1 2
8 9 10
Player (26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
For one thing, it's important to note that while it's possible to make a movie with a really complicated set of criteria (e.g. "uses glitch X but not glitch Y, and warps past level P but not level Q"), such movies are highly likely to be rejected because they have an arbitrary goal. Furthermore, it is (obviously) still possible for a new movie to obsolete an old one. For example, suppose the new Foo Glitch is found for game Bar, and a run is made; then instead of renaming all existing runs of Bar to "no Foo Glitch", it is likely that this new run will obsolete an existing run (and that the other existing runs are open to being obsoleted by a faster run with the foo glitch, if and when it is made). The branch name is not, and was never intended to be, an enumeration of every single glitch or trick that isn't used in that branch. Furthermore, it is not the goal of the site to have a separate branch for each possible permutation of glitches ("A but not B", "A and B but not C", "C but not A" and so forth).
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I might sound odd, but that thing I was talking about (if you start calling out the avoided glitch, do it consistently) is still what I consider wrong. I mean, with the system when you skip the label for the fastest run, you will anyway meet one of 2 problems: being inconsistent and unintuitive, or being absurdly precise. So if the glitched to any% transformation is still being forced, I request to avoid both problems the most. Then I might be considered satisfied (not happy).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
I cleaned Super Metroid Changed instance of less glitched to simply "14%" since like "70 star" the context is well known (and of course it is obvious that it is less glitched if the % completed is higher than the glitched movie). Changed "lowest ingame timer" to "ingame time" since it is implied that we aim for the latest time. I consider the project of renaming rather done now. Most of the weird labels have been cleaned up and I see no problematic games (aside from hypothetical battletoads movies that may never be made or publsihed and we can cross that bridge when we get to it) Btw, Thank you very much coolkirby, you did a lot of work for this and I greatly appreciate it. Any other games that still need looking at?
It's hard to look this good. My TAS projects
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Alright, after what was done to Super Metroid, I can try making up a guideline for branching that wasn't thought of before Moons appeared. 1. Branch label must reflect what makes a movie unique over other branches (not over the fastest branch alone). 2. Branch label must be clear and short. Once it becomes ridiculous/long, move details to the publication description (known as scrimpy's trick). 3. Once you see what can't be moved, leave it in the label, still keeping in mind point 1. PS: Use precedents. Next: What about capitalizing? I don't think it's needed unless something internally capitalized is written.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
I would vote for capitalizing all words in a label. Any opinions?
It's hard to look this good. My TAS projects
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
So like "No Placeholder Glitch"? Meh, I kinda like lowercase better. It feels more natural and the label isn't exactly a subtitle.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Player (26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
feos wrote:
Alright, after what was done to Super Metroid, I can try making up a guideline for branching that wasn't thought of before Moons appeared.
4. The "world record" fastest branch gets no branch label. 5. Generally speaking it would be good to label branches after what other goals they set beyond completing the game (e.g. "all gems", "no warping", "best ending", "no out of bounds" etc); except of course where such names would become overly complex (e.g. the hypothetical "no foo glitch, no bar glitch, no xyzzy, no tapdancing" runs mentioned earlier in the thread). I Have No stROng OpiNiOn on capitalizaton, really.
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Going uppercase for titling "glitched" is now just plain ridiculous. Since I deleted my last comment which actually had good info and shit info, I'll try and remember what I wrote. The titling for the word "glitched" is perfect for where it sits within the title. Heck this is justified for "warpless" too, so leave it alone it's perfectly fine with lowercase. Examples (old way showing off): PSX Crash Bandicoot 2: Cortex Strikes Back (USA) "glitched" in 11:34.85 by pirohiko. SNES Super Mario World 2: Yoshi's Island (USA v1.0) "glitched" in 02:36.81 by Masterjun. SNES EarthBound (JPN) "glitched" in 04:04.35 by pirohiko. NES Kirby's Adventure "glitched" (USA PRG0) in 00:35.91 by MESHUGGAH, CoolKirby, Masterjun, MUGG, TASeditor, was0x. NES Battletoads (USA) "glitched" in 00:56.76 by MESHUGGAH & feos. It creates the perfect flow of things. Writing it out with the words "Glitched" creates more attention to the word. Heck the most stupidest one out of all of them is *ahem* SNES Super Mario World (USA) "11 exits" in 09:57.82 by bahamete, Kaizoman666, Mister & PangaeaPanga. note: I wrote it out just in-case someone actually updates it.
If you're confused by any of my point I will try and clarify on what I mean.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Looks great! Good work, feos. On the capitalization issue, I think branch names should be lowercase unless they describe something that's capitalized in-game (like "Replay Mode" and "Jump Game").
adelikat wrote:
Btw, Thank you very much coolkirby, you did a lot of work for this and I greatly appreciate it.
