Post subject: DK Jungle Climber
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I saw this one mentioned in the DS wishlist. I played the first 2 rooms in 1-2, and searched for x/y speed addresses (022366C9 = X speed, 022367E1 = Y speed, both 1 byte signed) However I hit 2 snags. One, I don't find it to be *that* entertaining (and optimizing it would be a pain) and two, the memory addresses change per room, which is not fun ever. Anyone wanting to try this can use the addresses (which applies to only the first room in 1-2, by the way) and write down what all the values are for different jumps, running, etc. Here is my test video
Homepage ☣ Retired
Arkonali
He/Him
Joined: 11/17/2014
Posts: 14
Location: France
I'm starting a tas on this game, this will be very difficult to optimize I know but I really like this game and a TAS on this could be really impressive, I'm completely new at TASing so you're free to help me as much as possible. WIP : World 1 & 2 Link to video
Arkonali
He/Him
Joined: 11/17/2014
Posts: 14
Location: France
Nobody can answer me ?
Active player (274)
Joined: 2/1/2014
Posts: 928
Arkonali wrote:
Nobody can answer me ?
I've found that DS emulator is kinda glitchy here and there. People are still running into a lot of bugs/crashes. Are there any other settings you put in or did you keep everything default?
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
solarplex wrote:
I've found that DS emulator is kinda glitchy here and there. People are still running into a lot of bugs/crashes.
Absolutely not. DeSmuME is the best emulator we have, second only to BizHawk. @Arkonali: you didn’t even explain your problem. What does “I can’t play the recording” mean? Does it give you an error? Does it desync? Explain properly.
Active player (274)
Joined: 2/1/2014
Posts: 928
ALAKTORN wrote:
Absolutely not. DeSmuME is the best emulator we have, second only to BizHawk.
I don't have an argument against that, I'm just going on recent troubles i've seen with jlun2 and kurabu. I am happy to see that work is still going on every once in a while though, http://sourceforge.net/p/desmume/code/HEAD/tree/trunk/desmume/src/
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
The only problems I remember reading about (and experiencing) are about the SRAM. I don’t think I’ve seen people complain about crashes…
Active player (274)
Joined: 2/1/2014
Posts: 928
So I was able to get farther into the movie (yet it desyncs). I was changing the settings around when I just decided to run around the game myself, which changed the game data from 0% to 1%. Then I tried the movie file, and it proceeded all the way into the first level, but desyncs for unknown reasons. I don't know if I got this from because save data is needed to get this far or I dont even know. I would recommend trying to redo a test TAS that starts from a fresh Desmume(no saves or anything), and So its something to do with the battery folder. If you delete everything inside of that, and try to play or even record a movie - it doesn't work (Unable to Read Data message). If you start the game but dont enter the first level, and then play the recording - it wont do anything after skipping the cutscene (Unable to write Data message). If you play thru the first level, then play recording, you just get a desync :P
Arkonali
He/Him
Joined: 11/17/2014
Posts: 14
Location: France
The problem I had was "unable to read data" before the "nintendo" screen appeared, as solarplex And I tried with other games and I still have the problem so I don't know if it comes from my computer or something like that
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Arkonali wrote:
The problem I had was "unable to read data" before the "nintendo" screen appeared, as solarplex And I tried with other games and I still have the problem so I don't know if it comes from my computer or something like that
Uh...not sure if it's computer based, or game specific, but I worked around it by making a savestate just before a savefile is created, then after the "unable to read data" message appears I reloaded the state and continued. It works for Over the Hedge. Incidentally, that game also seems to not clear SRAM when I playback movies.
Active player (274)
Joined: 2/1/2014
Posts: 928
It would probably be wise to see if we get this issue with the newer builds(they arent compiled but I can figure that out later) the last update was at the end of november
Arkonali
He/Him
Joined: 11/17/2014
Posts: 14
Location: France
Ok so with the last version of desmume I found a way to make it works, but i have to lose a couple of frame because of that, because I have to launch the game, reset it and then play normally, but at least it works
Arkonali
He/Him
Joined: 11/17/2014
Posts: 14
Location: France
So normally now it's readable with the last version of desmume, if some people want to try : https://www.mediafire.com/?ylah1g0fb4gldg0
Arkonali
He/Him
Joined: 11/17/2014
Posts: 14
Location: France
Ok so it works once and now it desync, I didn't understand ><
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Arkonali
He/Him
Joined: 11/17/2014
Posts: 14
Location: France
Yes but when I do that i can record a movie with no problem but can't read it after
Arkonali
He/Him
Joined: 11/17/2014
Posts: 14
Location: France
and I tried to read it again, it works, so i don't really know how, when and why it desync but sometimes it works so, i'll continue my works and hope that everything works at the end ^^
Arkonali
He/Him
Joined: 11/17/2014
Posts: 14
Location: France
Can anyone tell me if there is a way to see hitboxs of the enemy with desmume ?
Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
Arkonali wrote:
Can anyone tell me if there is a way to see hitboxs of the enemy with desmume ?
lua scripting :P
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Arkonali
He/Him
Joined: 11/17/2014
Posts: 14
Location: France
Ok thanks (Sorry I'm completely new at TASing) ^^ And can I find a list of the different script already existing ?
Active player (274)
Joined: 2/1/2014
Posts: 928
Have to make them yourself with memory addresses you find :p
Arkonali
He/Him
Joined: 11/17/2014
Posts: 14
Location: France
Ok I'll try ^^ even if I'm not really good at programming
Arkonali
He/Him
Joined: 11/17/2014
Posts: 14
Location: France
So that's it, first world finished, what do you think about this TAS for now ? I know it's probably not perfect but I really try to optimize the route as much as possible, again, if you have any idea to improve this TAS I will be very happy and thankful Link to video
Experienced player (691)
Joined: 11/23/2013
Posts: 2239
Location: Guatemala
Heres a better look at the WIP: Link to video
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Arkonali
He/Him
Joined: 11/17/2014
Posts: 14
Location: France
World 2 almost finished, and I already started to plan the route on the world 3