I didn't know that. Why is it unacceptable ?
I used the first part of Lil_Gecko's input (from the beginning to the title screen) and made the rest by myself (that's why the author is Lil_Gecko). I shouldn't do that, sorry.
Actually my movie is a little bit faster than Lil_Gecko's one (24 frames I think) and it's NOT the same.
Nope. Similar, but not the same. (You can see the difference in a video)
Just a mistake. The link is updated.
My script is totally different but most of the features are the same.
I'm using 4 bytes adresses instead of 2 (you)
Actually I'm French, is my sentence understandable ? (I'm talking about the sentence in my first post)
I never heard about them so I shared those glitches
Hum...thank you
Joined: 10/12/2011
Posts: 6437
Location: The land down under.
Awesome you're not a one time user.
This was an assumption when I didn't see the lua.
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Okay I see where you are coming from.
I compared the inputs with vegas and all the way through it was the same.
I'll add you into the lua.
> The parts I will be adding is the parts you've changed (XSpd + YSpd as 4bytes).
Future reference for you: The X/Y Pos are actually 2bytes not 4 (or whatever that is o.o).
Wumpa is not really needed as they're not important as much (lives too but who want's to press select).
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Dica wrote:
Spikestuff wrote:
Exact. Same. Input.
Nope. Similar, but not the same. (You can see the difference in a video)
Link to video
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Also your English is actually good. I'm English (Australian) and my vocab just goes crap here... there... elsewhere.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account.Something better for yourself and also others.
Nice ! Glad to see someone else interested in this game.
You forgot to take the intro skip into account when you compared both our movies, so yours was actually 4 frames faster iirc.
I've restart the first level, and saved 4 frames over yours. I think I can save 1 or 2 more frames.
Would you mind doing some of the other levels so I have something to compare with?
Joined: 10/12/2011
Posts: 6437
Location: The land down under.
Warepire wrote:
How about you two working together?
2nd that notion.
I brought it up to Dica on skype.
You two are perfect to tas this.
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Special values.
There are in-area timers in this game.
They are:
03004164 - Polar Sections (This is half broken)
03001404 - Flying/Polar Levels
0300082C - All Levels
These work in 2bytes. Also these reset every death so it's like a checkpoint type thing.
WebNations/Sabih wrote:
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Posts: 6437
Location: The land down under.
Lua update for Crash Huge Adventure: Crash HA lua - 1.7 (6.42 kb)
Update + Cleanup = Some better update.
Ilari + Dica has joined in on the list.
"Thanks to" is added too for their contribution in alternate ways which was added into revision but taken out in final.
I accidentally forgot to put Dica on the "Values found by" list, but not edited by, boy I'm dumb.
Issues:
> The Positioning might not be best (Please feedback for that) - Also the famous issue.
> Need to update N.Gin image.
> Cannot find a damage value for Crash + Polar
> Cannot find a damage time for Crash
> Cortex Charge Value isn't found
> Speed Y 2 byte for Bonus
> Called Dica, Diam because I did this late T.T
Added/Changed:
< Speed X and Y are now 2 byte values (X for Bonus)
< Decided to put pos. Y in platform levels now
< Pos Y found for Bonus
< "Cortex Cooldown" has been added... telling you when Cortex shoots next
< "LTime" is added which involves the amount of time within a level/boss. It resets at death/exiting bonus (good for 101% for sectioning each part off)
< Invisibility time known as "SAFE"
< Re-arranged values in Cortex fight.
< Dingodile's Shield has been added when is it on and off
< Spin cooldown for underwater added + "Spin Dur."-ation for amount of time in a spin
< Swimming X/Y Pos is now 4 bytes (if there is issues with this I'll swap it back or if you want the original values to go with it)
< All boss health removed. But still being used for something else (Mask Pos.)
Future:
< Hide all values at start that are unwanted (based area code)
< Hunt down working values for intro to get best start (this is next to impossible)
< Invisibility frames (both loosing aku and invisibility).
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account.Something better for yourself and also others.
Current:
Rayman 3 maybe? idk xD
Paused:
N64 Rayman 2 (with Funnyhair)
GBA SMA 4 : E Reader (With TehSeven)
TASVideos is like a quicksand, you get in, but you cannot quit the sand
It's currently on hold. I'm working on other projects and I got real life stuff too. Plus I haven't heard from Dica since he last posts.
I might get back to it but not in the near future.
> The Positioning might not be best (Please feedback for that) - I HATE THIS ISSUE!!!
> Need to update N.Gin image.
> Cannot find a damage value for Crash + Polar
> Cannot find a damage time for Crash
> Cortex Charge Value isn't found(impossible)
Added/Changed:
< Y Speed Bonus found
< Swim POS values are 2bytes again (same as watch file).
< Hidden value created (Woo!~) 1st issue which already fixed. (It had the same value as the final boss Mega-Mix)
< Warp Room Timer added (useless?/thoughts?)
< Invisibility Timer for Bonus round.
< Bosses: Tiny, Dingodile & Cortex have X&Y values (Dingo is just X)(I was considering N.Gin + Mega-Mix but reasons not, should be clear)
< Removed Boss health count (completely).
Future:
< Hunt down working values for intro to get best start (this is next to impossible)
< Invisibility frames (both loosing aku).
I was planning to update and fix N-Tranced... but as you can see that didn't happen.
Fun Fact: Cortex's Cross-hair (reticle) is actually to the point.
WebNations/Sabih wrote:
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< The Positioning might not be best (Please feedback for that)
< The Watch File doesn't have in timer for Atlas levels as they are all different.
Added/Changed (From 1.1)*:
> 3 area checks have been made instead of 2
> Atlas Velocity added (I think values are wrong)
> Surf Speed Corrected
> Cleanup hud for boss fight Coco
> Checking has been removed (floor, ground, air, falling, etc.)
> Level Time Added (Really corrected from Clock 255)
> Mask Check Corrected
> Lives and Boxes Corrected
Future:
Boss Positioning - I was planning to add this but I was trying to figure out where to lay it out (especially Coco's).
Invisibility - Next to impossible it requires finding the values which for me brings up the error message.
*1.2 which was being made got corrupted so I had to delete and restart.
WebNations/Sabih wrote:
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Now I didn't completely go through it when making the lua so I got some bugs to share (use watch file it's a lua issue).
Full Bug means Bonus + Normal Level, Bug means Normal, Bonus Bug means Bonus.
I went through it with my longplay that I made so it made things easier to find.
ATLAS LVL LTIME BUG
Prints of Persia END Bug
Runaway Rug Bonus BugHoppin' Coffins FULL BUGMagma Mania Bonus BUG
Now it's Istanbul BUG
Mister Lava Lava Bonus BugSlip-N-Sliding' Sphinx FULL BUG
Rock Casaba Bug
Eruption Disruption Bug
King to Uncommon Bug
Fire Walker Bug
WebNations/Sabih wrote:
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I was just browsing the YouTube, stumbled on this:
Link to video
So I thought, I should provide my Huge Adventure and N-Tranced save files.
I have my Huge Adventure (@ 101%) and N-Tranced (@ 84% (deliberately 84%))
WebNations/Sabih wrote:
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Bizhawk now has in it's latest revision r6994
Issues..............
Well... all these values are busted now.
Also that BizHawk doesn't have colours on lua... so that's a bit of an issue.
So I'm guessing I have to redo all of this again. Yup.
KILL ME
Crash Huge Adventure might take some time considering the values that were found for it.
And until vba gets chucked into the land of never again I'll take my time with this newer lua.
WebNations/Sabih wrote:
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Man I love doing value hunts with BizHawk! (sarcasm)
*sighs*
Well I can say that I finally figured out how to use ram search with BizHawk so expect to see new updates.
WebNations/Sabih wrote:
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