i found that very complete,but i'd still like some answers about the default settings for speedrunning doom, i think the other run had different settings
EDIT:
How to playback the run?
There are at least three options:
1. The original Ultimate Doom v1.9. Use the following command line: "doom.exe -playdemo e2dq-302.lmp"
2. Prboom 2.2.3 (or later version). You just need the original doom.wad file, which contains the level data etc. Drag and drop the LMP file to the prboom.exe and the run should begin.
3. Eternity engine: "Eternity.exe -iwad doom.wad -playdemo e2dq-302.lmp"
Assuming you are a Windows user, get Prboom here:
http://sourceforge.net/projects/prboom-plus/files/prboom-plus/2.5.1.3/prboom-plus-2.5.1.3-win32.zip/download
You can find the various Doom source ports for your operating system here:
http://www.doomworld.com/classicdoom/ports/
Aqfaq's comment about Strafe50
Strafe50 is always on. This means the player can turn while strafe running at max speed, which is supposedly impossible. It makes nearly no difference in the run (maybe a few frames), but makes recording the game A LOT easier (hours of work). Any sane person who makes Doom TASes should use it. IMO, this is technically less drastic than pressing left+right simultaneously, which has always been allowed. So, I think using strafe50 while turning is totally okay.
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IS THIS THE SAME?