original version:
TEH URN! Here's my New Super Mario Bros. Wii TAS I started 4 months ago (July) This beats Soig old TAS by unknown time, because he used an old dolphin revision where loading times weren't accurate, so his movie is faster, but in most of levels, IG time are faster, so this run is the most up-to-date one!

Games Objectives

  • Emulator Used : Dolphin 4.0-3260
  • Genre: Platform
  • Dual Core : OFF
  • Idle Skipping: OFF
  • Free DSP Dolphin ROMS
Game name is: NEW Super Mario Brothers Wii ISO [NTSC].iso
  MD4: 56cec75305dfd8ac1bf5c15ec858cba6
  MD5: 4dde70f22cfbb7fcfec6b6f57f65bb6c
SHA-1: 7c47e4230896beedd5904ba54ba05a477242b0c4
(now, in new dolphin you can use any Wii ISO, in old, you was needing the exact ISO to play it back, I thanks Soig choosing an iso which was only on a site, which was the only one to sync on old dolphin

Tricks

Faster Propeller

If you shake the wiimote without pressing the running button, you'll use the propeller a bit faster

Moving while ground pound

If you ground pround then press move button, you'll move very very very slightly. Only used in 1-1
To be Completed

Stage per Stage Comment

1-1 : Thanks to Tehseven using a strat which saves a lot of time!
1-2 : Compared myself to the Niconico video Rachel Posted, this level was kinda hard to optimise, mostly on slopes!
1-3 : Using propeller to take the warp to 5-1
5-1 : Nothing to say
5-RNG : yeah, equaled Soig, RNG is not avoidable here :p
5-3 : Taking 5-3 instad of 5-2 because 5-3 is shorter than 5-2. New strat where I ground pound to skip using propeller once, which saves a bit of time
5-Castle : Propeller to get easily on top of level and shortly
5-4 : Skipping autoscroll
5-Boo: I saved a few frames, but nothing else to say. Taking a warp.
8-1 : Slides, slides,slides,slides,slides etc
8-7 : Kinda autoscroll, so I tried to do my best on entairtaining!
8-Doomship: Using the wiimote shaking to open the doors, everything is frame perfect, tried entairtainement on boss lel.
8-Castle : The fucking worst level for me. I'm kinda not proud for this, I lost time between soig, because I tried for several hours, and couldn't manage to get it, I guess it's a dolphin problem, normally Bowser shoots fireball way more faster. !

Informations & Thanks

Desyncs : I'd say about 15 (yes thanks) Thanks to: Soig for his first TAS and some of his good ideas Dolphin to his desyncs Everyone in the topic who contributed (CoolKirby for sync test, and anyone for feedback!) My brain My heart for the desyncs abahbob for his RAM watch tutorial Fog for building my avsyncs

Suggested Screenshot:

leaving community choosing it!

Nach: Judging.

Nach: Replacing movie with a faster one from author: <Got4n> i'm stupid

Nach: This run is a bit slower than its predecessor, but much of that can be chalked up to emulator differences. According to Spikestuff's calculations, this run saves time where it actually counts. Overall, this run looks to have more consistent play than its predecessor, and the audience seems to be a lot more satisfied with it.
This run features a lot more segments which appear to be done very well, and was noticeably improved in quite a few levels. While the amount of noticeable issues (at least to me) are not non-existent, they are fewer in number, and apparently less noticeable than last time going by the audience's comments.
I hope these things will be improved in a future run. The key idea for improvement is to realize the following rule: Sometimes doing something slower or with less force saves time in the end. This can manifest itself in a number of ways:
  • Jumping lower or shorter while doesn't get you as far does allow you to jump again sooner, or perhaps bounce off of enemies.
  • Lowering speed which progresses slower initially can avoid crashing into walls, thus allowing for faster movement later.
  • Instead of looking at the most obvious way to reach some location, track back from that location, mapping backwards the fastest move to reach that point ahead, and see how to adjust the current play for what comes later - even though it looks suboptimal at this point in isolation.
Personally I think even a first run should be a bit more polished, but I'll go with the audience that it's polished enough. Weakly accepting for first run of this game.
fsvgm777: Processing. Note: It's going to take a fair bit of time.
fsvgm777: Dropping, as I keep running into graphical issues. Note to whoever's willing to encode it: You need to edit the DTM to enable EFB copies to RAM (open it in the DTM Editor and set EFB Texture to "RAM") in order for most objects to animate (like ? blocks or floating coins). I can at least confirm that it syncs fine with this setting set in the DTM on 4.0-3601 (you normally won't need the a/v sync hack for this one, since "proper" a/v sync was introduced in 4.0-3595).
RGamma: Publishing...
Fog: Third time's the charm! Processing...


Buddybenj
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CoolKirby wrote:
Oasiz wrote:
Is it me or does the stereo sound reversed in the encode itself ?
derula wrote:
Stereo channels are swapped. Sound that's supposed to be on the left side is on the right side and vice versa.
It appears to be a bug in Dolphin's audio dumping. When Malleo and I made the TTYD encodes, we just switched the channels in Audacity before running the A/V sync script.
Fixed as of 4.0-3685 thanks to Fog!
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
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Posts: 1417
Location: France
ledauphinbenoit wrote:
Great TAS got4n. Looking forward to your future projects. (also, first post in a couple years!)
Yay, thanks, nice to see you again! Isn't that you who made a topic about Rayman :D?
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Personman
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Has anyone taken over processing from fsvgm777? This has been languishing for nearly a month now. Though, it would be cool if judges and encoders datestamped their progress edits to top posts, so that I could tell if fsvgm777 just dropped it yesterday.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Noxxa
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Personman wrote:
Though, it would be cool if judges and encoders datestamped their progress edits to top posts, so that I could tell if fsvgm777 just dropped it yesterday.
Submissions (like site wiki pages) actually do have their own edit history. This submission's edit history can be seen here (or by going to the submission page and selecting "View submission text history", and from it you can see that he dropped it on November 1st, in fact mere hours after he claimed it earlier that day.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Spikestuff
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Personman wrote:
Though, it would be cool if judges and encoders datestamped their progress edits to top posts
"View submission text history"
Personman wrote:
I could tell if fsvgm777 just dropped it yesterday.
Laughs Been a bit longer than that.
Personman wrote:
This has been languishing for nearly a month now
Really? It's something that shouldn't be going "SOMEONE MUST DO IT!" or some crap. Did you see how long Kingdom Hearts DS took? Let me point out how long it took. The encode started August 9th (day it was submitted) it was published October 8th. There have been other TASes which had been on the workbench for a month or more in terms of how long it took to publish (or due to the Judge seriously looking into it*). To Note: arandomgameTASer kept asking about the progress EVERY SINGLE DAY. So what? This was accepted October 19th. Just wait. It was picked up November 1st and it was dropped November 1st, UNDER 4 hours. * A great example on something being judge currently (as of time) and hasn't been given a final verdict due to what actually goes on with that TAS, Final Fantasy. September 9th Judging started, it's now November 12th. (As a current example for a judging field) Edit: And the other statement which feos just wrote.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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The problem is that we only have one active publisher who knows what to do with Dolphin. I tried, but I use to experience graphical glitches here and there, and I'd never know about them as I'm seeing GC/Wii games for the first time usually. If anyone else has a good GPU and is willing to learn encoding for Dolphin, we'll only be glad.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Samtastic
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I have a good spec computer and it runs dolphin quite well but sadly I never encoded on dolphin so I have no clue what to do.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
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Samlaptop wrote:
I have a good spec computer and it runs dolphin quite well but sadly I never encoded on dolphin so I have no clue what to do.
http://tasvideos.org/forum/viewtopic.php?t=14192
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Samtastic
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feos wrote:
Samlaptop wrote:
I have a good spec computer and it runs dolphin quite well but sadly I never encoded on dolphin so I have no clue what to do.
http://tasvideos.org/forum/viewtopic.php?t=14192
I'll give it a go and see what happens. My Tower has an i7 3770 3.4ghz, 8GB of RAM and a 2TB hybrid and a 1TB WD Black and I have the latest Windows 10 preview installed. It renders general videos very well.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
fsvgm777
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Just as a side note: You need to set Dolphin's configuration to use an aspect ratio of 16:9 (Config button -> Wii) and also force the aspect ratio to 16:9 in its graphics configuration, since the game actually adds black bars at the top and at the bottom on a 4:3 resolution. This also means that the encode should not be aspect-corrected, since it was already done before (i.e. while dumping) (and it would look really ugly if it was stretched to a 4:3 resolution).
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Samtastic
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fsvgm777 wrote:
Just as a side note: You need to set Dolphin's configuration to use an aspect ratio of 16:9 (Config button -> Wii) and also force the aspect ratio to 16:9 in its graphics configuration, since the game actually adds black bars at the top and at the bottom on a 4:3 resolution. This also means that the encode should not be aspect-corrected, since it was already done before (i.e. while dumping) (and it would look really ugly if it was stretched to a 4:3 resolution).
Yep my Dolphin is set to 16:9 and I'm just downloading the ROM now and I'll try encoding it as soon as the ROM is finished downloading.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
Post subject: Re: #4453: got4n's Wii New Super Mario Bros. Wii in 25:06.3
fsvgm777
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By the way, don't forget to do this before dumping the run:
TASVideoAgent wrote:
Note to whoever's willing to encode it: You need to edit the DTM to enable EFB copies to RAM (open it in the DTM Editor and set EFB Texture to "RAM") in order for most objects to animate (like ? blocks or floating coins).
Don't worry, the TAS will still sync. And before you ask: Yes, that's what I actually had to do.
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Samtastic
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How do I start a dump? All I see is replay movie and export movie.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
fsvgm777
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On 4.0-3601, check "Dump Frames" and "Dump Audio" (they're both in the "Movie" menu). (note: I've confirmed it syncs fine on 4.0-3601) By the way, you normally won't need the a/v sync hack on 4.0-3601.
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Samtastic
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Ok. I'm dumping the audio and video now.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
Samtastic
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Update: Encoding World 8 now.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
fsvgm777
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You might also have to reverse the audio channels in order to "fix" the audio (to my knowledge, the audio channels are reversed in the audio dump, but do check beforehand) (noticeable at the start of 1-2, when Mario enters the pipe to the underground). This is easily done in AviSynth:
Language: avisynth

