Post subject: Glitchy TAS of 2014 - Super Mario World "ACE" by Masterjun
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Please nominate eligible TASs. Voting now (until about 2015-01-15 0:00 UTC) Nominations Glitchy TAS of 2014: [2513] SNES Super Mario World "arbitrary code execution" by Masterjun in 02:25.19 [2547] PSX Castlevania: Symphony of the Night "game end glitch" by ForgoneMoose & sockfolder in 09:47.20 [2558] SNES Super Metroid "GT code, game end glitch" by amaurea, Cpadolf & total in 14:52.88 [2566] GBC Pocket Bomberman by Robert_Ordis in 06:28.00 [2588] NES Super Mario Bros. 3 "game end glitch" by Lord_Tom & Tompa in 02:54.98 [2601] NES Mega Man "game end glitch" by pirohiko & finalfighter in 00:32.11 [2603] PSX Spyro 2: Ripto's Rage! by lapogne36 & Crash41596 in 07:32.47 [2604] SNES Super Mario World "game end glitch" by Masterjun in 00:41.98 [2611] Windows VVVVVV "game end glitch" by Masterjun in 00:45.33 [2641] Arcade Magician Lord by £e_Nécroyeur in 07:17.73 [2651] GB Super Mario Land 2: 6 Golden Coins "game end glitch" by MUGG & Masterjun in 00:41.56 [2653] GB Pokémon: Red Version "Gotta Catch 'Em All!" by MrWint in 1:54:56.62 [2661] PSX Castlevania: Symphony of the Night "all relics & bosses" by ForgoneMoose in 36:58.32 [2680] GB Pokémon: Red Version "Brock through walls" by MrWint in 22:02.94 [2692] NES A Boy and His Blob by MESHUGGAH, Zephyrz & Aglar in 01:19.14 [2705] GBA Pokémon: Emerald Version "Pomeg glitch" by GoddessMaria in 1:19:52.87 [2723] NES Strider by biggyboy in 03:15.58 [2725] SNES Final Fantasy VI by keylie & KadMony in 3:11:39.46 [2746] GB Wario Land: Super Mario Land 3 by McHazard in 19:43.51 [2749] GB Wario Land: Super Mario Land 3 "game end glitch" by McHazard in 01:31.15 [2751] SNES Super Mario World 2: Yoshi's Island "game end glitch" by Masterjun in 01:17.54 The winner: [2513] SNES Super Mario World "arbitrary code execution" by Masterjun in 02:25.19
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Spikestuff
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Out of every single flipping GEG TAS that we had this year and all the other crap I'm giving it to these: [2603] PSX Spyro 2: Ripto's Rage! by lapogne36 & Crash41596 in 07:32.47 [2566] GBC Pocket Bomberman by Robert_Ordis in 06:28.00 It's nice and does multiple things instead of being on that goes "I'M DONE THAT'S IT"
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Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
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Masterjun's SMW ACE and Lord Tompa's Mario 3.
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[2749] GB Wario Land: Super Mario Land 3 "game end glitch" by McHazard in 01:31.15 The first time someone submits a desyncing movie and happens to glitch the game to an end by accident!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Noxxa
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feos wrote:
The first time someone submits a desyncing movie and happens to glitch the game to an end by accident!
People still believe this?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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I was really impressed by [2705] GBA Pokémon: Emerald Version "Pomeg glitch" by GoddessMaria in 1:19:52.87 Using a games anti-cheat system to break it really defines glitching!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
ars4326
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[2723] NES Strider by biggyboy in 03:15.58 I enjoyed watching the runners over at SDA compete for the WR, using the wall-clipping glitches. This updated TAS, in my view, made it even better. The intended game is barely recognizable, due to the glitch abuse.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Amaraticando
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Is it really 'glitchy' when you modify the mechanics of the game with your own, instead of abusing of the default bugs? Of course getting there is glitchy, but what about what happens after that?
adelikat
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I voted for Pong and Smb3. I think both will go down in history as some of the more iconic moments in TAS history.
It's hard to look this good. My TAS projects
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I love the spread of the votes! This might be tight
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Every year this category becomes harder and harder to judge as tool-assisted glitching becomes ever more esoteric.