the future. Mupen hasn't changed for nearly a decade and won't ever change in the future. BizHawk will continue to get better and better with each passing day, especially if more people start using it, making feature requests and reporting bugs and working with the devs... So I guess my advice is to just stick with BizHawk and only use Mupen for those aforementioned collabs, if at all. If you're going to branch out into anything that isn't SM64, then absolutely stick with BizHawk and don't even bother touching Mupen.
Thanks. I guess I'll go with BizHawk then, and pick up Mupen if I need to. By the time I'm good enough to work on anything big, BizHawk hopefully will be more common in SM64 circles.
Shit tier TASer.
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
GoombaHeart wrote:
Thanks, I am a bit concerned about collabs if everyone else uses Mupen. Do you any thoughts on that?
I highly recommend BizHawk.