video = AviSource("movie.avi") audio = WAVSource("movie.wav") audiofix = GetChannel(audio, 2, 1) AudioDub(video, audiofix)
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Samtastic
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The whole game encoded well and I haven't noticed any graphic issues. I will check the files once the credits are done and once I done the video I'll need to add the text into.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
Samtastic
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Now I've done the encode and there are 12 frame dumps and one audio dump. How do I use avisynth to merge all 12 frame dumps together to one video file?
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
fsvgm777
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Simply do the following:
Language: AviSynth

video = AviSource("movie-0.avi", "movie-1.avi", "movie-2.avi" [...] "movie-11.avi")
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Samtastic
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fsvgm777 wrote:
Simply do the following:
Language: AviSynth

video = AviSource("movie-0.avi", "movie-1.avi", "movie-2.avi" [...] "movie-11.avi")
I copied what you put into Notepad and I opened the AVS file in VirturalDub and the error reads: AVISynth open error Script error or syntax error.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
fsvgm777
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Well, [...] means I truncated that part, so you still have to type "movie-3.avi", "movie-4.avi", "movie-5.avi" and so on. The script should look like this:
Language: avisynth

video = AviSource("movie-0.avi", "movie-1.avi", "movie-2.avi", "movie-3.avi", "movie-4.avi", "movie-5.avi", "movie-6.avi", [...] "movie-11.avi") audio = WAVSource("movie.wav") audiofix = GetChannel(audio, 2, 1) # maybe not needed, check audio first AudioDub(video, audiofix)
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Samtastic
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fsvgm777 wrote:
Well, [...] means I truncated that part, so you still have to type "movie-3.avi", "movie-4.avi", "movie-5.avi" and so on. The script should look like this:
Language: avisynth

video = AviSource("movie-0.avi", "movie-1.avi", "movie-2.avi", "movie-3.avi", "movie-4.avi", "movie-5.avi", "movie-6.avi", [...] "movie-11.avi") audio = WAVSource("movie.wav") audiofix = GetChannel(audio, 2, 1) # maybe not needed, check audio first AudioDub(video, audiofix)
I opened it up with Media Player and it says there is something wrong with line 1 column 9. Here is my script:
Language: AviSynth
video = AviSource("movie-0.avi", "movie-1.avi", "movie-2.avi", "movie-3.avi", "movie-4.avi", "movie-5.avi", "movie-6.avi",  "movie-7.avi", "movie-8.avi", "movie-9.avi", "movie-10.avi", "movie-11.avi" "movie-12.avi" "movie-13.avi" )
audio = WAVSource("movie.wav")
audiofix = GetChannel(audio, 2, 1) # maybe not needed, check audio first
AudioDub(video, audiofix)
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
fsvgm777
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Samlaptop wrote:
I opened it up with Media Player and it says there is something wrong with line 1 column 9. Here is my script:
Language: AviSynth
video = AviSource("movie-0.avi", "movie-1.avi", "movie-2.avi", "movie-3.avi", "movie-4.avi", "movie-5.avi", "movie-6.avi",  "movie-7.avi", "movie-8.avi", "movie-9.avi", "movie-10.avi", "movie-11.avi" "movie-12.avi" "movie-13.avi" )
audio = WAVSource("movie.wav")
audiofix = GetChannel(audio, 2, 1) # maybe not needed, check audio first
AudioDub(video, audiofix)
You forgot a comma between "movie-11.avi" and "movie-12.avi" and between "movie-12.avi" and "movie-13.avi".
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Samtastic
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fsvgm777 wrote:
Samlaptop wrote:
I opened it up with Media Player and it says there is something wrong with line 1 column 9. Here is my script:
Language: AviSynth
video = AviSource("movie-0.avi", "movie-1.avi", "movie-2.avi", "movie-3.avi", "movie-4.avi", "movie-5.avi", "movie-6.avi",  "movie-7.avi", "movie-8.avi", "movie-9.avi", "movie-10.avi", "movie-11.avi" "movie-12.avi" "movie-13.avi" )
audio = WAVSource("movie.wav")
audiofix = GetChannel(audio, 2, 1) # maybe not needed, check audio first
AudioDub(video, audiofix)
You forgot a comma between "movie-11.avi" and "movie-12.avi" and between "movie-12.avi" and "movie-13.avi".
Now it says AVISource could not open movie-1.avi. Error code 2 and shows the file path of my script.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.