Active player (328)
Joined: 2/23/2005
Posts: 786
I'm working on a Rayman GBC run. I can't show off a WIP yet, but here's a screenshot: This game was a Rayman 1 remix with remixed Rayman 2 music. It's kinda boring to play, but it makes for a very interesting movie. It's a really hard game to run. You can lose a frame just by jumping and landing on the wrong kind of ground. But as tedious as it is, it's making an extremely awesome movie so far. There are lots of places to do cool stunts and there are lots of shortcuts to take that the creators never intended. I'll upload a WIP when I finish Airy Tunes.
Active player (328)
Joined: 2/23/2005
Posts: 786
I just finished world 2, so I'll show off a WIP now. http://www.samus.co.uk/cad/rayman.vbm Times (Measured from the frame the level appears to the frame Rayman smiles) 1-1 805 1-2 2010 1-3 5907 1-4 3221 2-1 1851 2-2 2425 2-3 1977 2-4 3619 Good choice for a TAS, no?
Player (36)
Joined: 9/11/2004
Posts: 2630
I can't download the .vbm Different Host?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Active player (328)
Joined: 2/23/2005
Posts: 786
You caught the server at a bad time. Try again on July 10. (stupid movie hotlinkers.)
Active player (328)
Joined: 2/23/2005
Posts: 786
I finished world 3 and half of the first level of world 4. (The movie cuts off in a very interesting place) Although just about every jump in this movie so far is perfect, After watching this movie a few times over I have noticed a small couple of questionable parts. I think I'll finish the entire game first how I've been doing it, and then start over using the first movie as a reference for the many parts that have been done perfectly. The second movie will be my submission. Anyway... 3-1 2118 3-2 2150 3-3 4852 (it's faster than the first auto scrolling stage.)
Active player (328)
Joined: 2/23/2005
Posts: 786
Finished world 4 (Updated movie file as well). 4-1 5213 4-2 6021 4-3 3354 4-4 3414 World 5 is going to take forever to finish because the swinging physics are total hell. I'm already passed 10,000 re-records (Jeez, is that too many for a 14-minute segmant?)
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
There is no such things as "too many rerecords". :) I would watch this WIP if I could.
Active player (328)
Joined: 2/23/2005
Posts: 786
I just finished 6-1, which is much more fun to watch than I had imagined it. Reposted movie file.
Post subject: Rayman Game Boy Color AI
fractale
He/Him
Joined: 5/16/2016
Posts: 3
Hi everyone! I'm Fractale and I would like to créate an AI like MarI/O (https://www.youtube.com/watch?v=qv6UVOQ0F44) But for this I need to know the positions of platform and enemies I use the ram search to find Rayman position on the map but I don't know how to do that for the map, because platforms don't move. What can I do? Regards
Editor, Skilled player (1440)
Joined: 3/31/2010
Posts: 2109
You need to figure out where and in what format the game stores its map data. Generally, this map data will be stored in some kind of grid where each byte corresponds to a tile. If you're lucky, the game stores the entire map data for the current level uncompressed in RAM, and finding and reading it will be pretty easy. If you're less lucky, things will be more complicated. To find this data, try looking for values that change only when the level changes. Try looking for large tables of data that don't seem to change in the game's memory using a Hex Editor. If you try to modify them and a tile changes on screen, bingo, there's your map data. If Rayman GBC is even anything like the other Rayman games, there will be two tile grids for a level, one containing the visual tiles you see on the screen, and another containing the block types, which determine a tile's properties. You will want the second grid. I hope this may be somewhat helpful to you.
fractale
He/Him
Joined: 5/16/2016
Posts: 3
Thanks a lot scrimpeh. I have not yet found the map. Do you have an idea of how many bytes it is composed (more than 64 bytes)? Is the map must be in the wRAM or do you think the game read the ROM data? Do you think the map is stored in the lower address in memory or in the hight address? Thanks again! Regards
Post subject: Rayman Game Boy Map
fractale
He/Him
Joined: 5/16/2016
Posts: 3
Hi, I need to have access to the map of the current level (collision map) I locate it at the beginning of the WRAM but it look compressed Do you have any idea which format the map is? http://imgur.com/a/hrODT Best Regards Fractale