Post subject: Frame advance problem
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
My Dolphin has a weird frame advance. Instead of going 1 frame by frame like any other emulators, it just goes insane from 3 frames to 5 frames or something. How do I fix this? and why this happens?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: Re: Frame advance problem
Player (201)
Joined: 8/3/2012
Posts: 116
Location: U.S.
Kurabupengin wrote:
My Dolphin has a weird frame advance. Instead of going 1 frame by frame like any other emulators, it just goes insane from 3 frames to 5 frames or something. How do I fix this? and why this happens?
Make sure you have both Dual Core and Idle Skipping unchecked in the Options -> Configure tab. I don't know if this will help, but set frame limit to Auto also. I've never encountered that problem before, what version of Dolphin are you using?
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
I got both things unchecked but it doesn't work. I'm using between 4.0 and 4.0.2
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Dimon12321
He/Him
Editor, Reviewer, Experienced player (596)
Joined: 4/5/2014
Posts: 1220
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My Dolphin goes on 2 frames, but I think my movies won't cause desyncs. I remember when I tried to make sth in Resident Evil 4, frame advance went on 5 frames, but only once! Dolphin 4.0.2 32bit (stable versi0n).
TASing is like making a film: only the best takes are shown in the final movie.
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
The thing labeled frames isn't frames, it's input count. This has been corrected recently.
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
But how do I advance 1 frame?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Kurabupengin wrote:
But how do I advance 1 frame?
It won't matter as the game won't accept input from you. Think of it as a Lag Frame.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Player (201)
Joined: 8/3/2012
Posts: 116
Location: U.S.
hegyak wrote:
Kurabupengin wrote:
But how do I advance 1 frame?
It won't matter as the game won't accept input from you. Think of it as a Lag Frame.
Oh, so it's like lag frames, got it. I guess I'm so used to TASing games like Melee which always runs at 60 fps
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
I need to do a skip glitch that involves very specific timing and frame precision in order for the glitch to work. But I can't perform it with that lag thing going on. Any suggestions?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Kurabupengin wrote:
I need to do a skip glitch that involves very specific timing and frame precision in order for the glitch to work. But I can't perform it with that lag thing going on. Any suggestions?
Can you record the screen when this is happening? Are you certain you are not confusing VI with frames?
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
You can probably do your glitch, just count yourself instead of referring to frame counter Like you're on frame 17000, for me NinjaBread Man goes 4 by 4 so count 17004 1 frame 17008 2th frame 17012 3th frame and do it like that for glitch, I think that is what CK was referring to.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Skilled player (1741)
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got4n wrote:
You can probably do your glitch, just count yourself instead of referring to frame counter Like you're on frame 17000, for me NinjaBread Man goes 4 by 4 so count 17004 1 frame 17008 2th frame 17012 3th frame and do it like that for glitch, I think that is what CK was referring to.
I count using the VI counter instead. Maybe CK was referring to that instead?
Experienced player (588)
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Location: France
jlun2 wrote:
got4n wrote:
You can probably do your glitch, just count yourself instead of referring to frame counter Like you're on frame 17000, for me NinjaBread Man goes 4 by 4 so count 17004 1 frame 17008 2th frame 17012 3th frame and do it like that for glitch, I think that is what CK was referring to.
I count using the VI counter instead. Maybe CK was referring to that instead?
Ah yeah probably? xD
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
W-what is VI? How can I use it?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Editor, Experienced player (570)
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got4n wrote:
jlun2 wrote:
I count using the VI counter instead. Maybe CK was referring to that instead?
Ah yeah probably? xD
Oops, my bad. Yes, I was referring to VI count. I haven't used Dolphin in a while, sorry. VIs, or Vertical Interrupts, are the frames you can advance to in a GC/Wii game. As RachelB said, "Frame:" is mislabeled and is actually the total number of times the game has polled for input since power-on, which is not related to frames. As hegyak and got4n said, VIs (basically frames) will always advance by 1, so you will always have 5 consecutive VIs with which to do the skip glitch.