Game objectives
- Emulator used: VisualBoyAdvance rerecording v24 svn422
- Manipulate luck
- Abusing game errors
- Takes damage to save time
- Changes character
Memory Address
address | type | notes |
---|
03001C4A | 2 U | x |
03001C4E | 2 U | y |
03001C7F | 1 U | charge |
03001C56 | 1 S | spdX |
03001C5A | 1 S | spdY |
03001993 | 1 U | 256 frames rule |
Old trick (NES version)
Running Full Speed on a Carpet Trick
Running across the ceiling
256 Frames Rule
Some events like Birdo spitting his eggs, or veggies popping out of Wart's Veggie Machine only happen once per cycle.
Getting through a ground (in 1-1)
New trick
Double jump on Ladder/Vine
It's not as same as nes version, and Fast Ladder/Vine Climbing can't work on GBA version.
1st, keep the character is raising. When character is falling, it can't be used Double jump.
2nd, press UP 1 frame on Ladder/Vine, and then press A(jump), now you can use Double jump very easy. But don't forget keep character is raising.
High jump on Ladder/Vine
Keep the speedX 0x03001C56 value >= 8. Like jumping on the ground, the more spdX the higher jumping. If spdX >=8, the first of spdY value is 84, otherwise the first of spdY value is 77.
Lock Screen
Press left and right alternately, and the scroll screen can't be changed. I use it in 1-2, and get the second carpet more quickly.
Throw item or enemy into the wall
Press the negative direction first, then throw the item or enemy. Item or enemy will disappear in some walls.
I used this trick and threw magic bottle into the vase. It can help me save very few frames.
Press start in boss fight
0x03001993 256 frames rule controls all boss action. When press start, the game is stopped, but this frame timer still work. So I can use it to manipulate luck.
Use R instead of B (sometimes)
A trick I (got4n) found. Using B for a frame then R then B again avoid getting 24 speed for a frame just when B for a frame, release, then frame. :P
Walkthrough
1-1 1-2
mtvf1 proved me that taking a pow item makes Toad speed 43 instead of max 36, but taking enemy not.
I (Got4n) showed and proved to mtvf1 that the glitch improves his first 1-1 (the glitch was proved to work by jeffsledge).
In 1-2 I found a faster strategy by getting a key then using Luigi for avoiding carpet and using key to mash Birdo, but it was close for frame rule so it isn't faster
1-3
Use trick Throw item into the wall.
Ues trick Lock Screen, and change a enemy's x-axis, and get the magic bottle more quickly.
4-1 3-1 5-1
1-3 warp to 4-1.
4-1 save and reset.
Choose stage 3-1, and warp to 5-1.
5-1 save and reset.
Choose stage 4-2.
Choose Mario to complete these stage, because choose other character would cost more than 30 frames.
4-2 6-1
The higher speed in vine, and used trick Throw item into the wall in 4-2.
Use trick Lock Screen. Make whale's fountain appeared lately.
This is the last of using reset. When use reset, the 256 frames rule will be reset, too.
5-3
Used trick Throw item into the wall and Luigi for getting faster into the vine
7-1
I(mtvf1) can use mario in 5-3, then change to Luigi in 7-1. But very lucky, I touch the rocket frames rule line of the end frame.
Luigi's jump speed is very slowly. But he can jump higher, and no need to use charge jump. I save 68 frames more than my peach run, and have enough time to choose Toad.
7-2
Use old trick Running across the ceiling.
Use trick Lock Screen to control a enemy's(Spark) y-axis.
Use press start trick, control the red yoshi's action. Luckily, I touch the 256 frames rule line in Wart's final boss fight. Only 8 frames faster!
Wart fight. Use press start trick to make Wart more nearly, and keep full speed when be near the door.
Got4n: mtvf1 did most of the work, but for some reason I'll stay in co-auth :P
mtvf1: I choose the U version and vba-v24m in this tas. In face, for this game, there are not much difference between U version and J version, v23 and v24m. Except different lag. So I choose the least lag combination.
[dead screenshot links removed]
frame 1856
frame 2490
frame 2577
frame 8049
Noxxa: Replaced movie file with a 6 frame improvement by one of the authors.
feos: Accepting to Moons and publishing...