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Joined: 2/18/2014
Posts: 10
Location: United States
Spikestuff wrote:
Sorry don't understand what this means
It appears to be a comparison between: 1. The new TAS (top left) 2. Toobou's WR RTA (top right) 3. The 2010 TAS (bottom left)
AngerFist wrote:
Patashu wrote:
Is he submitting to tasvideos?
There's still some minor improvements to be implemented; namely, the Petey RNG in Bianco 5 wasn't optimal for the third cycle.
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
MUGG wrote:
Link to video
Video duration is 1:13:37 because 1337 = LeeT I feel alone... sorry for that joke kill me
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Spikestuff
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Joined: 10/12/2011
Posts: 6438
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I got 2 questions. 1. For pinaata village, is it possible to get to that secret stage as soon as you enter the place? Or does it not exist until you reach that point? 2. Can you clip into that gate in bianco hills or use OoB, thus skipping 2 petey fights?
itsPersonnal
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Player (230)
Joined: 1/20/2012
Posts: 540
Triggers aren't there until you entire their corresponding epeisodes.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Joined: 12/12/2013
Posts: 6
As far as I can tell, this means that an any% TAS of this game should ideally be done on the PAL version with Italian text: https://www.youtube.com/watch?v=98VhrlTp5FE Japanese is no longer the fastest language at this point and even if you consider the fact that the NTSC Ferris Wheel is like 2-3 seconds faster than PAL, Italian text is still too strong. Not to mention Sirena 6 has better conditions on any version that isn't Japanese, so that would probably save some time as well.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
HiddenPower13 wrote:
As far as I can tell, this means that an any% TAS of this game should ideally be done on the PAL version with Italian text: https://www.youtube.com/watch?v=98VhrlTp5FE Japanese is no longer the fastest language at this point and even if you consider the fact that the NTSC Ferris Wheel is like 2-3 seconds faster than PAL, Italian text is still too strong. Not to mention Sirena 6 has better conditions on any version that isn't Japanese, so that would probably save some time as well.
LOL! Also what did you mean by "better conditions"? Are you talking about the King Boo fight?
Emulator Coder, Skilled player (1113)
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Posts: 1217
Text speed is explicitly considered to be ignored when judging which run is faster.
sack_bot
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Player (112)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Ilari wrote:
Text speed is explicitly considered to be ignored when judging which run is faster.
It also has less of it
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Warepire
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jlun2 wrote:
Also what did you mean by "better conditions"? Are you talking about the King Boo fight?
Sirena 6 is "scrubbing the beach".
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Warepire wrote:
jlun2 wrote:
Also what did you mean by "better conditions"? Are you talking about the King Boo fight?
Sirena 6 is "scrubbing the beach".
On JP, goop will become invisible sometimes and it can still hurt you. Also I think you need to clean more goop on JP compared to other versions.
Joined: 12/12/2013
Posts: 6
Ilari wrote:
Text speed is explicitly considered to be ignored when judging which run is faster.
Alright, but currently there aren't 2 runs which can be compared to each other, only one. So if you make another, why not do it properly with the best possible settings?
Joined: 2/18/2014
Posts: 10
Location: United States
Awesome timesaver in Sirena 4 Link to video Also, I agree with HP that it would be better on PAL + Italian (Not just from text, but from version differences), but it would probably be too much of a hassle to change that now.
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
Mario played in Italian would be a bit entertaining. He's Italian by the way.
Joined: 2/18/2014
Posts: 10
Location: United States
Kinikola has discovered how to water slide while holding fruit: Link to video Link to video doubt this could be implemented in the any% TAS, but it could very likely come in handy for 120 shines
Joined: 4/1/2010
Posts: 52
You can also waterslide while riding Yoshi, but the only place I know you can do this is in Bianco Hills by the gate in the village after the starting section with the waterslide. You have to walk on one of those tiny slopes which you'll slide off of into the water below (this can also put you into a sitting waterslide, which is interesting). I have also done watersliding with fruit here a while back, but it's great to see that there are more places to do it now and that it may have some use in a run. It's probably not useful at all, but one interesting thing to note is while you're watersliding on Yoshi, you cannot be knocked back if you slide into a wall while moving fast.
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Joined: 5/15/2007
Posts: 3933
Location: Germany
What happens if you get a blue coin and a shine at the same time? Like touching the shine or landing on the ground after touching the shine & blue coin message. Would love it if someone tests it - in particular, I was thinking of Gelato 2, Yoshi tongue-pulling blue birds and grabbing the shine simultenously.
Joined: 5/9/2005
Posts: 752
The current 100% runs spawn blue coins, grab a shine and then collect the spawned blue coin during the Shine Got cutscene skipping the 'do you want to save message' of the blue coin if that answers your question? I wan't to say Gelato Beach 1 and Pianta Village Shine where you have to wash the goop off the Piantas do this. Edit; Actually looking at stelzigs latest run he does the Gellato beach one in Episode 2, but from what I can tell Episode 3 would be more efficient. And The Pianta Village shine I describe is Episode 6.
Skilled player (1741)
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Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Seems like the odd hitbox glitch is fixed for dolphin. :D Also which region version is the TAS going to be?
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Posts: 383
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jlun2 wrote:
Also which region version is the TAS going to be?
Didn't someone find out about the PAL version being the fastest when Italian text is active? EDIT: It was HiddenPower13 who provided a comparison video on pg 18 of this forum. https://www.youtube.com/watch?v=98VhrlTp5FE
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The current 100% runs spawn blue coins, grab a shine and then collect the spawned blue coin during the Shine Got cutscene skipping the 'do you want to save message' of the blue coin if that answers your question?
Oh yeah I remember now
Seems like the odd hitbox glitch is fixed for dolphin. :D Also which region version is the TAS going to be?
Nice, but I'm guessing "scrubbing Sirena" is still bugged? It seems that the PAL version with italian language setting is the fastest to use - it was said to save ~9 seconds over JP just from faster text, and I think it was said that PAL runs a little faster than NTSC. Additionally, you can clear a bit less goop in "scrubbing Sirena" on PAL (~80% compared to Japanese 95%).
Player (204)
Joined: 8/18/2013
Posts: 146
Location: location, location!
The text thing about Italian vs. Japanese is correct, but the game speed is not. Despite updating 0.03 frames extra per second, stelzig proved that the versions run at the same speed.
Current TAS: [SNES] Jelly Boy [NES] Street Fighter 2010
Emulator Coder
Joined: 5/8/2014
Posts: 125
Scrubbing Serena Beach works properly in Dolphin now, and has for quite a while. Bad video card settings (forcing anti-aliasing, for instance) can cause problems, and certain video cards/drivers can't up the IR without the goop glitching out. The cutscene skip used in speedruns involving killing yourself by fazing through one of the roofs on Delfino plaza should work now as well. I'd use very, very recent versions of Dolphin, though, as it was fixed within the last 300 revisions.
sack_bot
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Posts: 394
Location: Massachusetts
JMC47 wrote:
Scrubbing Serena Beach works properly in Dolphin now, and has for quite a while. Bad video card settings (forcing anti-aliasing, for instance) can cause problems, and certain video cards/drivers can't up the IR without the goop glitching out. The cutscene skip used in speedruns involving killing yourself by fazing through one of the roofs on Delfino plaza should work now as well. I'd use very, very recent versions of Dolphin, though, as it was fixed within the last 300 revisions.
Great! What version are you talking about?
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
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Posts: 125
Scrubbing Serena Beach has been accurate in Dolphin since 4.0. 4.0-1706 fixed the cutscene skip. You do the cutscene skip by killing yourself as you get in range of the cutscene. In Dolphin when clipping out of bounds to perform it, there used to be an invisible wall. I got it on my first try after this build was released. For more information, it was featured in the May progress report and the build can be found here - https://dolphin-emu.org/download/dev/cffa848b9960bcf3dd7a5f3dfd8cdbe417b6ec55/
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