Some stuff about F-Zero GX
I wanted to get this TAS going again. After seeing Mission 5 being DESTORYED, I wanted to help get the game back up again.
The game's saves (both Main and Garage) are "protected." The save file recognizes the Memory Card's Serial, and if it doesn't match, it's not going to like it. Does that mean we can't import a save file? No. By using GCMM
http://wiibrew.org/wiki/GCMM
We can import the save file from Gamefaqs, or anywhere else.
From a clean save file (blank) we have, three difficulties, three cups, and only a few characters/vehicles unlocked. We have Story Mission 1 on Normal unlocked as well. All other difficulties, Story Missions, and parts, need to be earned/unlocked.
If you can somehow get the F-Zero GX save to an AX machine (there's an emulator for AX? There are Action Replay codes to made GX to run as AX), you will get some parts.
When using Dolphin, do NOT manually force Widescreen in the Dolphin Graphics options. The game will reboot after the Nintendo/Sega logos. The game does support Widescreen and should be used, unless it's too problematic/laggy.
If Story Mode is run, it should be done on Very Hard. To unlock Hard you need to beat the mission on Normal first. I haven't beaten any mission on Hard, yet.