Post subject: Frame Advance with sound
Joined: 5/13/2013
Posts: 180
So I'm familiar with Frame advance, but one question: do you use frame advance with the sound on or off? I usually do it with the sound off because my ADHD makes me think hearing sound one step at a time is annoying and grating, but for some games like Gemfire on NES I play with the sound on so I can hear things like cursor sounds to make sure input is registering. Also now that I'm learning to TAS with TASeditor instead of slowmo input (which is what I used to do), I find the rewind function really neat but also keep forgetting that TASing on this site requires savestates XD We all remember my Kirby Super Star Disaster Of 2013 :P
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ars4326
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Experienced player (778)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
I always keep it on. I used to barely be able to tolerate hearing the sound FX and musical score blurting out a frame at a time, but now it's not a big deal. In some cases, it also nicely helps me in catching certain sounds like an enemy being hit at the earliest possible frame, or the solution to a certain puzzle being activated.
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Amaraticando
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Editor, Player (159)
Joined: 1/10/2012
Posts: 673
Location: Brazil
I always keep it on. [2] If it's off, I play badly and under the impression that something is wrong.
Experienced player (691)
Joined: 11/23/2013
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Location: Guatemala
I always keep it on. [3] Sadly I have no idea of how to frame advance with sound on desmume, and it sucks because of that.
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Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
Keep it on, else you can't do things like dancing to music.
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negative_seven
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I usually have sound turned off altogether, and listening to music or something.
Editor, Expert player (2330)
Joined: 5/15/2007
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Location: Germany
have it on always + other music
Editor, Skilled player (1440)
Joined: 3/31/2010
Posts: 2109
I keep sound on while frame advancing personally - it's too important to be able to hear what's going on. Certain things that might not immediately be visible on the screen can be heard by a sound cue instead.
ALAKTORN
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Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
TehSeven wrote:
I usually have sound turned off altogether, and listening to music or something.
Same here.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4037
I keep the sound on while frame advancing so I can be tuned in to the game. Plus, if I didn't, I'd be TASing in silence. It also helps me sync dances to the music and such.
Joined: 12/31/2009
Posts: 174
I keep it on if the sounds aren't obnoxious while I do tas work. I like to link together the frames of sounds in my head and guessing what sound will be on the next frame is fun as well. I also use it as a frame counter in audio form to verify I'm on the right frames or if sound isn't right.