Player (64)
Joined: 3/2/2007
Posts: 123
Location: Lake Havasu, Arizona
Would anyone maybe be interested in doing a TAS for this Rom hack possibly ?? It's called "Rockman 3 Burst Chaser" http://rockman2ips.tripod.com/Rockman3BC.zip - this is link to IPS patch download for a Rockman 3 ROM, "not" megaman 3. I feel this has a very special unique-ness compared to hundreds of other rom hacks because, it's all about SPEED. Megaman's running speed is doubled (probably more than that even) sliding is ridiculously fast, as well as most bosses and enemies. All the levels are twice as long as they originally were in megaman 3, to account for this ridiculous speed increase in virtually everything in the game. I think a TAS of this would be perfect. Maybe up to 5 minutes quicker than the original megaman 3 in comparison. *just a guess* http://www.youtube.com/results?search_query=rockman+3+burst+chaser - there are some videos on youtube in case people need to see the proof/evidence.
Player (64)
Joined: 3/2/2007
Posts: 123
Location: Lake Havasu, Arizona
http://www.mediafire.com/?p26lp78rmv01gg0 okay i thought i would maybe just give this a try myself currently. FM2 file for fceux, i used FCEUX 2.15 for the recording. I started with magnet man. i got up to the boss door so far. but im not so good with doing boss fights. :( This is my first time TAS'ing any megaman game "other than" megaman 10 for the wii. So it's not going to be perfect. but it should be decent though. I know i made some couple frames of mistakes though because of this crazy speed compared to the original megaman 3. Some points ** megaman's horizontal speed, RAM $400 and 420 remains the same between slide-jumps. it does not get reset in any way unless you land on the ground. ** the rush jet and marine trick where you get them early through shadow and spark, no longer works. the author fixed that in this hack ** the author used a patch made by rock5easily called "rockman 3 lite" which reduces lag. When i tried out my attempt yesterday, i only had just 2 frame of lag throughout the magnetman level, im sure i could have avoided it most likely.
Player (64)
Joined: 3/2/2007
Posts: 123
Location: Lake Havasu, Arizona
I decided to do a whole entire TAS myself of this rom hack. It took me about 1 month since i last posted. I really put alot of effort into this and tried my best. http://tasvideos.org/userfiles/info/9924380407828672 http://i44.tinypic.com/9add20.png Would this be TASvideos worthy at all even in the slightest bit ?? Wether it's the normal section, or "the vault" even ?? If anyone's willing to take a look. I'd really like to try submitting to this to the site here. I did study the current megaman 3 run alot, and i have extensive knowledge with the inner workings of mm3 specifically such as memory/RAM locations and such cause i've spent years attempting to make a mm3 romhack of my own. So i knew all the RAM addresses to look at in the hex editor and everything during the making of this TAS. I only had 1 small accident, in the Doc Needle after the first giant metool, i lost 13 or 14 frames to shooting from a ladder, i didnt realize that i did that wrong until i was up to wily 1. So when i tried fixing it so i reduce it down to about 3 frames, the next section always produced more lag than i originally got. (with all the flying mouse trap things) I tried desperately for hours and hours to fix that, but no matter how much i tried i couldnt ever get "less" or the same amount of lag frames as before. i was really becoming very annoyed and fustrated by that laggy section. so i gave up on that part, i hope it wont give off negative feelings to people. also i've redid the TAS a couple times from the beginning, and gotten about 8 to 10 something frames more until the needleman battle, but it's extremely difficult to get to the right or a perfect pattern for him. so i'd keep inserting 1 frame before the "in between" boss doors of delay...try going, not get the right pattern, insert another frame. try again repeatedly over and over, and never get the right pattern. until i literally lost all the time gain. there's other spots just like this that wouldnt work in my favor -- i would get more time than this current tas, about 10 to 15 frames up until the 2nd half of the Doc Shadow stage where i was trying to get enough energy in the Magnet Missle weapon to clear the enemies with as little lag as possible. But RNG would not give me enough small and big energy refills after killing each enemy on every imaginable frame number.
Emulator Coder, Skilled player (1114)
Joined: 5/1/2010
Posts: 1217
kuja killer wrote:
I decided to do a whole entire TAS myself of this rom hack. It took me about 1 month since i last posted. I really put alot of effort into this and tried my best. http://www.mediafire.com/?tbg97td173wujy6
Maybe use http://tasvideos.org/userfiles/ instead of mediafire. A lot less annoying...
