Call for help...
For the third time, I'm stuck in the flying tiles room in Hera's Tower, because of a glitch I can't understand how it works. The previous two times were solved by Yuzuhara. He has however left the project and retired TASing and I never got an explanation exactly how it works.
The glitch can be seen here:
YouTube. It's destroying the last two tiles when they spawn by using pots. Also the two SMV's versions I have of it: One with the boots, which is the Youtube video:
SMV (At frame 54000) and one without boots:
SMV. The run being worked on is using no boots.
And here's the current WIP with a failed attempt of the room:
SMV
Which tiles you can destroy depends on, to my knowledge, 1 or 2 different frame rules, when you lift up a pot (Before and after a tile spawns) and how many pots you have picked up.
Some memory addresses that may or mat not have anything to do with this:
Watch. I know for sure that some don't, I just have been lazy to take them out...
Delaying entering the room will have a different outcome on which tiles you can destroy with the pot. Open the inventory and delaying 1, 2 or 3 frames will also effect this, for four different values as far as I know. If anyone could help me solve this I would be very happy as I simply can't stand this room anymore...
All SMV's are using SNES9X 1.51 and the JP 1.0 rom.