Here we go after 5 years there is a new Super Smash Bros 64 run. I decided to make a new one because it was a pain to see the old TAS so unoptimized and i really had the motivation to start a new one, and here it is.
To avoid desync i recommend to playback to movie file on the "mupen64-rerecording v8" version. The video plugin i used for the encode was "Glide64'Napalm WX' release 1" it's the best plugin for Super Smash Bros 64, and removes a lot of graphic errors + your characters bright if they get hit by an attack. But hope you enjoy the TAS.

A few information's about the TAS:

  • I used the Japanese rom because, Kirby's movements is in the Japanese version faster compared to the English American one, (walking, jumping, falling etc)
  • I took damage to avoid getting extra points, so i saved at the end one extra window + a few frames each time i found a good chance to take damage, but obviously it's not faster everywhere of course.
  • I set the timer from having 5 minutes to infinite time, to avoid getting extra points for having time left after a match + the next fight starts faster.
I am pretty satisfied with the end result, i saved over 30 seconds to my old TAS record from 2009 by better RNG manipulation like Yoshi Team, Fox, Kirby Team, Metal Mario, Polygons and Master Hand + more optimization, a few strategies looks similar to the old record, but small changes saved often like 20 frames, example Mario Bros match or Samus, the fights are using similar ways but through some movement changes i could manage to save time though. I'd like to post a chart with the time differences to my old TAS record, but unfortunately i lost the .m64 file over the years.
Link
This match didn't use any different movement compared to the old TAS record. Only better optimization.
Yoshi Team
In this fight i saved most time by better RNG manipulation for the appears, with different movements and positions you can manipulate in which site the Yoshi will enter the area.
Fox
This fight was really a pain, it took forever to manipulate Fox to make the right movements to get a chance to kill him fast. Difference compared to the old record is that i switched Kirby's face direction for the Final Cutter technique.
Break the Targest
Committed suicide to save time.
Mario Bros
I think this fight is the best part of the TAS. I re-did this fight without joking like 5 times until i was satisfied, and i saved a lot of time to the old record, + i found out different attacks saved a bunch of time.
Pikachu
On this battle i didn't change anything, same RNG manipulation that Pikachu runs immediately to me.
Giant Donkey Kong
Oh Giant Donkey Kong, this fight is complete different, the old strat was to suck Giant Donkey Kong with Kirby's B attack and standing on the corner and wait until a computer is pushing you of the ledge, but i figured out with my brother that it's a lot faster if Giant Donkey Kong commit suicide. Also is this the first battle where i found a good chance for taking damage, and to reduce to get extra points
Board the Platforms
Committed suicide to save time.
Kirby Team
A painful fight, unfortunately you can't kill Mario Kirby first, because he won't die if you go and take care of him first.(Kirby's won't die if you attack them in the middle of the stage.) But i am satisfied with the RNG manipulation and the movement here.
Samus
In this fight i am using the exact same movement to kill Samus, i just saved a few frames by avoiding some hits with Kirby's down A attack in the air, before Samus hits the poison lava.
Metal Mario
This is a fight where i am really unsure if the RNG manipulation is good, i tested a lot of stuff to make Metal Mario move from the platform but it's really harder than it looks like, i came with the strat that he is leaving his platform really fast, when you're walking slowly to the ledge instead of jumping or running. This was the best manipulation i could do.
Race to the Finish
It's not a secret that Kirby isn't the fastest character if it comes to running. But it's pretty forgiving, since he finishes the battles faster than the others.
Polygon Team
Like at Metal Mario, a painful battle to TAS, the fight is fast, but Jigglypuff, Kirby, Pikachu, and Ness Polygons flying often out of the stage and dying as a star in the background if you hit them to high in the air, that's why my movement looks sometimes pretty weird.
Masterhand
Just perfect. Killed him in 2 turns. I didn't expect that the fight would looks so awesome at the end.

Nach: Very nice run, it's so fast, you can hardly believe it. Some feedback was mixed, but in the end, it seems this is entertaining enough for its length. Accepting as an alternate fastest run for this game.
feos: Pub.


