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marzojr
He/Him
Experienced player (761)
Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
LTRP wrote:
This will surprise a few; I'm continuing where I left off on Sonic Classic Heroes NewGame+.
Just a heads up: in future versions, the all-emeralds cheat will simply give the emeralds, and the starting as super/hyper behavior will be moved to two new teams, Team Super and Team Hyper. They will also start with much fewer rings and die when the count reaches zero.
Marzo Junior
Joined: 4/25/2004
Posts: 498
marzojr wrote:
They will also start with much fewer rings
Oh good. Did you know that, as it is in the current release, with the super dash cheat, you can literally do nothing for the entirety of Sky Chase and still beat it? Turns out the 100 rings you start with, combined with the ones you pick up during the level, is just enough to see you through to the end. XD
Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
4matsy wrote:
marzojr wrote:
They will also start with much fewer rings
Oh good. Did you know that, as it is in the current release, with the super dash cheat, you can literally do nothing for the entirety of Sky Chase and still beat it? Turns out the 100 rings you start with, combined with the ones you pick up during the level, is just enough to see you through to the end. XD
A zone to be TASed so? :)
~ [I]feeuzz
Joined: 3/19/2012
Posts: 144
Location: CA
I'll probably just stick with the recent ROM for now on, and just call it "SCH: V0.07f" or whatever the recent version is now.
If you want to see some of my TASes, http://www.youtube.com/ltrp300
Joined: 3/19/2012
Posts: 144
Location: CA
WIP-5 is now up. Go to the video's description to see the new time table.
If you want to see some of my TASes, http://www.youtube.com/ltrp300
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Wow, this is amazing. I am happy that you are working again on it. In my opinion, you should try cooperating with feeuzz, who is capable of recording 3 separate inputs (which is surprisingly supported by Genesis and by this game). One player controls 3 characters — imagine how impressive it could be :) Btw, it’s very visible that the game is made by a TASer — the score countdown is made much faster and the displayed in-game timer is more accurate :) (upd) by the way, I failed to beat your GHZ1 result in a quick attempt, which I made just a few minutes ago. But if you want, here is my run
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
marzojr
He/Him
Experienced player (761)
Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
WST wrote:
Btw, it’s very visible that the game is made by a TASer — the score countdown is made much faster and the displayed in-game timer is more accurate :)
I made a lot of things good for TASing and a lot of things bad for TASing: the score countdown is faster, as you mention; and I worked hard (and still am working hard) on reducing lag and loading times; and I will port the S3&K camera manager for higher camera speeds, which will allow me to make the game faster. But there are many, many bugs from the originals which I fixed, with more bugfixes intended, that eliminate possible TAS strategies and tricks.
Marzo Junior
Joined: 3/19/2012
Posts: 144
Location: CA
WST wrote:
(upd) by the way, I failed to beat your GHZ1 result in a quick attempt, which I made just a few minutes ago. But if you want, here is my run
It's a good run for a quick attempt. If you want, you can join my project. But I will understand if you refuse.
If you want to see some of my TASes, http://www.youtube.com/ltrp300
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
marzojr wrote:
I made a lot of things good for TASing and a lot of things bad for TASing
I’ve also noticed that you modified the spin dash. It’s possible to jump from the same X-position where you just performed a spin dash, which is not possible in the original games. Was it meant to be made for TASing?
LTRP wrote:
It's a good run for a quick attempt.
Well, I had a reference video, which I could play with slowdown in my player, so I was mostly simply trying to repeat your run. I wouldn’t like to join the WIP though. By the way, is the cheat code in your run entered as quickly as in mine? If not, you may want to take mine as my very little (even not in-game) contribution.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Joined: 3/19/2012
Posts: 144
Location: CA
WST wrote:
By the way, is the cheat code in your run entered as quickly as in mine? If not, you may want to take mine as my very little (even not in-game) contribution.
Both of our runs were the same: 12 frames.
If you want to see some of my TASes, http://www.youtube.com/ltrp300
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Poor Sonic went too fast :( Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Poor Angel Island vandalismed by AMY and some tool assistance. Oh shit, where is Knuckles to save this beautiful place :-p Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Sorry for triple posting; here is my attempt on TASing Sonic Boom. It’s a brilliant Sonic 2 hack intruducing a truely game-breaking Sonic’s moveset, speedy level layouts and good music. TASes of this game are mainly about the camera speed, not Sonic’s… :) Link to video I tried to cause horizontal underflow in act 2 as well, but unfortunately it’s impossible. I do not know if I beat emu2000 in act 1, or not. By the way, I’ve performed the zip in the act 1 in an extremely tricky way, where I had to fit into a 36 subpixel-wide window (which is insanely hard to do, because the running acceleration in this hack is heavilly increased), but soon after that I’ve found out that the zip can be done easier. Anyway, I am happy that I managed to take the nerdy way (which, in fact, is also faster by 1 frame).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Well, that was hilarious. Whole act spread out before Sonic...he says "lol nope," turns around and dashes off the screen.
Previous Name: boct1584
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
marzojr wrote:
I did some work on that hack (using rev 8), and I haven't optimized it thoroughly, but I got much better times than that:
Green Hill 1	0:24:44
Green Hill 2	0:12:53
Green Hill 3	0:31:14
Marble 1 		0:15:04
Here are the results of my last effort.