You're very welcome! Happy to help!
Spikestuff wrote:
Heck the most stupidest one out of all of them is *ahem* SNES Super Mario World (USA) "11 exits" in 09:57.82 by bahamete, Kaizoman666, Mister & PangaeaPanga. note: I wrote it out just in-case someone actually updates it.
That branch name was decided on by a group of actual SMW TASers, and it seems to solve the naming problem we were having before. Why should it be changed?
Player (26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
CoolKirby wrote:
That branch name was decided on by a group of actual SMW TASers, and it seems to solve the naming problem we were having before. Why should it be changed?
The name works for me, but the movie description might be expanded a bit to explain how this is different from the world record branch.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Is 0% Metroid Fusion really the fastest possible branch? http://tasvideos.org/836M.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
feos wrote:
Is 0% Metroid Fusion really the fastest possible branch? http://tasvideos.org/836M.html
I asked before, and got this response:
Dragonfangs wrote:
any% would be too similar to 0% in Fusion. You'd grab a few extra missiles, bosses would be slightly faster.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Then the 0% movie should be labeled as "0%" and the tags should include low % completion but not any%
It's hard to look this good. My TAS projects
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Should it be called "0%" or "low%"? The latter seems like it would fit the general category of low% completion better.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Taking into account SM64 and Super Metroid cases (and some others), it should be "0%".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
[1504] SMS Sonic Chaos "best ending" by mike89 in 14:28.55 should have a branch name of either "100%" or "best ending", right? I assume an any% run would be one that doesn't collect the Chaos Emeralds. And should all movies tagged "Best ending" have a branch name that includes "best ending" if they don't already?
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
As Warp stated, if a movie has a goal that disallows it to be the fastest branch (except for difficulty setting), it should have a label. So, for MMX1, full completion doesn't disallow it being fastest possible, so the label is omitted, otherwise it isn't. This way, once the any% run appears for a game that already has the full completion branch, you don't need to relabel anything.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Okay, got it. So I've added "best ending" to all of them except a few that I have questions about: And some that don't need to be labeled for the following reasons:
  • Legend of Zelda: Link's Awakening runs don't need a label because the best ending is obtained by not dying, which is the fastest way to beat the game anyway.
  • In Kaze Kiri: Ninja Action, the bad ending is slower.
  • In Ninja Spirit, the true ending always appears after beating the mode played in the movie.
Experienced player (764)
Joined: 6/17/2008
Posts: 146
Keen 5 doesn't need "best ending", since you get the best ending by destroying the secret fuse in the secret stage, which is the fastest way to clear that level. Getting the regular ending would be slower.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Ah, okay. Well, it looks like someone got on the ball and fixed that for you, so that problem's solved. Any input about the movies in question?
Noxxa
They/Them
Moderator, Expert player (4124)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Radiant wrote:
[2541] PSX Castlevania: Symphony of the Night by ForgoneMoose in 18:40.08 is actually a "best ending" run, as is [2536] PSX Castlevania: Symphony of the Night "Replay Mode" by ForgoneMoose in 13:21.60.
I'm pretty sure the "bad ending" isn't even considered beating the game. It's more like a glorified game over. (This also goes for quite a few other Castlevania games, by the way, such as all three of the DS Castlevania games/runs with the main character.) Also, in Symphony of the Night, I believe the actual "best" ending is reached if you get over 196% completion, so it's not a valid branch/tag here anyway.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Player (26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
Here are the graphics. The bad ending has the same "castle exploding" sequence as the good one, just different dialogue. You are correct that the best ending is 196% (which also looks the same as the bad ending, but with different dialogue).
Noxxa
They/Them
Moderator, Expert player (4124)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Radiant wrote:
Here are the graphics. The bad ending has the same "castle exploding" sequence as the good one, just different dialogue.
It's not just about what the ending consists of. In some cases, such as this one, it's also about how it's accessed. Pokémon Gold/Silver is another example: defeating the Elite Four leads to the same credits sequence defeating Red does, yet it's the latter that is universally considered actually beating the game (at least, in a speedrunning sense). Here, since it's triggered differently (and much earlier in the plot than it's actually supposed to happen in the plot), it's a different ending, and because it doesn't actually properly conclude the game/plot (the game just kinda stops in the middle of the plot in these cases), it's not considered by players/speedrunners to actually be an "ending" as much as it is a glorified game over, like I said. Also, even if only the dialogue is different, that still makes it a different ending, right?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
1 2
8 9 10