DennisBalow
He/Him
Former player
Joined: 1/23/2010
Posts: 27
Location: Germany
feos wrote:
The run desyncs when I load a state with Glide and Rice, and Jabo that doesn't desync has graphical problems with this game. Can someone else test? .
That's pretty strange, i tested the movie with Glide and Rice and Jabo plugin now, all plugins did playback the movie fine to me. (without any speical settings.) Are you using mupen64-rerecording v8? It might happen that it desync by using Mupen 0.5, sorry for topic change but i had the problem with Zelda TASes when i searched MHS codes that my TASes from mupen64-rerecording v8 desync on the mupen64 0.5, so this might be a reason.
Spikestuff
They/Them
Editor, Publisher, Expert player (2631)
Joined: 10/12/2011
Posts: 6435
Location: The land down under.
feos. If you plan to publish it in its current state go and hit yourself.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Spikestuff wrote:
feos. If you plan to publish it in its current state go and hit yourself.
I love you too. I killed a whole day on fixing it, and almost got this bastard to work, after all plugins randomly freezing, glitching and crashing for unknown reasons (on win7 too). And it's not over yet!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Skilled player (1737)
Joined: 9/17/2009
Posts: 4979
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
If an improvement were to ever be made, can it not be done in Mupen to avoid all this hassle for N64 publication? Edit: Even better, ban mupen. :P
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I have a question now. Should that kid in the ending be visible or black?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Spikestuff
They/Them
Editor, Publisher, Expert player (2631)
Joined: 10/12/2011
Posts: 6435
Location: The land down under.
feos wrote:
I have a question now. Should that kid in the ending be visible or black?
(Isn't Spikestuff Sony?)
1) That kid is Ness. 101 with Spikestuff about Nintendo Characters. 2) Don't show the "Challenger Approaches" screen.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Spikestuff wrote:
Don't show the "Challenger Approaches" screen.
Why?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Spikestuff
They/Them
Editor, Publisher, Expert player (2631)
Joined: 10/12/2011
Posts: 6435
Location: The land down under.
feos wrote:
Spikestuff wrote:
Don't show the "Challenger Approaches" screen.
Why?
Oh, I don't know, maybe because the Yoshi Version didn't show that. Also you ruin the mood of it all by doing this, as it's not part of the ending sequence.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I also wonder why there's no INCREDIBLE screen at the end, like in that other run and in SDA ones.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Spikestuff
They/Them
Editor, Publisher, Expert player (2631)
Joined: 10/12/2011
Posts: 6435
Location: The land down under.
Wait, I never actually looked at credits properl- Oh, OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH You did that for entertainment you sly, cheeky, person. FINAL INPUT on Master Hand: 18353 (05:05.88) FINAL INPUT on Credits: 19452 (05:24.20) FINAL INPUT to make everyone against each other: 19526 (05:25.43) What's 19526? Well, it's an "A" input and what's meant to be there is this but what we got was a "Challenger Approaches" instead for cheeky entertainment. Edit: Something's off, something's very off.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Fog
Emulator Coder, Experienced player (640)
Joined: 4/5/2014
Posts: 459
Spikestuff wrote:
Wait, I never actually looked at credits properl- Oh, OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH You did that for entertainment you sly, cheeky, person. FINAL INPUT on Master Hand: 18353 (05:05.88) FINAL INPUT on Credits: 19452 (05:24.20) FINAL INPUT to make everyone against each other: 19526 (05:25.43) What's 19526? Well, it's an "A" input and what's meant to be there is this but what we got was a "Challenger Approaches" instead for cheeky entertainment.
Don't mind him, he's just incredibly salty.
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I'm amazed by how Glide64 showed me a circle pointing at the off-screen player while I dumped the latest SD, and now it doesn't anymore. I'm amazed by how it showed me a transparent score screen when I dumped my first HD (that had lagging audio), and now it doesn't anymore. FUCK THIS SHIT I'm publishing what I have.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
DennisBalow
He/Him
Former player
Joined: 1/23/2010
Posts: 27
Location: Germany
I am very sorry and feel bad for making you guys these troubles. It's fine if it gets rejected cause of the use of mupen.
Spikestuff
They/Them
Editor, Publisher, Expert player (2631)
Joined: 10/12/2011
Posts: 6435
Location: The land down under.
feos wrote:
FUCK THIS SHIT I'm publishing what I have.
Great, I get to touch Mupen again... Oh wait, I have 70 star BLJless on my computer, why am I saying "again"? I'm adjusting to garbage.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Spikestuff wrote:
feos wrote:
FUCK THIS SHIT I'm publishing what I have.
Great, I get to touch Mupen again... Oh wait, I have 70 star BLJless on my computer, why am I saying "again"? I'm adjusting to garbage.
If I break my head doing a headdesk this time, blame Spike. One last try... ... And it worked. Somehow I'm alive and well. Needed 120 fps to avoid lag, read every frame on, framebuffer emulation off, frameskip on frequent time checks on, and not covering the emulator window.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Experienced player (859)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
feos wrote:
Spikestuff wrote:
feos wrote:
FUCK THIS SHIT I'm publishing what I have.
Great, I get to touch Mupen again... Oh wait, I have 70 star BLJless on my computer, why am I saying "again"? I'm adjusting to garbage.
If I break my head doing a headdesk this time, blame Spike. One last try... ... And it worked. Somehow I'm alive and well. Needed 120 fps to avoid lag, read every frame on, framebuffer emulation off, frameskip on frequent time checks on, and not covering the emulator window.
Yeah, nothing new here... :P
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15551
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2842] N64 Super Smash Bros. by DennisBalow in 05:25.43
Spikestuff
They/Them
Editor, Publisher, Expert player (2631)
Joined: 10/12/2011
Posts: 6435
Location: The land down under.
No, no. no feos. It's not meant to obsolete.
Nach wrote:
Accepting as an alternate fastest run for this game.
The other one is now known as a playaround. And for the sake of saving time here's an IRC convo. before I dropped publication on this.
[2015-05-04 22:26:14] <Spikestuff_> Nach: So Smash Bros. is intended for fast play and playaround now?
[2015-05-04 23:33:35] <Nach> Spikestuff_: one is fastest with minimal entertainment, the other is not so fast with much more entertainment
[2015-05-04 23:33:50] <Spikestuff_> Okay so it is Playround + Normal
[2015-05-04 23:33:52] <Spikestuff_> Sweet
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Skilled player (1737)
Joined: 9/17/2009
Posts: 4979
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Aw. If the other is a playaround, then I certainly hope a much better playaround gets made to obsolete. The SSBM TAS makes the SSB TASes look bad in comparison. :P
Noxxa
They/Them
Moderator, Expert player (4108)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
Spikestuff wrote:
No, no. no feos. It's not meant to obsolete.
Fixed.
jlun2 wrote:
Aw. If the other is a playaround, then I certainly hope a much better playaround gets made to obsolete. The SSBM TAS makes the SSB TASes look bad in comparison. :P
SSBM by its very nature makes for much more entertaining runs than SSB by having faster paced gameplay and having more complexity and room for speed tricks. I doubt that any SSB playaround could hold itself up when compared to a good SSBM playaround.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
What's next now? Alien invasion when my other self from a parallel world watches this run?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 2/21/2008
Posts: 255
Would a widescreen encode be permissible?
"The guy was fatally injured and wants to be covered by God's tears (rain) before he dies. God is too busy to bother because it wastes frames." Frames 16:26
Spikestuff
They/Them
Editor, Publisher, Expert player (2631)
Joined: 10/12/2011
Posts: 6435
Location: The land down under.
Due to it being inaccurate, no.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Former player
Joined: 7/14/2005
Posts: 103
It's really great to see that this site is now accepting SSB speedruns. Amazing TAS!