I did various tests BizHawk 1.5.3's N64. There were fatal exception errors.
●I create a bkm doing Record Movie->Movie From->Now, and Stop Movie at a suitable length. Whenever I do Play Movie or Stop Movie on this bkm, the bkm state's binary becomes erased. When it is erased, an error occurs and it cannot be replayed.
●In Record Movie, if the check for "Make default author" is removed, the save data is reset.
●In Ram Watch, Freeze Address does not work.
●In Virtual Pads, the lower part of the N64 Analog window is cut off, and clicking cannot set it to -128 (only up to -108).
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From here, these are option problems.
●Regarding Paper Mario freezing problem, selecting CPU Core in BizHawk's N64 solves the problem.
I checked in mupen+, but Pure Interpreter is the one that solves the problem.
●BizHawk's N64 controller, Memory Pak is set to Auto ON. However, some games do not work with it.
It is only a small fraction of games, but I would like an ON/OFF option.
●As for USB Controller reaction, it is allowed to put input exceeding the range of the possibility of a normal N64 controller, but it serves as a obstacle to one part of gameplay. I would like some kind of option (like a checkbox) to prevent exceeding the range.
This is an individual matter, but is it possible to add the video plugin z64gl?
When I try mupen+, there are a few games which work better with it than Rice or Glidemk2.
The #1 Software Rendering "SoftGraphic HLE plugin v1.5" can be used, but since mupen+ has no plugin set, that is a different problem.