Bisqwit: I'm submitting this movie on the behalf of Pom.
This is a new record of Super Mario Bros, made in VirtuaNES but converted to FCEU's FCM format.
How it compares to existing movies:
which movie Input-end at frame# Axe hit at frame #
Pom's previous movie 17978* 18000*
Phil's unpublished movie 17979 17997
This movie 17974 17996
(*= Comparable timing. Subtract 2 frames to get Famtasia timing.)
(Input-end refers to the frame when all buttons are released, not movie-end.)
It was made by Pom soon after he discovered about Phil's unpublished movie, but Pom thought the improvement is too small to be worth anything. However, apparently his opinion changed :)
Note: You may notice that some levels are not played as fast as they could be. This is because of the 21-frame rule inherent in the Super Mario Bros game. The rule means that completion times of all levels (except the last one) are rounded up to the next 21-frame boundary, regardless of the exact time.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Here goes!



Joined: 1/1/2022
Posts: 1716
so will any1 post me a minus world? please i will give a chuchu rocket video in return
Player (86)
Joined: 3/8/2005
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Location: Newfoundland, Canada
He sounds like a newfie.
Active player (437)
Joined: 4/21/2004
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Location: Stockholm, Sweden
omniswarrior wrote:
so will any1 post me a minus world? please i will give a chuchu rocket video in return
wtf is a chuchu rocket?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Skilled player (1417)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
FODA wrote:
he sounds like an american to me :P
I wish I could take offense at that. <-_->
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Former player
Joined: 3/8/2004
Posts: 706
wtf is a chuchu rocket?
A Sega Dreamcast/GBA puzzle game from what I'm seeing.
Joined: 8/7/2004
Posts: 51
ChuChu Rocket is fun to play, but the puzzle attack mode, as it only seems to have one solution per stage, would involve going to gamefaqs and figuring out the fastest way to place tiles with a cursor. And poor omniswarrior doesn't seem to realise that with emulators and playing the game one frame at a time, that it would be no accomplishment. And that is what this site focuses on, looking cool by playing in slow motion with retries. You didn't think anyone is actually that good of a player, did we? I mean, DAMN! Or you knew that and were going to submit a movie like I said.
mew.
Player (206)
Joined: 5/29/2004
Posts: 5712
Ooh, it's the game with the mini-Mickeys!
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 1/1/2022
Posts: 1716
so can i have the minus world video i want to know how to do minus world and a video is the best way also whats a newfie?
Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Bisqwit posted a video 9 posts up.
Joined: 1/1/2022
Posts: 1716
the video wont work so do another plz
Editor, Active player (297)
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Location: Arzareth
omniswarrior wrote:
the video wont work so do another plz
Or how about you fix your own system so that the video works, before I start regretting that favor I did.
Joined: 1/1/2022
Posts: 1716
can u make the video work?
Editor, Active player (297)
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Location: Arzareth
omniswarrior wrote:
can u make the video work?
It works fine for me. (What? Do you think I would post a broken file?)
Joined: 1/1/2022
Posts: 1716
no i cant get the darn thing to work so uh maybe submit it as a speedrun then i could get it to work
Player (206)
Joined: 5/29/2004
Posts: 5712
Well, maybe you should try describing your problem with whichever video you're trying to download or use.
put yourself in my rocketpack if that poochie is one outrageous dude
Ambassador, Experienced player (709)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
Perhaps he should check out the codec info: http://tasvideos.org/CodecProblems.html Works fine for me too, that was very interesting, Bisqwit.
Joined: 1/1/2022
Posts: 1716
uh its the fact that the link WONT work its the AVI when i click on the link IT WONT LOAD! i sat there 12 mins >_<
Joined: 8/3/2004
Posts: 380
Location: Finland
omniswarrior wrote:
uh its the fact that the link WONT work its the AVI when i click on the link IT WONT LOAD! i sat there 12 mins >_<
Works like it should for me. Are you sure you aren't trying to stream it directly from the server?
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Place the mouse cursor over the AVI file link, and then press the right mouse button (not left). A menu appears. Select "save as" (click that text) and choose the location from your disk to save the file into. Then wait until it downloads. When it's done, go and watch it from your own disk.
Joined: 4/24/2005
Posts: 104
OK, back to the subject at hand. If we put down the 21-frame rule down for a bit, I think I know why Pom slowed down on a few spots. 1) It's very obvious that Pom wanted to impress the viewer by hitting more enemies on their heads, or to get a higher score by picking up the coins and hitting coin blocks. He even hit many enemies in successions and didn't flinch at all. That's impressive stuff indeed. 2) The other reason is that Pom didn't want to get any fireworks at the end of each level, even though Pom did get one in uh, level 4-1? (I forgot since I already removed the file I downloaded and I can't recheck it unless I download again) This is also an amazing feet to actually being able to determine when you get the xx0 in your timer and not get the fireworks that way. Pom deserves extra credit just for that. 3) This is not part of subject at hand, but still either an amazing or an unneccessary thing, and that's the left/right pad usage, especially in level 8-4 underwater. It glitched Mario's appearance at some point, and some people may think that it's impressive, but I found it unneccessary, because it's been done multiple times on almost any game you can mention with that option at hand. Correct me on all of these if I'm wrong. Anyways, I did love the run, and even though it's already published, I'd vote yes on this anyways! Kudos for those extra frame-cuts, Pom! You rock! ^_^
Joined: 1/1/2022
Posts: 1716
so bisqwit how did you jump again IN a pit?
Joined: 1/1/2022
Posts: 1716
uh how did you jump again on the wall?
Editor, Active player (297)
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omniswarrior wrote:
so bisqwit how did you jump again IN a pit?
I'm glad to hear you got it working. Which one of the jumps are you talking about? I did three or four walljumps (Mario hits the edge of the pit and jumps from it), and one rejump from a mushroom. The walljump is explained at http://tasvideos.org/SuperMarioBrosTricks.html and the mushroom trick is done by releasing A before catching the mushroom and then holding A again after that.
Joined: 1/1/2022
Posts: 1716
does that trick work in Super Mario Bros. DX? its the gameboy color version
Editor, Active player (297)
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omniswarrior wrote:
does that trick work in Super Mario Bros. DX? its the gameboy color version
No idea. Try it, if you have that game. But note that the walljump is very difficult to perform on an actual game. The mushroom trick is much easier - in fact so easy that it often happens incidentally. (Except when you are relying on it, of course :) )