Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
As awesome as these Individual Level runs are, is there ever gonna be a full run from a fresh memory state, it's something I'm sure many of us would like to see alongside these runs
Sonicpacker and I started a Hero Story TAS a long, long time ago. We completed City Escape, Wild Canyon and most of Prison Lane before sorta dropping the TAS. Mech levels are pretty much the reason I'm not motivated to working on it anymore and I think Sonicpacker has been fairly busy with irl stuff lately, so no progress has been made in over a year I think.
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
I only saved 1.5 seconds with bouncing at the start. The other 3 seconds came from more speed optimization throughout the entire stage.
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
I've started trying to tas City Escape, but the boarding section is rather hard. I can't seem to figure out how to go as straight and fast as in this video:http://www.youtube.com/watch?v=WlXLLxzX5c4. I've found that alternating between two values on the horizontal part of the main stick can make one go rather straight but I can't get that fast. Some tips on how to would be appreciated.
I don't think anyone fully understands boarding yet.
But I've learned a decent amount from my TAS of mission 2 (Which is far more optimized than that video):
Link to video
Okay, couple things to note right off the bat:
Once you've landed on the boarding section, the camera is completely relevant. Much like climbing as Kunckles/Rouge, when you're boarding, your controls work as though the camera is directly behind you, even when it's not. This is important at the very start of the level because it means that on the frame you land, Up on the control stick becomes forward relative to Sonic.
Now, one more thing, having 0-input on the control stick is equal to holding up.
So basically, at the start of the level you'll want to gain as much speed as you can before landing, then in as few frames as possible get the exact facing angle you want, then 0 input completely (or hold up if you want).
So far that's not too complicated, but it will probably be a little annoying to optimize. The next step is the ramp. Ramps are very strange while on the board. Pretty much, pressing A on the first ramp normally will give you something like 7.x speed. Pressing A before the ramp and then waiting x amount of frames and pressing A on the ramp (I'm pretty sure the optimal amount is 3) will give you a low 9.x speed (IIRC). Now for some odd reason, going at the ramps sideways gives even more speed (as you'll see in my video).
So the goal of the first ramp is to:
1. Test a bunch of facing angles at the top of the hill
2. Test which ones hit the ramp at what frame
3. Determine which frame using the ramp has the perfect medium between frames lost from taking more time to get to the ramp and frames gained from going at the ramp on a tighter angle (and getting more speed/height off the jump).
Just an fyi on this one, getting to the ramp as quickly as possible is far slower than losing a few frames getting there and having more speed in the air. Also, hitting the cars when you land is slow, so you have to avoid doing that
Hopefully this helps you get the most optimized start, and I hope I didn't scare you away from TASing this level... If you have anymore questions feel free to ask here or on Skype. And as for everything after the first ramp, you basically just need to turn first frame on all the turns and be as sideways as possible on all the other ramps.
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
At the very beginning of this video what exactly is going on to get up to speed that quickly? I've been trying varying numbers of frames of walking and jumping, but the best I can do isn't very close.
You can hear the bounce bracelet being used throughout the video, it's the buzzing noise. I think he's using the bounce bracelet's ability to rapidly increase your velocity. It's also used for the super bounce trick, which is documented in a few places. I don't see anywhere where this version of it is documented though.
Actually, he does a kick before starting the bounce trick, so he already starts with enough speed. This bounce trick works by doing a bounce every frame that is possible, so you get launched by a certain direction, depending on the direction you were holding while doing the bounce. So you have to check what direction you have to hold to get launched in the direction you want to go in every bounce. It needs a lot of work, but it's not hard at all :P
The button input at the very start of the level is:
B
B
B
nothing
A
B
This makes sonic do the roll attack, and then cancel by jumping, which gives you a decent amount of speed right off the bat. From there to the end of the video I'm pretty much just pressing B every other frame and changing angles every frame to gain and maintain the most speed.
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
I know! Isn't it great? Instead of getting nothing like 99.9% of other games, they actually went and in and programed in an new stage to play for full completion! A new stage with multiple routes and hidden grottos no less. I wish more games did this; glad too see a like-minded soul.
In a community as small as this, I'm pretty sure I already know the answer to this questions, but I'll ask it anyway:
has anyone ever done any testing with bouncing and speedshoes?
A lot of people, including myself, seem to keep forgetting that speedshoes exist. And for all we know, they could either save loads of time, or none at all, with Sonic at least. If anyone actually comes into this thread and reads this post, could you please think of at least one practical level where speed shoes could be obtained, either at a check or through capsule, so I can test this out. Believe it not, I don't even know where all the speedshoe capsules are in any given level, so it'd be useful to me if someone does.
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
In a community as small as this, I'm pretty sure I already know the answer to this questions, but I'll ask it anyway:
has anyone ever done any testing with bouncing and speedshoes?
A lot of people, including myself, seem to keep forgetting that speedshoes exist. And for all we know, they could either save loads of time, or none at all, with Sonic at least. If anyone actually comes into this thread and reads this post, could you please think of at least one practical level where speed shoes could be obtained, either at a check or through capsule, so I can test this out. Believe it not, I don't even know where all the speedshoe capsules are in any given level, so it'd be useful to me if someone does.
In Green Forest you can get two speedshoes with the checkpoints, which would be nice if it's possible to add the speed of both speedshoes effects.
In Green Forest you can get two speedshoes with the checkpoints, which would be nice if it's possible to add the speed of both speedshoes effects.
You wont get a x2 effect. Instead you'll never lose the original effect from the first pair. At least that what happens if you get 2 speed shoes in the treasure hunter levels. I don't know if that applies to the other levels.