I thought about what a modern any% route would look like and made one in my head, with little or no testing. So enjoy, I guess. :D
It would be cool if you could correct mistakes or give suggestions.
Legend (of Zelda):
ss = super swim
rss = regular super slide
r = rupees in wallet
r-b = rupees in bank
b = bombs
c = bombchus
cycle 1:
- skip text and flower at dead Deku
- pause buffer past bipolar mask salesman
- reset
- make it night of 3rd day
- collect fairy
- collect 99r from 3-4 fields and bushes in nct
- get magic
- put the rupees in the bank (99r-b)
- collect 99R from 2nd trip through field
- put them in the bank (198r-b)
- finish cycle
cycle 2:
- play sodt as soon as the cycle starts *
- get soh
- hit owl
- withdraw 99r (99r) (99r-b)
- buy bomb bag and 10 chus (20b 10c) (9r)
- recoil flip past guard (19b 10c)
- get isg, hiss to fence, hover over and explode it for slide (18b 8c)
- hiss to Mikau (16b 8c)
- hiss off leaver to owl, hit it, then explode it with chu, SS to sgb (16b 7c)
- SS off leaver to zora owl, grab bomb drop, hit owl, explode it with chu, SS to second highest platform (20b 6c)
- do snowhead triple hover strat over (17b 5c) **
- explode rocks (17b 4c)
- double bomb thingy to pillar (15b 4c)
- 3 chu hovers, 1 mega hover, 1 megaflip (13b 0c)
- get isg, hiss with bomb over your head through drop-gras to owl, rss past owl (16b) ***
- hiss to swamp warp (15b) ****
- get isg, hiss through woods, pick up 10r form bushes on the way (14b) (19r)
- get red, down A slide past big octo (12b)
- triple staircase into deku palace map (9b)
- hiss through palace (8b) (20r)
- hover to monkey room (7b)
- learn soa
- learn sos
- get to woodfall owl with megaflip of enemy start
- get stick, nuts and activate owl
- play soa and sos to ct to skip cs
- get bremer mask
- dupe over sticks, nuts and bremer mask, sell red (99r)
- buy 20c 10b (17b 20c) (0r)
- sos to ngb
- explode owl, ss to pf (17b 19c)
- ss, then snowhead strat hover over (13b 19c) *****
- hiss to hookshot room (13b 18c)
- long jump to tank, shoot nest, get 1st egg and hookshot (12b 18c)
- recoil flip thingy to second egg room, get second egg (11b 18c)
- get third egg
- do pirate skip to third egg, get it, sos to ngb (7b 16c)
- deposit eggs, leave and get out bomb, get bomb drop, ss off bomb to pinnacle (11b 16c)
- js-ss to pinnacle, collect eggs, oob out, js-ss back to observatory
- deposit eggs, nwbn- collecting- cs- skip via sos to sgb
- get bomb drop, nwbn cs skip via pause buffer into zora hall (16b 16c)
- get bomb drop, throw jug with fairy, hookshot up, catch fairy [duped or not duped bottle actually doesn't matter], stop time, skip pirates cs (20b 16c)
- enter gbt, BK skip, defeat Gyorg (19b 16c)
- sos to woodfall, get stick back (maybe nuts?)
- make your way to bow with hookshot
- BK skip, kill Odolwa [hookshot or arrow in his direction to save bomb] (12b 9c)
- make your way to the FF (12b 9c [guesstimation])
- FFWW to SH (8b 5c)
- glb skip (5b 5c)
- bomb drop from icycle (10b 5c)
- recoil flip over in bridge room (9b 5c)
- weirdshot to fairy chest (9b 4c)
- get to wizrobe and get fire arrows (9b 2c)
- do the original SH hover strat (6b 1c)
- store sot (6b 0c)
- hover gap, BK skip (3b)
- kill ghot, get mask, trigger sot, reset (0b 0c) (0r) (99r-b)
* If you were to play it at the same spot the old TAS did, you would be at the curiosity shop at approximately a little before 10:30pm, so at the right time. But that is cutting it rather close, should you save time elsewhere, and since japanese can't skip the Mikau walking CS with it, why take the risk? Also you have the ocarina on C anyway.
