NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
metal force? more like metal farts! OK this game should be called metal farts from now on. i'm dead serious. I win this contest, I'm submitting the run as Metal Farts. METAL FARTS
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Post subject: Team SAD DTC5 update -- we've enlisted special TAS tools!
ars4326
He/Him
Experienced player (778)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
I told you guys it was going to be a "sad" day for the competition. Like a wise man once said, it always pays to be one step ahead:
20:1 odds? We'll take 'em!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Editor, Expert player (2480)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Samsara wrote:
Link to video
The payload of your arbitrary code execution was not impressive at all.
Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
Aqfaq wrote:
Samsara wrote:
Link to video
The payload of your arbitrary code execution was not impressive at all.
Agreed, I've made it 3 frames faster also.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
After this contest is over and the TAS gets submitted, whoever future sap who wants to improve it and goes to this thread will be confused as hell. :P
Player (146)
Joined: 7/16/2009
Posts: 686
Considering I'm not really getting anywhere with this, it seems appropriate to info-dump this here: User movie #20619882612631784 User movie #20619104287161994 Basically, the movie uses pausing to cancel a black-screen transition, then triggers a scrolling transition to load corrupted transition data, and then triggers one of those corrupted transitions. The script displays the level, enemies, the player, projectiles and transition triggers. It contains a few variables at the top to adjust the colours, and to allow the script to center on the player, regardless of where the camera actually is. This script is mostly to analyse the effects of corrupting transitions this way, and to allow for navigation in the pitch-black that results from canceling black-screen transitions.