Giga Aspis manipulation is a fucking mess. I can see why Moth gave up here. Anyway, as expected I’m 2 frames ahead at the start of the boss.
I’ve been trying to optimize it while cheating the RNG for optimal pattern, but even then the results aren’t at all satisfying. Best fight so far is an on-screen kill that takes 1216 frames from 1st movement to the lag frame that reloads your position after the boss fight. 634f if we count from 1st movement to 0 boss HP, which I think is almost 100 frames ahead than the published TAS, but that’s a bad way to count. Edit: The published TAS takes 1277 frames, so mine is 61 frames faster. I didn’t expect such a big cut at all to be honest.
https://www.youtube.com/watch?v=qRV4I6D6PAM
My fight gets a late spit at the start, so that I can do full attack combo loops without wasting time up until the second to last hit (3 frames lost to hit), then gets an early dive to get the kill with the boss as low to the ground as possible. Many frames are actually wasted to wait for the boss to come down here, but it still results faster to wait for it. Edit: Missing the early cycle on the first hit cost the published TAS 41 frames.
I’m not even sure what I should go for for an optimal fight. I hate this boss.
Hmm, the published TAS lost frames in every attack except for the second to last one… 1f, 41f, then stuff like 3-4f each and 7f on the last hit. The fact that it has 2 fewer lag frames bothers me though.
Edit: Lol this sucks, I’m 1 frame away from hitting the boss with an early spit.
Edit2: 8 frames lost on the last hit in my on-screen kill. So 3+8 = 11 frames away from perfect? The explosion I got with the head grounded seems to be perfect itself, don’t know why.
17406, 17576–17976
17434, 17604–18004
Boss 0 HP, explosion sprite appears – lag frame / position updated after kill
17406, 17574–17976
17434, 17602–18004
Boss 0 HP, player pixels updated – lag frame / position updated after kill
Healing HP at a transerver:
14 14 – 1 HP
14 18 – 2 HPs
14 22 – 3 HPs
1 HP makes no change, each subsequent one appears to add 4 frames.