** This should work (in this many explosives), but it's untested. When I refer to this strat I mean this:
http://youtu.be/L1RrLvJ4qsA?t=1h3m59s
*** drop might not be getable with bomb over links head because of the position of the swords hitbox. Would need to be tested, bomb might need to be thrown.
**** Here a SS with zora mask might be better now that there are less explosives to go around
***** There is a CS skip at the beginning of PF, but I do not know if it's worth it / how many explosives it would take, since I couldn't find the vid. The SH triple hover strat should work that way. Might need one explosive more or one less. I am not sure. :D
Notes:
- You could replace 1-2 chus in SH with bombs and use these chus in woodfall to get to the FF, if needed.
- Afaik you need at least 97r to buy 10b 20b (thanks venick409 for the information) if there is some way to get that down, that might save a little time.
Ideas that should work, to save a chu in the first part where they are scarce:
- To enter GB with a chu slide + triple staircase (2 hovers 1 megaflip -> iss) might be a better idea. Would save two chus.
- Throw a bomb onto a pillar in the FF to save a chu for the hover. Throwing a bomb up there works without a problem, I've tested it. If you have enough time before it explodes to get up there and turn around, I don't know.
But it should work if you do the following: Do what Grunz did here
http://youtu.be/L1RrLvJ4qsA?t=30m27s , but delay for ~ 5 seconds. Once you are on the ring surrounding the fountain, throw a bomb to the pillar. Delaying 5s at the beginnign should give you enough time to throw the bomb, throwing the bomb that long after the first two should give you enough time to get to the pillar, turn aorund and backflip before the third bomb explodes.
Crazy unrealistic ideas to save chus in the first part where they are scarce:
- To enter GB get isg and hiss off a bomb, hold one bomb over your head while sliding, manipulate a leaver so you can do two hovers off it, megaflip -> iss off the now exploding bomb into GB
- Since there is now a way to grab the second highest platform in sgb out of a zora jump, maybe that is somehow also possible with the highest one? That would save a lot of explosives.
cycle 3:
- withdraw 99r (99r) (0r-b)
- buy 20c and 10b (10b 20c) (0r)
- hiss to st (10b 19c)
- first gap (7b 17c)
- second gap (4b 14c)
- get arrows near owl (should be faster here, since you need to wait for the bomb to explode)
- go around 3rd gap, like old tas (3b 11c)
- little slide inside stt (3b 10c)
- sun block clip (3b 9c)
- in room with 3 sunblocks a-slide, convert into weirdshot and hookshot the crate (3b 8c)
- weirdshot to flame chest (3b 7c)
- kill Garo Master with fire arrows, then kill yourself [Link should be at 1/2 heart at this point] (3b 7c)
- invert st with weird shot or the acute angle clip, whatever is faster (3b 6c)
- store sot
- in istt use a slide, then jump over the gap (3b 4c)
- BK skip (0b 1c)
- fire an extra chu at twinmold
- kill twinmold with fire an normal arrows
- trigger sot, get mask, save, reset
Note:
- In this first darf I used the explosives that Link bought as much as possible, without getting an extra drop. However, there are quite a few chu usuages in there, where a bomb might be as fast or only slightly slower. So it might be advantagous to get 1-2 extra bomb drops (1 when getting arrows and one from the fake goron enemy thingys) and use the chus for speed trick, and maybe even 1-2 for killing twinmold faster
- For arrow drops a combination of a drop form a keese while climbing the tower (thx mmFruit for the suggestion) and the 10-drop in the room with the 3 sun block could also work.
cycle 4:
- Go into termina field, to the nearest bushes, get 2 bomb drops (10b)
- a-slide off the blob to the dekubaba, while holding a bomb over your head, get deku stick from baba (9b)
- a-slide back to ct
- hiss to clockt tower, with bomb over your head to recoil flip on (7b)
- triple staircase + 1 hover into the tower (will need some forewards backflips) (3b)
- a-slide to stallkid (2b)
- kill all majoras forms
- done
Super-Note:
Splitting cycle 2 into two cycles might be faster. We don't know yet. This would be the route if it isn't.