thank you for the update Grunz. It is amazing to hear that you have gotten so far. Kinda sad to learn that you are being stopped by random lag during a cutscene, but what can you do? Here's to you getting the same amount of frames as your last TAS or fewer on your next try
An 18-frame sacrifice wouldn't be too terrible, but as of now we're hoping to bring it down to at least 10. Of course the time could always come that we're simply too sick of doing attempts and will have to move on with whatever we have.
Is that actually possible with the current Mupen? We've talked about this before but have always assumed it wasn't. A bot for manipulation grinding would be helpful for other areas of the any% as well. DT nut + skullwalltula being one example.
Yeah right, Grunz is going to sacrifice frames. That's going to happen when hell freezes over.
Well since it's so desyncy a bot would have to play it back, once it has found a fast way, since most of the time that fast way will actually desync. So not that simple...
Which probably doesnt support reset recording.
Kinda sad that bizhawk's N64 core wasn't done when this TAS began. It seems to be really robust and has lua scripting. There is that issue, where it won't delete sram on playback and thus desync, but I have been told that you can delete it manually (even though that doesn't seem to work for me).
I don't see why that is a problem. This just seems like another argument for using a bot instead of doing it manually.
Why does it need to? Just start from a save state?
I'm not. Buuuuut Grunz and Bloob are because the TAS was started long before bizhawk had the N64 core and m64s can't be easily ported.
Which I did say already on this page... so why are you not reading?
I'm not. Buuuuut Grunz and Bloob are because the TAS was started long before bizhawk had the N64 core and m64s can't be easily ported.
Which I did say already on this page... so why are you not reading?
No. I'm just wondering why not redo on a more stable emulator than continue on one that's crap. And before you ask, I have restarted runs like that on other games several times before, and despite the annoyance, it's still sometimes better to do so.
My (probably flawed) viewpoint says: accept a lag compromise, in the interests of completing the run. Everyone can move on to a better emulator with better tools for the next iteration.
Putting effort into shaving 8 frames from this lag situation, only makes sense to me, if we are confident that we won't save 8+ frames in the TAS prior to that point, when it is redone with a different emu and more tools. If we really have already achieved that kind of optimization, what's happening now makes more sense. I'm not in the circle enough here to know how much our top OOT TASers have tinkered with other portions of this game in bizhawk so far.
I know I'll get killed by everyone. But are you talking about OoT optimisation?
Current:
Rayman 3 maybe? idk xD
Paused:
N64 Rayman 2 (with Funnyhair)
GBA SMA 4 : E Reader (With TehSeven)
TASVideos is like a quicksand, you get in, but you cannot quit the sand
Just let Grunz/Bloob try to save the frames. If it's too hard they'll just lose 'em. Who cares? They are two clever guy, they know what they're doing.
Just wait for the submission and appreciate their hard work.
oh ok. Totally agreed with Nahoc btw. Good luck ;)
Current:
Rayman 3 maybe? idk xD
Paused:
N64 Rayman 2 (with Funnyhair)
GBA SMA 4 : E Reader (With TehSeven)
TASVideos is like a quicksand, you get in, but you cannot quit the sand
Can anyone give me a save or state of OOT before completing Lord Jabu Jabu or right before the Dodongo boss?
I'm playing OOT retextured version and the settings were off before I realized they were after I completed Jabu Jabu level. I assumed nobody did any work on Jabu Jabu level so I didn't notice. Now I need to go back but I don't feel like playing all that way again.
I tried running an old speedrun (guanobowl) for OOT but it desynced after completing Deku Tree. He was headed for gerudo desert so I don't think this speedrun even has point before Jabu Jabu. Do any of them?