Player (64)
Joined: 3/2/2007
Posts: 123
Location: Lake Havasu, Arizona
http://tasvideos.org/userfiles/info/9924380407828672 sorry about that :( is that ok ?
AnS
Emulator Coder, Experienced player (728)
Joined: 2/23/2006
Posts: 682
kuja killer wrote:
http://tasvideos.org/userfiles/info/9924380407828672
Just watched the movie, looks pretty good, despite not much of wallzipping. :) Well, in the course of recent decade there were so many good Megaman hacks that my expectations were a bit high (especially after Minus Infinity). This hack doesn't seem to stand out by any unique mechanics or stylish level design. Even the music doesn't match the pace of gameplay. But the increased speed surely makes the movie look engaging at some points (namely those where you bring rampage while flying around). Unfortunately, sometimes it just looks like playing at 200% emulation speed, which makes watchers lose a sense of involvement. I mean, the apparent "turbo speed" emphasises the fact that we're looking at a recording which is bound to end with a happy end. Good thing you were able to showcase different weapons (or was it speed-entertainment tradeoff?). Overall I think you should try submitting the run to let more people see it. If it gets enough support it might be published.
Player (64)
Joined: 3/2/2007
Posts: 123
Location: Lake Havasu, Arizona
oh thank you for the comments, been waiting for at least just 1, from someone. Yea that's true, about feeling like your literally watching or playing the game in fast-forward. That just seemed to be this author's intention with the romhack. Just to compare megaman's speed vs the original megaman 3: Original: Megaman's walking speed is 01.4C pixels/frame, sliding is 02.80 pixels/frame. - Speed resets to 1.4C if you jump during the middle of a slide. Hack: Walking speed is now 02.98, sliding is 03.CC, speed does not reset going into a slide-jump. Unfortantely though like you said, yea there's really no place to do any wall zips or any glitches at all. I would love to more than anything. The only oppurtunity to ever do a zip was halfway through Doc Gemini with Rush Jet on those little bubble fish, just like the original megaman 3 in gemini. That's all there is. :( The glitch where you can stop the music from playing by touching a instant kill spike on the very frame that you scroll a screen down, vertically.. -- it guarentee's you wont get lag until a boss fight.. It does not work in this hack. It seems the author fixed that too. I tried doing it at the start of Doc Gemini, and on the 3rd wily stage.. the 2nd area of those moving platform things. but it just doesnt work. You can stop the music and scroll the screen down, but megaman dies still after scrolling stops. im currently redoing this whole TAS all over once again, i started after needleman (screw his damn AI im not bothering with that) -- and i currently have 75 more frames so far to the start of Doc Shadow, 8 of them from less lag http://i43.tinypic.com/2cfr513.png
AnS
Emulator Coder, Experienced player (728)
Joined: 2/23/2006
Posts: 682
kuja killer wrote:
oh thank you for the comments, been waiting for at least just 1, from someone.
Well, there would be more comments if someone posted an encode.
kuja killer wrote:
The only oppurtunity to ever do a zip was halfway through Doc Gemini with Rush Jet on those little bubble fish, just like the original megaman 3 in gemini.
Yes, good that there's at least one wallzip, it immediately makes the movie feel on par with other Megaman TASes.
kuja killer wrote:
im currently redoing this whole TAS all over once again, i started after needleman (screw his damn AI im not bothering with that) -- and i currently have 75 more frames so far to the start of Doc Shadow, 8 of them from less lag
OK, I'll be waiting for the new version on Workbench. Try to add some more variety and entertaining stuff, like clever usage of weapons.
Player (64)
Joined: 3/2/2007
Posts: 123
Location: Lake Havasu, Arizona
Ah, yea. im not very good at coming up with ideas, so i have been trying to at least add some enertainment value in some places. Like for example, the sliding back and forth during Air man's battle. And doing that sliding back and forth a bunch of times + a handful of 1 pixel jumps, for fun on the Yellow Devil fight (before he appears) The hack does not have instant weapon switching with Select button like other hacks. Otherwise i would of been able to do more stuff with the weapons, cause well you know... have to have as "few" pause menu's as possible. anyway, i did some little fun 1 pixel jumps with the Top spin before the boss door on the regular gemini stage now, in my current run here. I hope it'll look cool. and i like to try draining a weapon's lifebar down to 0 in alot of the boss fights, before wily stages. i did the same thing on megaman 10 TAS's
Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
I'll be interested to Co-auth on this game with you, Rockman 2.5 is less interesting.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand