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Joined: 7/11/2010
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I'd like to see something like that done with lots of synchronization. Starting levels at much the same time, ending them at much the same time, synchronized jumps and the like.
BigBoct
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Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
The amount of synchronized input required in that clip was surprisingly low. Emerald Hill Zone Act 1 was almost complete by the time you gained control of S3&K, then there was like 20 seconds of score tally in Sonic 2 while you progressed the entire way to "Angel Island Zone in flames" in S3&K. And then the GMV ends.
Previous Name: boct1584
Joined: 3/19/2012
Posts: 144
Location: CA
I don't have lots of time to do these TASes. People complain to me that I don't constantly make TASes, so I decided to make a TAS. I know that there aren't lots of synchronization going on, but give me a break... But then again, you guys aren't the ones that complain that I don't constantly make TASes.
If you want to see some of my TASes, http://www.youtube.com/ltrp300
BigBoct
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I wasn't trying to criticize, sorry if that's how it sounded. I was just making an observation.
Previous Name: boct1584
Mitjitsu
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Posts: 2997
Games with slower movement, and tighter control are probably more suited to syncro TASes.
Player (37)
Joined: 9/9/2006
Posts: 388
To his credit, he took full advantage of "Cutscene" scenarios just like the MegaMan recordings, and I think it only fair that he would be allowed to. The question is more along the lines of, did you enjoy what you watched? My answer to this? Yes, it was quite interesting, and if more of this developed, I would definitely be interested in watching it!
A whisper in the wind~~
Joined: 3/19/2012
Posts: 144
Location: CA
Added on a tiny bit more of my TAS on both Sonic 2 and 3. If I continue this, I'll progress more before publishing it.
If you want to see some of my TASes, http://www.youtube.com/ltrp300
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
It's looking good. Personally though, I think if you're going to do Sonic-only in S3&K, you should do it in S2 as well. Sonic and Tails in both would be awesome, but I can't even imagine the difficulty of multi-tracking a dual run.
Previous Name: boct1584
WST
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Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Link to video Found by Tee-N-Tee
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
improve s2 run ftw
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
WST
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got4n wrote:
improve s2 run ftw
I guess Tee-N-Tee may be already working on it.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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Joined: 2/5/2011
Posts: 1417
Location: France
^^ yeah I know, even if no one, I wouldn't, Sonic are hard to TAS
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced player (588)
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Posts: 1417
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Oh wait, Aglar use it in published run :(
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
WST
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got4n wrote:
Oh wait, Aglar use it in published run :(
First: did you read the description? The conditions in Tee-N-Tee’s video are slightly different. Second: Aglar’s run is not the first which abused the glitch; Sonikkustar also applied it Third: under the conditions shown in Tee-N-Tee’s video, this glitch the most likely cannot be used to save time (because you’ll have to wait for the boss to take the leftmost X position). It’s just an observation. However, I beleive that Tee-N-Tee may really have a Sonic 2 WIP.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Okay, I had nothing to do and tried Tee-N-Tee’s level-wrap in Chemical Plant 1, and the result is only a few frames above 14 seconds. And since it was a very dirty attempt, the actual time in the TAS is expected to be just 0:13
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
KPM
Joined: 11/28/2013
Posts: 33
Location: Japan
I've tried that level wrap many times, also. No luck...
"Sometimes a house becomes so infested with termites you have to tear it down, and build again." -Sisko: A ST:DS9 Character.
WST
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KPM wrote:
I've tried that level wrap many times, also. No luck...
At first, be sure to get your speed over 4096 (I got about 4600 right after the jump and about 4400 when I came to the left edge) At second, align yourself not to appear inside the invisible wall between X=0 and X=16 P.S.: I still don’t quite beleive this can be done in real time. Too many things that may trick you: perfect jump positions; perfect interval between jumps; ASC; alignment
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Post subject: Casino Night Zone Act 2 TAS in 40:19sec by DMTM
Joined: 10/11/2006
Posts: 76
Location: Göteborg/Sweden
Old time 52 sec. New time: 40.19sec Youtube link: http://www.youtube.com/watch?v=ply0dc2RveI GMV: http://dehacked.2y.net/microstorage.php/info/672284093/Sonic%20the%20Hedgehog%202%20%28JUE%29%20%5B!%5D%20TAS%20Casino%20Night%20Zone%20Act%202%20by%20DMTM%202013-03-14.gmv Route explainations: I did use the blue block to sonic into the ground and gain max speed to the left so the TV-box was remove by the speed. Like the down scroller glitch in marble garden act 1. Did do the same thing here with the speedy shoe tv-box. Then I did do the tv-box zip that I find out few years back with knuckles. Have a fun weekend! =D I do think this is best time so far from me. :) //Regards DMTM is signing out!
I'm not a speed runner, but a game lurker, that's my contribution to the scene. =)
Cooljay
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I was wondering why you jump into the bumper at the end. It's kind of looks like it might've slowed you down a bit.
WST
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The state-of-art Aglar’s TAS is in a big need of an update now…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Joined: 10/11/2006
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Location: Göteborg/Sweden
Thanks for that WST! =D
I'm not a speed runner, but a game lurker, that's my contribution to the scene. =)
WST
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This game also needs a glitchless TAS, the run of CNZ2 was probably my favorite within this TAS. As many people say, Sonic TASes become boringly short.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
KPM
Joined: 11/28/2013
Posts: 33
Location: Japan
WST wrote:
This game also needs a glitchless TAS, the run of CNZ2 was probably my favorite within this TAS. As many people say, Sonic TASes become boringly short.
Yeah, I doubt that will ever happen, though I wish it would. O, the holy Upthorn and Aglar!
"Sometimes a house becomes so infested with termites you have to tear it down, and build again." -Sisko: A ST:DS9 Character.
WST
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The Aglar’s “fall of a screw” glitch is really weird. According to marzojr, the big screw consists of 2 small ones, and I was expecting that falling happens exactly between them. However, as I can see from a few Tails runs, it can happen in different places…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
marzojr
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Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
WST wrote:
According to marzojr, the big screw consists of 2 small ones,
I don't recall saying that; which screw you are talking about?
Marzo Junior