Post subject: .dtm Hex Editing Issue
Experienced player (985)
Joined: 8/30/2012
Posts: 373
Hi. I found a silly mistake in my Frogger TAS, losing about 78 frames. I went back and hex edited the inputs to save those frames. The two .dtm files synced up perfectly. But, from the point at which the two movies sync up and onward, each input in the 00 column in hex editor are delayed by 1 frame. Is there anyway to put in a value in the 00 column and shift all values in that column down a place? Thanks a ton. Also, I don't know why the inputs need to be delayed...There may have been a lag frame (but it only affects the 00 column inputs???), which is unavoidable given the situation I'm in.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs