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This is a TAS of a hack of Sonic the Hedgehog for SEGA Genesis where Vector the Crocodile is in Sonic 1, which was created by E-122-Psi. Every level abuses a bug (with the exception of Labyrinth Act 3, Star Light Act 3 and Final Zone), only present in this hack, where spindashing into an object or wall, and then spindashing again as soon as the camera catches up so that Vector is back in the middle of the screen, causes the stage to level wrap and zips Vector to the end of the level. The aim of this TAS is to beat the game as quickly as possible.
For Labyrinth Act 3, when Vector climbs up a certain wall, he glitches into the wall above partly. Then edging towards the end of the platform causes you to glitch into the wall, and from there you can zip right and level wrap. For Star Light Act 3 spindashing into the red spring causes the camera to move right and then because Vector moves so fast from hitting the spring he clips off the right of the screen and level wraps to the boss. Final Zone is the only glitchless level for this TAS, a simple 6 frame spindash, and then making the final hit at the last frame possible allows this boss to be beaten in the quickest possible time.
Improvements: There may be a few improvements that I have overlooked, certain level wraps require you to be at a certain height in the level to be able to reach the end of the level. Scrap Brain Act 2 has a level wrap possible right at the start, however I've found no way to avoid death as the camera catches up, however this is a level wrap that with work may be possible.
This is a fairly easy game to TAS, I have a background knowledge of TASing to a fairly high standard so a lot of the moves weren't too difficult to perform. This was also completed in a single sitting.

feos: This movie was proven to be very unoptimized and got an awful viewer feedback. So even if it appeared to be optimized, it would still be rejected, since hacks TASes can only be published if they are well received. Rejecting.


TASVideoAgent
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This topic is for the purpose of discussing #4039: SonicBoom737's Genesis Vector in Sonic 1 in 12:20.87
Post subject: Re: #4039: SonicBoom737's Genesis Vector in Sonic 1 in 12:20.87
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TASVideoAgent wrote:
This was also completed in a single sitting.
This means the run is unoptimized.
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In my honest opinion, seeing every level beaten through a level wrap is just boring. No vote for entertainment for me...
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So... a hack that as far as this TAS is concerned, just lets you not play an already very TASed game?
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If the only change in a hack is that it changes the sprites of the main character, I don't see how this is worth having as a separate run. And that's aside of the game-skipping glitch it introduces that makes it uninteresting to watch.
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Well, I have to say that despite my great experience with Sonic games in general, it is the first time in my life when I’m seeing a level wrap without horizontal underflow. I agree with Malleoz that seeing level wrap in every level looks a bit boring, but I would not dare to vote «No» because of it, at least because some of my WIPs are similar to this. Hovewer, I don’t have a strong wish to give it a «Yes» vote, because the run is abusing a glitch which is not derived from the original games and probably introduced by the romhacker. In my humble opinion, such bugs should be reported to the hack’s developer instead of abusing to TAS the game. Finally, absence of experience with this hack in particular (who the hell is this character?) does not let me judge the optimization level. I tried to improve Green Hill 2, found that it’s easy to cause gravity glitch there (but could not turn it into anything useful), but still improved the level by 1 frame, which is quite insignificant for such a game. Hence, I give it a strong «Meh» vote :)
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Radiant wrote:
If the only change in a hack is that it changes the sprites of the main character, I don't see how this is worth having as a separate run. And that's aside of the game-skipping glitch it introduces that makes it uninteresting to watch.
Actually, Sonic 1 did not have the Spindash mechanic. That was introduced in Sonic 2. That being said, what does this hack bring that's new compared to Knuckles in Sonic 1?
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I have an update, and now I have to completely agree with TASeditor. This is incredibly unoptimized. Consider my Meh as a Nooooooooooo. :) I should have began from Green Hill 1, which I improved by about 2 seconds in a very quick and dirty attempt. Seriously, no offense :) Enjoy, friends Link to video
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Vector was originally supposed to be part of a band which Sonic belonged to, having been created at the time of Sonic 1 was being developed. He really debuted in Knuckles' Chaotix, were he has the abilities this hack implements. This is by far the easiest "no" for me in any non-joke movie -- it is plain to see that the run is unoptimized, even without WST's demonstration of it, and the abuse of a game-breaking bug introduced by accident by E-122-Psi is simply not entertaining.
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Rerecords: 1332 Time: a DAY WST: 11 in level 1 This tas: 13 Vote: NO
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A tiny bit of effort (63 rerecords) leads to this, a time of 0:11:08 in GHZ1. It is probably possible to reduce further by optimizing the signpost, all I was trying to prove was that you don't even need a wall to use the glitch.
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Regardless of optimization level, the concept for this run sounds incredibly boring to me. I wasn't a fan of horizontal underflow in the existing runs, so a run that consists solely of horizontal underflow is not appealing. I grant that others may well feel differently though.
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WST
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Derakon wrote:
Regardless of optimization level, the concept for this run sounds incredibly boring to me. I wasn't a fan of horizontal underflow in the existing runs, so a run that consists solely of horizontal underflow is not appealing. I grant that others may well feel differently though.
As I’ve noticed above, the thing happening here is not horizontal underflow. It’s a rather weird camera glitch.
marzojr wrote:
It is probably possible to reduce further by optimizing the signpost, all I was trying to prove was that you don't even need a wall to use the glitch.
Oops, seems that I’ve missed it. I should have tried that technic first :)
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GoddessMaria
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This run is way too sloppy and unoptimized... also I did begin enjoying the level wraps at first, but got pretty stale quickly. Sorry, but my vote is No!
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WST wrote:
Hovewer, I don’t have a strong wish to give it a «Yes» vote, because the run is abusing a glitch which is not derived from the original games and probably introduced by the romhacker. In my humble opinion, such bugs should be reported to the hack’s developer instead of abusing to TAS the game. Finally, absence of experience with this hack in particular (who the hell is this character?)
He's from Knuckles Chaotix. And I agree with WST - somebody should contact E-122-Psi on the Sonic Retro forums about this bug. I would do it myself but I don't have an account.
WST
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If someone does it, I have a little request. Tell E-122-Psi about me, maybe he would be pleased that somewhere in the world there is a TASer of his Amy in Sonic hack series :-p
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wow that was bad and worse yet was when wst gave it a little bit of effort to make it faster I have to say no vote on this one since the level wraps got boring as fast as you started them. also I think that e-122 psi isn't working on this one anymore since he pumped out like 5 or 6 different X player- in sonic 1 hacks (princess sally from SATAM my favorite) but im not sure anymore cause im following a few other hacks.
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Regardless of whether or not the game is optimized (which is fairly obvious given the amount of attention), the fact remains that the game is just plain boring to watch. If I wanted to watch a camera scroll across backgrounds, I'd just watch the first level of the Sonic Advance TAS over and over again; when I get tired of that (which I will pretty quickly), I can play the rest of the movie. If you tried to make a movie that didn't implement this warp, it might turn out fairly interesting given Vector's unique abilities, but as it stands, I have to vote no based on optimization and lack of entertainment.
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I don't even know if this kind of glitch introduced in a romhack should be used in a TAS. I know it makes the games way more boring.
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Sorry. Voting no on this. Un-optimized, sprite hack, and adding the spin dash to Sonic 1 does not really entertain me much.
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