Submission Text Full Submission Page
-Platform: Nintendo 64
-Game: Super Mario 64 (USA) Frame: 95443 (46350 inputs) Re-records: 4963
-Emulator Used: Mupen64 ReRecording v8
Emulator Settings: You can view it in my m64 file.
-I don't know BIOS , I used Super Mario 64 (USA) Rom
-No warps or passwords used.
-Use BLJ glitches to skip locked Doors.
-Takes some hits,No Death,Controlled Mario
-My aim is submit my first TAS video and my skills,not for fastest time.
-The game "Super Mario 64" has 120 stars in game and must have at least 70 stars to beat the game , this is TAS video and it use 16 stars to beat the game.
-The problem is after beaten final Bowser , my CPU was very overheating and i can't pause or slow down or frame advancing the game , so i stop the recording immediately and restart my computer.
-This is not improvement video it is my first TAS video.

Nach: Thanks for submitting to TASVideos.
This was a very nice video. However, here at TASVideos, we strive for the best of the best, and this still needs a lot of work to reach that point. However, don't feel discouraged, with hard work and perseverance, you can make a video that we will publish. Please see the discussion thread for tips towards your next submission.
Canceling.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15619
Location: 127.0.0.1
This topic is for the purpose of discussing #3900: bangbaew's N64 Super Mario 64 "16 Stars Run" in 26:30.72
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
lmao
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Spikestuff
They/Them
Editor, Publisher, Expert player (2655)
Joined: 10/12/2011
Posts: 6446
Location: The land down under.
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand here's my NO vote. From sub 2976s
Judge Guidelines wrote:
Keep the number of different branches per game minimal. A run for a proposed new branch for a game should offer compelling differences relative to previously published runs of that game.
Slower than the last existing published run. I should mention that it's slower than first ever sm64 run which too was a 16-star. And to whoever didn't notice me raging like all the other ones I voted 2 yesses today so I was going for 3 in a row but this made me upset and die on the inside.... also school loves the fuck out of me (sarcasm at school part)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
tasvideos isn't for submitting any TAS you can make, but only a TAS that beats all existing records for that category + cannot be easily improven (OR is an exceptional playaround)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Re: seriously...
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1914
Location: Floating Tower
Spikestuff wrote:
Slower than the last existing published run. I should mention that it's slower than first ever sm64 run which too was a 16-star.
It's even slower than the current unassisted speedrun.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 9/2/2011
Posts: 21
Location: France
Patashu wrote:
tasvideos isn't for submitting any TAS you can make, but only a TAS that beats all existing records for that category + cannot be easily improven (OR is an exceptional playaround)
THIS. With all due respect, and all good intentions you may come, you shouldn't submit this TAS like that. Even if you need feedback, you could just encode your TAS, post a link on SM64 topic and TASers will be pleased to feedback/give advices on your video. No vote for me for same reasons above.
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Voting Yes because Spikestuff can suck it
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Spikestuff
They/Them
Editor, Publisher, Expert player (2655)
Joined: 10/12/2011
Posts: 6446
Location: The land down under.
NitroGenesis wrote:
Voting Yes because Spikestuff can suck it
I knew it that's, what I wrote in the IRC (something about 2cents). <3 NitroGenesis
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
DarkMagnum BangBaew, The TASVideos submission area is for people to submit the runs that beat other runs already on the site (most of the time). If you have a run that is not fast enough yet, we have other resources and places to discuss these runs, such as the main forums. As people have pointed out, this run is slower than many current records. Good luck with your next project, though. Perhaps, as you're working on it, you can go to the main forums and post WIPs (Works In Progress) as you proceed with the run.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Glitcher
He/Him
Joined: 3/24/2007
Posts: 216
Location: London, U.K.
A 16 star run? I feel like I just went back in time six years. Nuuuuuuuuuuuuuuu!!!!
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1914
Location: Floating Tower
NitroGenesis wrote:
Voting Yes because Spikestuff can suck it
Genesis can what Nintendon't?
Taking over the world, one game at a time. Currently TASing: Nothing
Spikestuff
They/Them
Editor, Publisher, Expert player (2655)
Joined: 10/12/2011
Posts: 6446
Location: The land down under.
Sir VG wrote:
NitroGenesis wrote:
Voting Yes because Spikestuff can suck it
Genesis can what Nintendon't?
*cough* it's does not can
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Post subject: Re: seriously...
Tompa
Any
Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
Sir VG wrote:
Spikestuff wrote:
Slower than the last existing published run. I should mention that it's slower than first ever sm64 run which too was a 16-star.
It's even slower than the current unassisted speedrun.
The console record is even 15:31. http://www.youtube.com/watch?v=aUNpIGuPyIA
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
"The problem is after beaten final Bowser , my CPU was very overheating and i can't pause or slow down or frame advancing the game , so i stop the recording immediately and restart my computer. " ????????
Joined: 2/3/2013
Posts: 320
Location: Germany
Nahoc wrote:
"The problem is after beaten final Bowser , my CPU was very overheating and i can't pause or slow down or frame advancing the game , so i stop the recording immediately and restart my computer. " ????????
Did your laptop never get so hot that you would inflict serious injuries on yourself if you pressed just one last button?
All syllogisms have three parts, therefore this is not a syllogism.
Synahel
She/Her
Former player
Joined: 1/19/2011
Posts: 260
Location: France
Is it april 1st already? On a more serious tone, please check if your run beats any of the published runs before considering submission :(
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
oh my fucking god I’m dying from laughter please someone encode this
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Haha I think we all got trolled.
Working on: Command and Conquer PSX Nod Campaign
Skilled player (1742)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
My aim is submit my first TAS video and my skills,not for fastest time.
Welcome To TASVideos wrote:
Using these tools, we overcome human limitations to complete games with extremely high precision, entertaining our viewers as our players tear through games at seemingly impossible speeds.
.... Let's submit an emulated run to SDA! :D
Post subject: Welcome to TASVideos! Please see the submission guidelines.
Moderator, Senior Ambassador, Experienced player (907)
Joined: 9/14/2008
Posts: 1014
Hi DarkMagnum BangBaew, Welcome to TASVideos! As you can see from the comments above you've caused a bit of a stir because you did not read through the guidelines and you submitted a movie that does not meet the movie rules that were linked from the submission and submission instructions pages. I for one would welcome further work in progress submissions from you in the game's forum thread. Thanks for understanding and best of luck in improving your TASing skills, A.C. ******
I was laid off in May 2023 and became too ill to work this year and could use support via Patreon or onetime donations as work on TASBot Re: and TASBot HD is stalled. I'm dwangoAC, TASVideos Senior Ambassador and BDFL of the TASBot community; when healthy, I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Re: #3900: DarkMagnum Bangbaew's N64 Super Mario 64 "16 Stars Run" in 26:30.72
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
bangbaew, this is one of the major problems here:
TASVideoAgent wrote:
The game "Super Mario 64" has 120 stars in game and must have at least 70 stars to beat the game , this is TAS video and it use 16 stars to beat the game.
The goal of completing the game with 16 stars is completely arbitrary, and generally we don't accept runs with completely arbitrary goals. It's completely arbitrary because there's no reasoning behind it; why not 15 stars, or 17, or 5 for that matter? Is there a rational reason for it to be precisely 16? If there isn't, then it's completely arbitrary and has no reason to exist as a goal for a speedrun. (Yes, I know the history of speedrunning the game, and I know that for a time 16 was the minimum that was known. However, the second that someone discovered that the game can be completed with less stars, the number 16 became arbitrary. There's no reason to aim for it anymore.) 70 stars would be a non-arbitrary goal because it's what's necessary to complete the game in normal circumstances, via regular gameplay. However, for that goal to make sense you would have to restrict the run and ban any glitch abuse that could be used to complete the game with less stars. Only then would that goal make sense.
Post subject: Re: #3900: DarkMagnum Bangbaew's N64 Super Mario 64 "16 Stars Run" in 26:30.72
Player (12)
Joined: 11/23/2012
Posts: 94
TASVideoAgent wrote:
My aim is submit my first TAS video and my skills,not for fastest time.
Ohhhh boy. I don't know what to say without running the risk of coming off as trollish and mean and repelling you from the TASing community, but TASing skill has completely different standards from regular speedrunning skill. There are lots of kind words from people who want to gently guide you to understanding of what TASVideos is about, and I hope you'll heed them. We want to see high-quality TAS work. However, TAS is just as much a science as it is art. In a regular speedrun, we want to be in awe at the skills of your fingers; in a tool-assisted speedrun, we want to see the solution to a mathematical equation (what's the shortest series of input that produces this output?).
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2791
Location: The dark corners of the TASVideos server
om, nom, nom... om, nom, nom... nom nom
Joined: 11/25/2012
Posts: 22
Can someone encode this for people that can't play it back properly?
Post subject: Re: #3900: DarkMagnum Bangbaew's N64 Super Mario 64 "16 Stars Run" in 26:30.72
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
DarkMagnum Bangbaew wrote:
Controlled Mario
??