Skilled player (1196)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
New WIP.Played as Zero again,no cannon firing problem.
The king is always lucky.
Skilled player (1196)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
Does anyone know why the logo "READY" (before the game begins and the player appears) sometimes disappear faster and how to make it disappear faster ? I have no idea about this... (I am no sure my expression is whether correct,my English is very poor)
The king is always lucky.
Editor, Expert player (2080)
Joined: 6/15/2005
Posts: 3284
I don't know. Sometimes, the loading zone may be shorter or longer depending on when you end the last area. I try not to worry about that. Bernka, are you trying now to improve the run again? Please consider that, since you are trying to improve the run, publication (http://tasvideos.org/forum/viewtopic.php?t=12103) will be delayed, and might be cancelled. I do not wish to update it any further. Then you will have to make a new submission. In the future, please consider making the improvements first before submitting.
Skilled player (1196)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
FractalFusion wrote:
I don't know. Sometimes, the loading zone may be shorter or longer depending on when you end the last area. I try not to worry about that. Bernka, are you trying now to improve the run again? Please consider that, since you are trying to improve the run, publication (http://tasvideos.org/forum/viewtopic.php?t=12103) will be delayed, and might be cancelled. I do not wish to update it any further. Then you will have to make a new submission. In the future, please consider making the improvements first before submitting.
OK,I will cancel it,and I may spend time in making the new improvement. Thank you for your advice.
The king is always lucky.
Skilled player (1196)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
I am working on this new run.Played as X.It will be a 100% run. If you have some ideas can be improved,please tell me.
The king is always lucky.
Post subject: mega man x5 100% wip1: youtube
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Link to video
Bernka wrote:
I am working on this new run.Played as X.It will be a 100% run. If you have some ideas can be improved,please tell me.
Post subject: Re: mega man x5 100% wip1: youtube
Skilled player (1196)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
antd wrote:
Link to video
Bernka wrote:
I am working on this new run.Played as X.It will be a 100% run. If you have some ideas can be improved,please tell me.
Thanks for the encode,antd.I have finished 8 boss now.
The king is always lucky.
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
In YouTube, there is a TAS of Mega Man X5 with X at 100%: Link to video Its weird that he doesn't submitted here.
Skilled player (1196)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
ThatGugaWhoPlay wrote:
In YouTube, there is a TAS of Mega Man X5 with X at 100%: Link to video Its weird that he doesn't submitted here.
I watched that before,it looks not much perfect.Some details,such as when touch boss door,he always jump too high.
The king is always lucky.
Noxxa
They/Them
Moderator, Expert player (4128)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Also, some of the early fortress boss battles are suboptimal (especially Rangda Bangda W). Notice how he fails to destroy the blue eye in one round, while I do in the "X only" published TAS. He also doesn't use charged shots while there are times it's faster to use them.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
zwataketa
He/Him
Joined: 9/1/2012
Posts: 309
Ya know what would be great? An ultimate armor run! Using the ultimate armor from beginning to end every second!
I quit TASing.
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
For what. Nova Strike all day, erryday? Honestly, another worth category would be All Stages X only, but I don't know if anyone agrees with me.
Noxxa
They/Them
Moderator, Expert player (4128)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
I actually tried something with X all stages once, about two years ago or so. The idea seemed interesting at first, until I discovered that it would be just like standard X-only for the first part, getting to Virus Stage 3, getting Ultimate Armor as soon as possible and then just nuking everything with Nova Strike. (Though I did have another interesting idea with doing Volt Kraken's stage first, as the stage doesn't profit too much from Nova Strike and Tri-Thunder is useful for Shadow Devil and Rangda Bangda W.) I don't think it adds a lot to the current publications, though. The current runs already cover everything to see in the game pretty well.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Post subject: New All Stages Run
Skilled player (1196)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
The new "All Stages" run is coming soon, it will save over 10s or more. I and Shuy_ are making Skiver's stage.
The king is always lucky.
Post subject: Re: New All Stages Run
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Bernka wrote:
The new "All Stages" run is coming soon, it will save over 10s or more. I and Shuy_ are making Skiver's stage.
Can't wait!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Player (81)
Joined: 5/16/2014
Posts: 5
Location: China
It's so hard when I made the X5 movie I spent 3 days to finish the manipulate
I am what I am. I am Shuy_
Joined: 7/30/2014
Posts: 145
Location: マーベリックハンターベース
Satoryu wrote:
to be honest, if you didn't say it was TASed, i would've thought it was played unassisted. skipping Alia's dialogue was unoptomized, for one thing. but i doubt this would have been the final product. i can only assume that this was done to prove such a run can be made, which is good news.
yeah the text skipping was extremely slow
ロックマンX7は? 私はそのクソゲームを憎む