Post subject: Playaround Competitions?
Pokota
He/Him
Joined: 2/5/2014
Posts: 779
So I've been mucking around with the minigames in Super Mario 64 DS and in New Super Mario Brothers, and I think there's potential there for a playaround competition. The Ghost Catching game in particular could become very artsy. (For speed purposes, we'd want to use NSMB as the base game, as all the minigames are available from initialization) So are playaround competitions already a thing?
Adventures in Lua When did I get a vest?
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Joined: 7/25/2007
Posts: 299
Location: UK
Playing Around implies no distinct predefined goal, and as such there's no basis of measurement to determine who's entry performed the task the best. If you mean completing the mini games properly, then there's plenty of youtube videos for stuff like that.
Patashu
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Joined: 10/2/2005
Posts: 4043
Flip wrote:
Playing Around implies no distinct predefined goal, and as such there's no basis of measurement to determine who's entry performed the task the best.
Sure there is! Popularity contest. :) And to make it fair, don't say which author is for both playarounds, so there's no 'name bias' e: and deliver them to watch in random order, so there's no bias for that either
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Personman
Other
Joined: 4/20/2008
Posts: 465
This is a pretty cool idea! Keep in mind, though, you're asking people to do a quite a bit of work to create an entry, so if you want to see a decent turnout, you should be prepared to do a lot of work yourself - researching and crafting worthwhile parameters for the runs that will result in interesting & varied results; whatever infrastructure you need for publicizing the results and gathering votes; being timely with updates and clear with rules & formatting; etc.
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