Genesis Back to the Future (Part III) TAS
Inspired by
maTO's movie and improved (0:06.22) 379 frame faster
Statistics
- Emulator used: Gens 11b
- Sound: Stereo OFF
- 1 player used
Objectives
- Aims for fastest time
- Takes damage to save time
- Manipulates luck
About of game
This game makes reference to the movie Back to the Future 3:
Where the young Martin travels to 1885 to prevent the death of Doctor Brown
Everything starts where young Martin, and Dr. Brown seen that a cart with his horse lost control where Miss Clara, that was supposed to fall off a cliff but was at that time the Dr Brown can save at the Miss Clara Clayton... Then, Martin has to face a challenger, where he meets Turner {Your enemy) Is faced in a duel to see who survives
After all this, the young Martin must return to the present, but it will make through speed a train, so it will make travel to 1985 and return everything to normality
Time table:
Zones | Frames | maTO's frame | Frame saved | Total |
---|
Desert | 3958 | 3989 | -11 | -11 |
---|
Shooting | 8679 | 9013 | -302 | -313 |
---|
Shooting 2 | 10973 | 11289 | -3 | -316 |
---|
Train | 13757 | 14136 | -63 | -379 |
---|
Well, despite this table, are the amount of frames saved in the run. The names of the zones, I invented up myself, because did not have names in each part of the game, I think...
And it's understandable ... Well everything says the table
Pause trick
I used this trick, for make this improvement.
I used this trick in the zone "Shooting" ... Which changes the color and location of the "colorful ducks" and that makes me improve this part
Also, thanks to this, I improved the intro and other parts of the game with this "Pause" technique in-game
I don't see a possible improvement. Even if a very minimal, but since I improved the maTO's movie ... That's enough to keep improving this run
Thanks to
Suggest screenshots:
feos: Accepting for Vault...