This run is dedicated to Yuzuhara <3!

  • Snes9X v1.51
    • Allow Left+Right/Up+Down
  • Aims for fastest time.
  • Takes damage to save time.
  • Abuses programming errors in the game.
  • Manipulates luck.
This is a 5473 frames improvement to my previous TAS of the game here and 121 frames faster than TASeditor's cancelled submission here.
Why SNES9X 1.51? The SNES emulation on emulators like Bizhawk, Lsnes and Bsnes is very slow. This will make the whole progress very tedious for me to make and far from enjoyable. Redoing with one of these emulators will be 3-5 frames slower, which I didn't think it was worth it because of the pain it gives me from TASing with them. So as long as 9X 1.51 is allowed, I prefer to use it.

Tricks & Glitches

Wobbling - When walking left and up, you can alter holding left/up and pressing right/down every second frame to increase your movement speed from 2-1-2-1 pixels/frame, to 2-2-2-2.
Pixelporting - When Link is in narrow paths with walls on his left and right, you can face the wall and press left+right+down/up, depending on the direction you are going, to boost up to 6 pixels.
Diagonal wall clip - At certain pixels of a diagonal wall, Link is able to clip in 1 or 2 pixel into the wall. When you have clipped enough pixels, and push downleft (In the case of the wall used in this TAS), Link can teleport upwards a set amount of pixels. It's also possible to do a downward teleport, though it won't take you as far and has no use in this run.
Superjump/hyperjump/moonjump - When Link has clipped through the wall he can also use it to perform a cliff jump. If there is a wall where Link is about to land, he'll jump further. And there is a fence, rocks, tree (Not sure if the tree matters though) and the Hyrule Castle wall that blocks Link's path, which means he'll land on the top of the wall at the castle. Which is the fastest method of entering.
Stairs Glitch - Stairs are normally supposed to take you between the lower and upper floor of a room. But if you walk down by pressing left+right+up/down, you'll bypass the "layer trigger" and stay in the same layer the whole time. As walking down stairs is very slow, it saves a lot of time even though you have to jump back into the right layer.
Glitchy Doorway - By holding left+right when going through a doorway, you can avoid being moved into the next room. This is a method that can be used to enter the Exploration Glitch mode, which is walking in the wrong background layer as also done with the Stairs Glitch. You can normally not reach Ganon by walking to the left from the room where the glitch is done, even though that is actually the case in the game's map: [dead link removed] topleft corner. And the glitch used makes it possible reach Ganon's room and reach the Triforce Faster.

Thanks to...

Yuzuhara: Found many new glitches in the game, great at TASing it and generally great at the game. Thanks a lot for your dedication!
TASeditor: For his submission which had a faster method to save a couple of seconds.
#alttp crew: You are the greatest =)

feos: Accepting and publishing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15580
Location: 127.0.0.1
Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
A Yes vote from me.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Experienced player (658)
Joined: 5/16/2009
Posts: 235
Yes vote, enjoyed watching this.
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
YES vote, great work guys!
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
I am 12 and what is this
Active player (309)
Joined: 8/21/2012
Posts: 429
Location: France
Yes vote, again. I love that Forward Long Jump abuse ^^.
Noxxa
They/Them
Moderator, Expert player (4124)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Well, that still certainly doesn't make any sense. Yes vote again.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Active player (378)
Joined: 9/25/2011
Posts: 652
That was a pleasure to watch again. This could also be called a pacifist, no items run! :)
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
"What the hell was that!?", now with optimization. No choice but to vote yes.
Skilled player (1785)
Joined: 5/7/2008
Posts: 187
Location: Japan
I am Link. Accept this submission or I use my sword. Oh my sword, where are you? yes vote.
Tub
Joined: 6/25/2005
Posts: 1377
Now 121 frames less confusing.
m00
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Yes vote for the improvement of improvement
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Easy Yes Vote. Taking Final encode btw.
Dammit Feos
Edit: Nico version (was in rush so I had wrong submission number which everyone at nico killed me for) Link to video Now I'm not in a rush >.>
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
Two words: Mind Blown. *Throws peppers at Tompa* YES vote.
Taking over the world, one game at a time. Currently TASing: Nothing
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
Yes vote of course, great job to all lttp TASers/glitchhunters for breaking this game even harder.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
It desyncs at the Triforce intro in BizHawk 1.5.0 (due to differently emulated lag). Probably does the same in lsnes. Nice improvement though, Tompa. Yes vote!
MESHUGGAH
Other
Skilled player (1918)
Joined: 11/14/2009
Posts: 1353
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
easy yes vote
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
Active player (406)
Joined: 3/22/2006
Posts: 708
Nice. Very nice.
Joined: 8/23/2008
Posts: 417
And here I was thinking that crazy jump glitching was limited to 3D Zeldas. Yes vote.
I will not use self-reference in my signature.
Former player
Joined: 2/12/2012
Posts: 15
Location: Saumur FRANCE
good work but why some Tas are rejected when not done with bizhawk and not this one ?
Noxxa
They/Them
Moderator, Expert player (4124)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
snes9x-rr v1.51 runs are still accepted for now. It's snes9x-rr v1.43 runs that are rejected.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
dark_rocco wrote:
good work but why some Tas are rejected when not done with bizhawk and not this one ?
Snes9x 1.51 and higher is accepted, lower is not. See http://tasvideos.org/EmulatorResources.html#4
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 5/8/2010
Posts: 177
Location: Entropy
I'm like "Dafuq happend" right now. Let me pick up my jaw and mind up from the floor! One strong yes from me, now I hope to see a TAS of the new Zelda 3DS in the very near future, I'm sure it will be good as well, tho there's still a possibility to get Skyward Sword TAS.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
Bamahut wrote:
I'm like "Dafuq happend" right now. Let me pick up my jaw and mind up from the floor! One strong yes from me, now I hope to see a TAS of the new Zelda 3DS in the very near future, I'm sure it will be good as well, tho there's still a possibility to get Skyward Sword TAS.
There is currently no emulator for 3DS. But maybe in the future...
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu