Stuart Little must run, jump, and drive across eight levels, collecting things along the way during his journey home.

Game objectives

  • Emulator used: BizHawk 1.6.0
  • Aims for fastest time
  • Uses self-damage to save time
  • Complete the game on hardest difficulty
  • Abuses in-game physics (barely)

Comments

This is my first complete TAS (first TAS period, really). I drew inspiration to do this game from a rejected TAS of the same game which used a password to skip to the final level. As this is my first TAS, I expect there to be much optimization that would need to be done. The physics in this game are pretty bad, but the game itself isn't that bad. I'm proud of what I've done with this TAS, and hope to be able to do more in the future.

Noxxa: Replaced submission file with a new version which ends input 1389 frames faster.
Noxxa: Judging.
Noxxa: This game is absolutely terrible. I'm not sure how much of it is the fault of the game, but the run itself doesn't come across as being that great either on a technical level. The votes are positive, but comments on the run quality are scarce. I can't make much out of the audience response, so I'll disregard the votes. I'm accepting the run for the Vault. Neither the game nor the run seem to have what it takes to make a good Moon-tier TAS.
Fog: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #4270: Fog's GBC Stuart Little: The Journey Home in 12:50.57
Fog
Emulator Coder, Experienced player (641)
Joined: 4/5/2014
Posts: 459
Requesting the submission file to be replaced with this zip: http://www.sendspace.com/file/d3ce9t There was many frames of blank input from stopping the movie well after last input. I also uploaded a crappy temp encode, will probably provide a better one later. EDIT: uploaded a 480p encode. should be good enough to watch without your eyes bleeding
sack_bot
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Posts: 394
Location: Massachusetts
Fog wrote:
Requesting the submission file to be replaced with this zip: http://www.sendspace.com/file/d3ce9t There was many frames of blank input from stopping the movie well after last input. I also uploaded a crappy temp encode, will probably provide a better one later. EDIT: uploaded a 480p encode. should be good enough to watch without your eyes bleeding
Does jumping repeatedly increase your height?
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Fog
Emulator Coder, Experienced player (641)
Joined: 4/5/2014
Posts: 459
sack_bot wrote:
Fog wrote:
Requesting the submission file to be replaced with this zip: http://www.sendspace.com/file/d3ce9t There was many frames of blank input from stopping the movie well after last input. I also uploaded a crappy temp encode, will probably provide a better one later. EDIT: uploaded a 480p encode. should be good enough to watch without your eyes bleeding
Does jumping repeatedly increase your height?
Only on specific bouncy surfaces (like the bed, specific tree branches, etc.) that are built into the design of the level. As for the "mouse-hopping", it's purely to increase speed when compared to normal running.
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
Better than the previous submission. Mouse hopping yes.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
sack_bot
He/Him
Player (112)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Fog wrote:
sack_bot wrote:
Fog wrote:
Requesting the submission file to be replaced with this zip: http://www.sendspace.com/file/d3ce9t There was many frames of blank input from stopping the movie well after last input. I also uploaded a crappy temp encode, will probably provide a better one later. EDIT: uploaded a 480p encode. should be good enough to watch without your eyes bleeding
Does jumping repeatedly increase your height?
Only on specific bouncy surfaces (like the bed, specific tree branches, etc.) that are built into the design of the level. As for the "mouse-hopping", it's purely to increase speed when compared to normal running.
What if you landed on it from mouse hopping instead of doing it from a dead stop?
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Fog
Emulator Coder, Experienced player (641)
Joined: 4/5/2014
Posts: 459
sack_bot wrote:
Fog wrote:
sack_bot wrote:
Fog wrote:
Requesting the submission file to be replaced with this zip: http://www.sendspace.com/file/d3ce9t There was many frames of blank input from stopping the movie well after last input. I also uploaded a crappy temp encode, will probably provide a better one later. EDIT: uploaded a 480p encode. should be good enough to watch without your eyes bleeding
Does jumping repeatedly increase your height?
Only on specific bouncy surfaces (like the bed, specific tree branches, etc.) that are built into the design of the level. As for the "mouse-hopping", it's purely to increase speed when compared to normal running.
What if you landed on it from mouse hopping instead of doing it from a dead stop?
Unfortunately you just keep moving forward if you try to mouse hop and land on a bouncy surface with no additional height.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2576] GBC Stuart Little: The Journey Home by Fog in 12:50.57
Experienced player (588)
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Posts: 1417
Location: France
1337 rerecords lulz
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand