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Skilled player (1744)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Malleoz wrote:
EDIT: It desyncs right away because of loading times. :(
iirc there was a toggle for loading times. Or did you meant you used the same settings for loading and it still desync?
Experienced player (986)
Joined: 8/30/2012
Posts: 373
Great idea Really_Tall. That might just work. I'll be streaming in a couple of hours. I was going to just play around an do random stuff; I really don't have any definite ideas haha. Thank you Kirby :) Jlun2 I used the same settings. Doesn't work :(
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
What's ur twitch account?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Experienced player (986)
Joined: 8/30/2012
Posts: 373
http://twitch.tv/shwamalleomk I fell asleep when I was going to stream haha. I'll probably be able to stream on Sunday.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced player (986)
Joined: 8/30/2012
Posts: 373
Just passed 1 hour in-game time! Right now I'm at the 100 Jabbi fight with a 100 second improvement over my old run so far!
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Joined: 1/29/2012
Posts: 33
Location: Finland
That's great. I have to admit my favorite part so far was the movement in Hooktail's Castle when you activate the switch with Koops and walk in paper mode and immediately when you gain control of Mario again you are able to jump into the window. That sequence overall was just so perfect.
Experienced player (986)
Joined: 8/30/2012
Posts: 373
Thanks NamiNami :) A little sneak peak as to where I am right now Link to video
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced player (986)
Joined: 8/30/2012
Posts: 373
I've got some ideas I need to test. Dark Bones timesaver like Red Bones, showstopper on bowser and kammy instead of power bounces, and a new flurrie super slide to maybe skip paying Gus (if it saves time)
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced player (986)
Joined: 8/30/2012
Posts: 373
I touch the Chapter 2 Crystal Star at 1:10:26.7, for an overall savings of 2:14.683, and a Chapter 2 savings of 38.7 seconds. Get hype for Ultra Hammer Early. Working on the intermission, which includes Mega Rush and Power Rush RNG, UHE, and getting some items for CH3.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Editor, Experienced player (571)
Joined: 11/8/2010
Posts: 4038
Awesome! Looking forward to seeing the Chapter 2 skips optimized and used in the TAS.
Experienced player (986)
Joined: 8/30/2012
Posts: 373
Chapter 2 times: http://puu.sh/cqRmZ/fcbf47718e.png UHE costs 40.5 seconds up front, which leaves with a Chapter improvement of 9 seconds about. But, this saves a LOT of time later on :D Oh I can't wait to see this full speed.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Skilled player (1744)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
jlun2 wrote:
Either an invisble block, or that minor wall you circled may be walkable OoB. Needs checking though.
So...what happens if you tried goombella buffering there? Also, dark bones timesaver? Is this a new trick or you managed to apply the early battle onto it?
Experienced player (986)
Joined: 8/30/2012
Posts: 373
1. The area around the loading zone is solid. I can't get oob. 2. It doesn't work. I was trying to replicate what I did in the Red Bones battle. EDIT: CHAPTER 2 ENCODE! Link to video[/video]
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Joined: 1/29/2012
Posts: 33
Location: Finland
The idea of adding commentary is great like seen in the comments. I will never forget the struggle of getting a shooting star in the first Shadow Sirens battle in my segmented run.
Experienced player (986)
Joined: 8/30/2012
Posts: 373
I'll most likely make a commentated video when the whole run is completed, and I'll make sure to talk more and act more interesting haha
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
TheKDX7
He/Him
Player (118)
Joined: 7/9/2011
Posts: 393
Location: Switzerland
Beautiful TAS Malleo! But just a question it is not possible to use this glitch? https://www.youtube.com/watch?v=7WX6uGGL908
Experienced player (986)
Joined: 8/30/2012
Posts: 373
Flurrie superslides work differently in the Japanese version of the game. Therefore, UHE only works in Japanese, and that timesaver you linked only works in English. English - Superslide Left and Right Japanese - Superslide Down
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
Great work so far with the TAS. It's unfortunate that the graphical Puni glitch is still there, but I'm used to worse things from N64 emulation. Also, the commentary was a great idea! Can't wait for the finished run!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Emulator Coder
Joined: 5/8/2014
Posts: 125
The graphical puny glitch is fixed in the latest builds of Dolphin, and probably fixed in that build with EFB2RAM, I think?
Skilled player (1744)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
JMC47 wrote:
The graphical puny glitch is fixed in the latest builds of Dolphin, and probably fixed in that build with EFB2RAM, I think?
According to Malleoz , it desyncs due to different loading times, so that fix might need to be backported.
sack_bot
He/Him
Player (112)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
When does the ticking end?
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Masterjun
He/Him
Site Developer, Expert player (2048)
Joined: 10/12/2010
Posts: 1185
Location: Germany
Youtube Comments wrote:
Strangely, it ends when you enter Chapter 4. Not really any reason. So you'll hear it throughout Chapter 3 though
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Really_Tall
She/Her
Editor, Player (185)
Joined: 9/29/2014
Posts: 122
Location: Scotland
I found two potential timesavers in Boggly Woods. 1) On the screen with Flurrie's house in the background, you can use the leftmost tree to fall OoB while in paper mode, to get paper hitbox glitch. With paper hitbox glitch it's possible to use the third tree from the left to clip through the wall to the pipe. This basically saves a small amount of movement, and could be done on both trips to Flurrie's house if it saves time. 2) After the Shadow Sirens fight, collect the necklace then go to the leftmost tree. You can once again fall OoB, this time by jumping at an ~up-left angle. (This should be faster than Goombella buffering, because you would have to switch to Goombella.) Falling OoB respawns you at the right side of the screen, and is almost certainly faster than just travelling normally. Hope these save time and have fun optimising :D
Experienced player (986)
Joined: 8/30/2012
Posts: 373
1) Why would you fall oob? Or am I misunderstanding? 2) I don't know if that could work because it takes a while to respawn, on top of a bit of movement and a transition into paper mode. I'll definitely test these, but I dislike that this was found when I'm in the middle of chapter 3 @_@
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Skilled player (1744)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
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