This hack of rockman 4 is different from the original rockman 4. Weapons have new attacking mode, more hiden tools hide in different enemies or places, and we can also read a more interesting story. The enemies in this hack are originated from all of rockman games, which include rockman X and rockman Z.

Game objectives

  • Emulator used: <FCEUX 2.2.0>
  • Manipulate luck
  • Takes damage to save time

Comments

Rams introduction

  • 0330:X position
  • 0378:Y position
  • 03F0:Y speed
  • 0558: rockman's action
001: standing
002: shooting
004: walking
005: shooting while walking
007: in the sky
008: shooting in the air
010: climbing
011: shooting while climbing
013: turning around
014: shooting while turning
016: slidding
017: hurt
020: at the top of a ladder
021: shooting at the top of a ladder
  • 7836: timing of critical damage
1: before getting super star
1,65,129,193: after getting super star
  • 00FC: room center's X position
  • 0348: room number

Weapons introduction

  • spark manbow: Get from brightman. You fire lightbulbs which explode. If you hold B, the lightbulb hold on megabuster. If you push B with UP,the flash attack is done.
  • toad: Get from toadman. You emit the special wave which turns the enemies. No turning enemies are damaged. The traps are also damaged. Mystery force may affect the gimmick.
  • drill torpedo: Get from drillman. You fire three drills which guided to the floor or ceiling. drills pierces everything. If you push B again, you can re-fire.
  • pharaoh shotgun:Get from pharaohman. You scatter bullets ahead. This is chargeble, and you can attack above you when charging. If you push B again, you can re-fire.
  • holdable control ring boomerang: Get from ringman. You throw the ring shaped boomerang toward 8 direction. If you hold B, rings hold in air. Rings can catch items.
  • recycle inhaler: Get from dustman. You inhale close enemies and turn it into an item. The traps are also inhaleble.Not inhalable enemies take damages. Let's inhale various things.
  • water cutter: Get from diveman. You shoot out the high-pressured water toward 8 direction. If you push B again, you can re-fire. This is effective to the fire enemies.
  • hell wheel: Get from skullman. You can charge to enemies with skull wheel. You can stop if you push B when running. You can turn with D-PAD.
  • rush search: Same to rockman 7. Rush may dig the life energy in certain situation(boss room). It costs 9!
  • rush cannon: You load Rush in megabuster and fire. When he hit the enemy or wall, grand explosion occurs. One shot from this should kill any enemy, but this may be dodged. It costs 14!
  • wish star: You send the enemies to another dimension and charge them repeatedly with rush. More and more power is performed when in a pinch. It costs 28!
  • wire: You throw wire hook and you can move to hung place. Throwing direction is controled by D-PAD. You can jump when rolling up wire.It costs 0!
  • balloon: You generate the small balloon below. You can control the balloon on. You can fire megabuster when the balloon exists. It costs 10!
  • super star: This is what was attached on shadow man's forehead. This amplifies cruelty. This increases the critical chance( 1/256 to 4/256) and the critical damages( 3 times to 5 times damages).
  • metall's helmet: This is a hard hat of a metall. For this have broken a bit when recycleing, this may be useless. This sometimes reduces damages.

tips

  • Use the buttons A and B on the 2P to switch weapons.
  • To reach the fastest, I selected the first level of the skullman, because the weapon can make rockman run faster.
  • If a buster's bullet damages a boss, he will get a very long unbeatable time. To save more time, I would rather make critical damages than make damages as soon as possible.
  • In ringman level, I jumped up to get the best result, which means the appear of the three enemies, in 4 frames when I have been the mid-boss room, so that I could eliminate all of the enemies before they disappear.
  • At the mid-boss room in drillman level, hurting the enemy before he lands can cause a fatal damage, so I shoot at him as soon as possible to save time.
  • At the beginning of dustman level, the transfer belts make Rockman speed up or slow down, so I jump to avoid slow down when move in opposite and run to speed up when move direct.
  • When the explosion of Rush Cannon occurs, I switch a weapon to avoid extra lags.
  • Switching weapons can clean the bullets.
  • The rain in toadman level can make Rockman move faster when he is over the ground.
  • Pharaohman can use magic to influence Rockman, but the effects can be cleaned by toad.
  • After 3 stages finished, Rockman will get Rush Cannon. After 6 stages finished, Rockman will get Wish Star.
  • The whale in diveman level can not be defeated by Cannon because Rush is being used. Only busters can cause Enker damages.

Other comments

There are interesing shows in dustman, toadman, Wily 2, Wily 3, Wily 4 stage.

improvable ideas

  • More traits of hell wheel and wire can be used.
  • In the second to last stage, the helmet can decrease the damages to save the time of switching weapon.
  • Shoot at the mid-boss in drillman level later.
  • The 4 frames wasted in ringman level should be saved.
  • Better route:skullman, ringman, drillman, brightman, diveman, toadman, pharaohman, dustman
  • Less lags in skullman, drillman, diveman, toadman, C1, C3, W1, W4 (C=Cossack,W=Wily)

Noxxa: Judging.
Noxxa: Added YouTube module.
Noxxa: While a few bits could be done better and the playaround sections could've used some more work, it did not stop the run from being highly regarded as entertaining, and the time attack itself doesn't have significantly major flaws. Accepting for Moons tier.


Joined: 5/2/2009
Posts: 656
Mothrayas wrote:
Until the hack's scoring system is complete (this is only v0.01 after all), I don't see any reason for one to do a "max score"/96% run yet, as it would become obsolete pretty fast when the next version comes out.
But it wouldn't obsolete the TAS. I guess.
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Joined: 7/2/2007
Posts: 3960
It's still a lot of work to go to to make a max-score TAS when you know that your work and the game will diverge in the (presumably fairly near) future.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Noxxa
They/Them
Moderator, Expert player (4128)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Screenshots:
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2348] NES Rockman 4 Minus Infinity by tianwodeai in 38:52.77
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Bad screenshot imo, something with a little more action would be better for showing what a ridiculous hack this is.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 5/27/2012
Posts: 70
Location: Wisconsin
I personally wouldn't mind if they got the final boss as a screen shot this game is awesome im glad that it finally got put on this site and that the creator of the game got so much work done with making this hack good job and cant wait to see how much faster this game can get one of the easiest yes votes I could ever do.
Joined: 7/2/2007
Posts: 3960
From the screenshots NachMothrayas suggested, I think any of these would be an improvement, ranked more or less by my preference: * Megaman in a Joe Walker mech (last row, first image) * Megaman on a pogo stick (first row, third image) * Megaman vs...Enker, I think? (second row, first image) * The reflecting lasers (first row, second image) * Megaman vs. Wily (last image) vvvv Sorry! Fixed.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Noxxa
They/Them
Moderator, Expert player (4128)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Derakon wrote:
From the screenshots Nach suggested
*cough*
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
It's kind of hard to contain how cool this hack is in a single screenshot. Maybe Megaman vs the 8 mini robot masters at the very end? Megaman vs wily's laser bullet hell saucer would be cool except I think the boss is actually killed so fast he doesn't get time to fire any of the really cool patterns.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 5/2/2009
Posts: 656
Derakon wrote:
It's still a lot of work to go to to make a max-score TAS when you know that your work and the game will diverge in the (presumably fairly near) future.
This may actually never happen. He took 5 years to finish the game...
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Glitcher
He/Him
Joined: 3/24/2007
Posts: 216
Location: London, U.K.
Out of boredom, I decided to have a go at this hack earlier today. I wasn't impressed with the other popular Rockman hack "Rockman no Constancy" because of how insanely hard it was, but I had better hopes for this. What. The. Hell. This game is IMPOSSIBLE to play! There's so much shit on the screen, I keep getting my ass handed to me before I have a chance to fight back. The bosses have so many projectiles, I can barely fucking move. Whose bright idea was it to decrease Mega Man's hit stun too? This game had a lot of potential with the design, but the difficulty level means it's completely WORTHLESS. Seriously, this is a trend that needs to cease. STOP MAKING RIDICULOUSLY HARD HACKS!! They're not fun to play! I appreciate a challenge as much as the next gamer, but not one where the game continuously beats me to a pulp. Super Demo World got it right; aside from a few spikes in the difficulty curve, it was pretty much on the level with the original game. Why can't hackers make games more like THAT instead of this garbage?
Joined: 11/8/2012
Posts: 49
lol
Joined: 7/2/2007
Posts: 3960
Glitcher wrote:
Seriously, this is a trend that needs to cease. STOP MAKING RIDICULOUSLY HARD HACKS!! They're not fun to play! I appreciate a challenge as much as the next gamer, but not one where the game continuously beats me to a pulp. Super Demo World got it right; aside from a few spikes in the difficulty curve, it was pretty much on the level with the original game. Why can't hackers make games more like THAT instead of this garbage?
The reason this happens in basically every ROM hack is because the hackers, and their primary audience, have all played the original games to death and thus are very good at them. The game isn't targeted at you, the casual player who beat the original game a couple of times fifteen years ago and then never picked it up again. For what it's worth, apparently once you beat a single Robot Master the game becomes much easier, since all of the weapons you get in this game are very powerful. I'm lead to understand that Ring Man is the "intended" starting point. Remember to abuse Rush Search; he only digs up large weapon energies, large healths, extra lives, and E-tanks, and he'll get a 50% ammo refill every time you die. Also, if your health is full then every health pickup you get is converted at a 50% rate to weapon energy.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 2/26/2011
Posts: 98
I found it to be not so fun. I really wanted to like it, but it was just so annoying. And I've played a lot of games that other people say are annoying. I agree, hacks have this tendency. Maybe it's because hack authors don't like to submit their work to others for feedback.
Joined: 11/17/2005
Posts: 278
Location: Massachusetts, USA
Voted yes. (Late.) I'm a big fan of this hack and I thought the TAS used the Wire and the Hell Wheel to their fullest, which is pretty much what I was looking for. I remember playing this game and thinking to myself that those two items were going to make for a spectacular TAS someday. I can't help but think that this romhack either introduced new glitches, or made previously obscure glitches in MM4 more useful. Minus Infinity and Super Demo World are the two most extensive rom hacks I've ever seen, and SDW (and SMW) are very broken. I can't help but think there's a place to save a minute with Rush Jet by clipping into a wall. But I can't find the improvement, so it's not grounds for rejection. I just feel like Mega Man games ought to be more broken on tasvideos.org.
Joined: 5/19/2010
Posts: 259
Location: California
Catastrophe wrote:
I can't help but think that this romhack either introduced new glitches, or made previously obscure glitches in MM4 more useful. Minus Infinity and Super Demo World are the two most extensive rom hacks I've ever seen, and SDW (and SMW) are very broken. I can't help but think there's a place to save a minute with Rush Jet by clipping into a wall. But I can't find the improvement, so it's not grounds for rejection. I just feel like Mega Man games ought to be more broken on tasvideos.org.
Just so you know, Rush Jet doesn't exist as a selectable weapon in Rockman 4MI. You get Rush Search, Rush Cannon, and Wish Star. The only Rush Jet segments are in Toad and Cossack stage 1, and those are pretty much autoscrollers. And also brief cameos in Cossack 4 (prior to Cossack fight) and Wily Machine phase 2 (not seen in this TAS due to R.Cannon and Balloon override), but there aren't any real zipping chances there either.
#3201
Former player
Joined: 3/21/2013
Posts: 25
Catastrophe wrote:
Voted yes. (Late.) I'm a big fan of this hack and I thought the TAS used the Wire and the Hell Wheel to their fullest, which is pretty much what I was looking for. I remember playing this game and thinking to myself that those two items were going to make for a spectacular TAS someday. I can't help but think that this romhack either introduced new glitches, or made previously obscure glitches in MM4 more useful. Minus Infinity and Super Demo World are the two most extensive rom hacks I've ever seen, and SDW (and SMW) are very broken. I can't help but think there's a place to save a minute with Rush Jet by clipping into a wall. But I can't find the improvement, so it's not grounds for rejection. I just feel like Mega Man games ought to be more broken on tasvideos.org.
Maybe there are other useful bugs in this rom hack, but the three RUSHes can not help Megaman clip into a wall( maybe balloon and wire can). When the next version complete, I will try to do a better job, audiences can watch more interesting things.
Glitcher
He/Him
Joined: 3/24/2007
Posts: 216
Location: London, U.K.
Hate to drag this one up again, but do you know that version 0.02 of this game has just been released? It's possible to get the full 100 points on hard mode now, so I think this run needs to be redone. :)
Joined: 2/14/2012
Posts: 73
I'd like to see the 100% run on the new version, so we can see the super-sekrit boss getting TAStroyed :)