Green Hill 1	0:22:58
Green Hill 2	0:12:29
Green Hill 3	0:30:52
Green Hill 1 is pushed to my best (thanks to Aglar and Crramalama), Green Hill 2 and 3 still to be improved. My goal is to reach the same optimization level as in the first act. I still can’t beleive that it’s impossible to reach the end of the tube after the horizontal underflow in Green Hell Zone act 2, but still cannot pull it off. If someone could make some research on it and prove it possible or impossible, I’d be glad. Another my question is about animal luck manipulation: how to perform it?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Emulator Coder, Skilled player (1113)
Joined: 5/1/2010
Posts: 1217
WST wrote:
I do not know if I beat emu2000 in act 1, or not.
I compared the videos. It seems that the times are the same within +/- 1 frame for act 1, but for some reason, act 1 starts 3-5 frames later for you.
WST
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Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Ilari wrote:
I compared the videos. It seems that the times are the same within +/- 1 frame for act 1, but for some reason, act 1 starts 3-5 frames later for you.
Thank you! In fact, I didn’t put any effort into optimizing the menu selection, since this game and it’s hacks usually do not desync when you make editions. By the way, I found significant improvements in act 2 and 3 (which are not shown in the video above), mostly relevant to rolling on sloped ground, somehow missed by emu2000. However, I find it hard to TAS act 2 and 3 without emu2000’s input file (I need to see which route he took). If he’s still active, I’d be glad if he could share his gmv file. It also could help to improve act 1 (the boss fight) as well. (upd) Here is my last time table for my amateur Amy in Sonic 1 TAS:
Green Hill 1   0:22:58 
Green Hill 2   0:12:29
Green Hill 3   0:30:52
Marble 1       0:15.04
Marble 2       0:11.07
Marble 3       0:27.21
Spring Yard 1  0:21.14
Spring Yard 2  0:29.20
Spring Yard 3  0:46.12
Labyrinth 1    0:08.53
Some of the levels are already optimized (GHZ1, MZ1, MZ2, MZ3 and LZ1), others need deeper research and further optimization. Anyway, here is the video for your interest. Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Joined: 3/19/2012
Posts: 144
Location: CA
Here is my new WIP for Sonic Classic Heroes (NewGame+). I improved GHZ 3 to MZ 3, and moved on to Spring Yard Zone. With that said, SYZ can be easily obsoleted.
If you want to see some of my TASes, http://www.youtube.com/ltrp300
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
LTRP, I love your run. The zip which you used to beat MZ1, is possible for Amy, but (unfortunately) it is slower than what I did. (upd) I’ve found a way to cause lewel-wrap in LZ1 faster. Funny fact: the level is already beaten fast as hell, but it’s still very improveable. (upd 2) LZ1 can be beaten in 7 seconds, but the trick is very Y-subpixel relevant. My last results is 8 seconds and 2 frames, which is kinda frustrating — I hate when only a frame or two separate me from a significally better result, and it happens too often :( (upd 3) I’ve succeeded, friends… :) Here is the today’s time table
Green Hill 1   0:22:58 
Green Hill 2   0:12:29 
Green Hill 3   0:30:52 
Marble 1       0:15.04 
Marble 2       0:11.07 
Marble 3       0:27.21 
Spring Yard 1  0:21.14 
Spring Yard 2  0:29.20 
Spring Yard 3  0:46.12 
Labyrinth 1    0:07.50 (seriously!)
Labyrinth 2    0:08.46
Labyrinth 3    0:16.48
Star Light 1   0:14.20 (surprise, DMTM! :-p )
Star Light 2   0:09.55
(upd 4) LZ3 is hard, I’ve found a lot of places where it’s possible to enter terrain, but couldn’t use any of them to perform level-wrap. Maybe I’ll have to use Tee-N-Tee’s zip, which I did not try, yet (tried to find something faster). (upd 5) Succeeded to break LZ3 and went further. Nice to mention: every single Crramalama’s time is beaten, and most of Sonic’s results as well.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
If someone could explain me how the hell he does a glitch at 50 seconds Link to video
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
It is called corner glitch, it’s present in all Sonic games, and it’s trivial to perform in this hack. By the way, the author of that TAS forgot to roll in the slope, hence loosing some frames. I can give you my unfinished gmv of this hack when I come back home on weekend.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
And so I went to Sonic Retro to download the latest Sonic Classic Heroes, and…
Sonic Retro wrote:
Sonic Classic Heroes Waahhh, my penis!!!!
Guess who made it. A spamer? No:
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
marzojr
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Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
It is fixed now; the moron had vandalized another page too. I talked to the wiki sysops and he has been given his one and only warning, and will be banned if he tries this again.
Marzo Junior
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
marzojr wrote:
It is fixed now; the moron had vandalized another page too. I talked to the wiki sysops and he has been given his one and only warning, and will be banned if he tries this again.
I already took the link from a previous version. I wonder: why this guy does not give up behaving like an idiot?..
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
marzojr
He/Him
Experienced player (761)
Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
And he did it again; guess he wants to be perma-banned... which he just was.
Marzo Junior
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