Another year, another TAS. Happy 23rd birthday, Sonic

Game objectives

General Comments

This run improves the currently published movie by 191 in-game frames (3.18 seconds). It breaks down as follows.
LevelNew TimePrevious TimeFrames Saved
Green Hill 10:23::420:23::43-1
Green Hill 20:13::030:13::030
Green Hill 30:30::450:30::450
Marble 10:15::040:15::040
Marble 20:10::330:10::57-24
Marble 30:24::410:27::25-164
Spring Yard 10:21::310:21::310
Spring Yard 20:26::100:26::100
Spring Yard 30:40::150:40::150
Labyrinth 10:34::060:34::060
Labyrinth 20:25::340:25::340
Labyrinth 30:27::260:27::260
Star Light 10:15::360:15::360
Star Light 20:10::200:10::200
Star Light 30:26::200:26::22-2
Scrap Brain 10:28::390:28::390
Scrap Brain 20:11::450:11::450
Scrap Brain 30:09::420:09::420
Final1:12::011:12::010
Total7:47::137:50::24-191
9 frames saved through different capsule animals manipulation. 2 less lag frames. All in all this results in a saving of 202 real-time frames (3.37 seconds).

Level Comments/Improvements

Green Hill 1

  • Last time, I lost a frame compared to Aglar & marzojr's run for reasons I couldn't descry. Now, I checked that act and it was due to a bad y-subpixel value that slowed me down earlier than it should've. (the landing after the jump into the ceiling at 0:19) → 1 frame

Marble 2+3

  • I revisited the possibility of succeeding in the level wrap with the slower zipping speed (16 pixels per frame) and it finally worked. As it turns out the leeway is incredibly small, 5 subpixels for the x value and 24 for the y value (a pixel consists of 256 subpixels) → 188 frames

Star Light 3

  • Same as in Green Hill 1, a bad y-subpixel value prior to the jump into the ceiling (0:10) made me lose a frame compared to Aglar & marzojr's run. This new y-subpixel value even allowed me to save a frame with a marginally lower jump into zipping position (0:12) → 2 frames

feos: Judging...
feos: I'm going to introduce another unit of a TAS improvement. While "1 masterjun faster" means "an order of magnitude faster" than the previous effort, "1 aglar faster" should mean "the 1st iteration of improving an Aglar's run". Considering that even the first iteration almost never happens, "1 algar faster" is damn insane, because we all know how superhuman Aglar's runs are. And this one is... "TWO aglars faster" now!
Accepting and publishing...


TASVideoAgent
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This topic is for the purpose of discussing #4348: Tee-N-Tee's Genesis Sonic the Hedgehog in 14:25.23
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SWAG YES VOTE GG TNT
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This is an awesome way to celebrate Sonic's birthday. Thank you. I guess you agree with me because you have done it twice already. I'm looking forward to your next blast. ;)
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
kazblox
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Encode, madam?
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I'd love to verify this, but it might be either hardware impossible, or at least not possible on either of my Model 2s. I'll write more in the console verification thread.
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PUSH IT TO THE LIMIT
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Nice Sonic TAS . YES vote !
Current TASes Super Mario Advance 2 (100%) TASes in the Future Super Mario Advance 4 SMB3 (100%)
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i'd really like the old one and got entertained so much, i even use it to test some things... cool that you improve it, particulary marble 3 yes!
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WST
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Kind of didn't expect this one. I was sure you would improve Sonic 2 instead. However, I have to vote yes, as this is incredible. Deeply impressed by your position management, fitting into a 5-subpixel-wide window is something crazy and, I beleive, involved explicit calculation. You are the only one person from whom I know, who can really beat Aglar by optimization level, so consider trying your hand on Sonic 2, man.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
BigBoct
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Whatever characters are in the filename after the numbers result in Gens not being able to load the GMV on Windows 7. I had to remove them. Anyway, great run, voting Yes.
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WST
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The trick with horizontal underflow at lower speed can be abused with any character, so, it makes sense to use this trick in further improvements of Tails@S1, Knuckles@S1, the upcoming run of Amy@S1 and other possible projects. By the way, Tee-N-Tee, you seem to really enjoy minimalistic input. Not always, but during most of the run you don't input unnecessary data (like pressing forward button while rolling, for example).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Glitcher
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What, still no encode yet?
Spikestuff
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Glitcher wrote:
What, still no encode yet?
Oh, there is an encode... a user hasn't commented here about the video. How do I know? IRC chat. Because of whoever forgot here: Link to video
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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This was obviously a yes from me, game torture = own Personally, i didn't know that sonic 1 was that much of a rape subject. And a pro comes around and destroys the game, all but legitimately....what's to hate? I never got those random zips that much even back when i screwed with debug, so this definitely accounts for something, good run man, Can give a two thumbs up?
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DMTM claimed on IRC that 12 more frames can be saved from this run.
TeeNTee jumped a bit higher than necessary to break the capsule
I have no idea what's on the pic and how it improves something, please check it out guys.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Love Sonic, and those TAS runs show the true power of the so called Blast processing of the Genesis/Mega Drive.
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Tee-N-Tee wrote:
right now, I'm 99% certain that it's not possible to hit the capsule 12 frames sooner, since I got the exact values on the exact frame as in the screenshot he provided and Sonic didn't hit the capsule. I'll try to get in contact with him, though.
Tee-N-Tee wrote:
so, DMTM hasn't responded to my PM. I guess, we can close this issue.
I will still wait for one person's input on that, otherwise, it's almost published.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2629] Genesis Sonic the Hedgehog by Tee-N-Tee in 14:25.23
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Console verified: Link to video Some minor modifications were needed though to sync on the real hardware, mostly inserting empty frames after some boss fights. I guess the animal manipulations don't work out, or something. Also looking down at the end of Labyrinth 2 is playing with fire and actually crashes the game on real hardware, but replacing 2 last frames of pressing down with nothing resolves the issue. Modified input file in headerless bkm format can be found here: http://notaz.gp2x.de/md/verification/
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<3
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
adelikat
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Zeupar wrote:
<3
Seconded! Totally rad!
It's hard to look this good. My TAS projects
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I believe that can be a reason for a Verified flag.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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notaz wrote:
Also looking down at the end of Labyrinth 2 is playing with fire and actually crashes the game on real hardware, but replacing 2 last frames of pressing down with nothing resolves the issue.
Yeah, there is a race condition in the game that causes this. It is harder to trigger on Gens as it does not perfectly emulate the hardware timing, but it is doable.
Marzo Junior