After 5 years of work, it's finally here!

This is an improvement of 09:04.17 over the previous movie by Rikku.
For comparison, the fastest non-TAS run (by Siglemic) is 1:44:23 (as of 11/12).

Game Objectives

  • Emulator used: Mupen64 0.5 re-recording v8
  • Uses death to save time
  • Takes damage to save time
  • Manipulates luck
  • Uses game-breaking glitches
  • Abuses programming errors
  • Genre: Platform

Comments

MKDasher's Comments

Yay, done at last! I didn't start TASing this game that long ago, so I have the least experience, but I really want to thank the rest of the team for letting me join and participate in this great project. It's been a really nice experience for me and I'm hoping that everyone enjoys watching the run as much as we did making it!

Nahoc's Comments

Yo, yo, yo! I must say, like Jeremiah and David, I'm really happy to finally see this completed run in the workbench. I had a blast TASing this awesome game with such awesome people.
I'd like to point out that a big part of this project was done by the Japanese TASers. When they were working on the "120 Stars" TAS, they used to go back a lot to redo and improve earlier stars, since they were working on a "perfect" TAS. We (sonicpacker and myself) got tired of being left aside the project, seeing how slow the progress on it was and decided to go along and do our own TAS. MKDasher later joined us. Not gonna lie, we used a lot of their inputs during the making of this movie (but always with permissions) and "quickly" finished the masterpiece that you're about to watch. Of course, some improvements were found during the 3-month period we worked on the project, but it's nothing too big.
We would like to thank all the Japanese SM64 TASers for their hard work and hope they will be able to improve this movie with a more "perfect" v2. Good luck guys!

sonicpacker's Comments

Well it's about damn time. No, but really, working with the community towards finishing this run has given me the best time of my life and I couldn't have asked for a better way to spend my teenage years. I've met so many awesome people and have had the best partners to work with. I'm thankful beyond words and I hope everyone that watches the TAS has a great time! I could go on and write a book about it, but I'll let the run speak for itself. And remember, SM64 isn't even near dead. Stay tuned, haha!

Tricks

See this page [dead link removed] for a brief description of all the tricks used in this run.

Star Times

Here's a comprehensive list of all the star times. It also includes a time comparison with Rikku's run.
[dead image link removed]
Star(s)Time(s)Rikku's Time(s)Difference
Cool, Cool Mountain Time Saved: 18"43
Wallkicks Will Work (with text)5"57 (6"10)10"904"80
Slip Slidin' Away25"0326"351"32
100 Coins & Big Penguin Race (with 3 stars text)1'00"12 & 1'16"751'20"533"78
Frosty Slide for 8 Red Coins36"0340"934"90
Li'l Penguin Lost16"2019"032"83
Snowman's Lost his Head35"3736"170"80
Whomp's Fortress Time Saved: 27"12
Blast Away the Wall (with text)7"17 (8"60)9"430"83
Fall onto the Caged Island9"2010"871"67
100 Coins & Red Coins on the Floating Isle47"33 & 53"7368"0714"34
Chip Off Whomp's Block27"6330"933"30
To the Top of the Fortress10"5714"954"38
Shoot Into the Wild Blue7"8710"472"60
Bob-omb Battlefield Time Saved: 1'47"95
Find the 8 Red Coins (with text)29"40 (30"53)51"6021"07
Mario Wings to the Sky21"8331"8710"04
Big Bob-omb on the Summit35"7345"9010"17
100 Coins & Footrace with Koopa the Quick1'19"40 & 1'35"472'27"7052"23
Shoot to the Island in the Sky14"4024"9010"50
Behind Chain Chomp's Gate9"1313"073"94
Dire, Dire Docks Time Saved: 39"53
100 Coins & Pole-Jumping for Red Coins1'31"58 & 1'38"952'04"6325"68
Chests in the Current26"7031"534"83
Collect the Caps...47"2247"450"23
Through the Jet Stream34"8839"935"05
Board Bowser's Sub31"9834"572"59
The Manta Ray's Reward14"0315"181"15
Hazy Maze Cave Time Saved: 1'17"47
Metal-Head Mario Can Move!17"5230"1312"61
A-Maze-ing Emergency Exit10"7011"030"33
Watch for Rolling Rocks14"1015"301"20
100 Coins & Elevate for 8 Red Coins1'36"40 & 1'41"3746"23 (-100 Coins)+55"14
Swimming Beast in the Cavern14"871'50"97 (+100 Coins)1'36"10
Navigating the Toxic Maze13"3335"7022"37
Shifting Sand Land Time Saved: 1'19"89
100 Coins & Pyramid Puzzle1'17"12 & 1'23"181'52"7029"52
Shining Atop the Pyramid6"137"070"94
Stand Tall on the Four Pillars47"3753"135"76
In the Talons of the Big Bird13"3316"403"07
Inside the Ancient Pyramid12"1827"2215"04
Free Flying for 8 Red Coins34"971'00"5325"56
Lethal Lava Land Time Saved: 26"36
Elevator Tour in the Volcano (with text)17"35 (17"88)20"672"79
Boil the Big Bully14"3719"375"00
Red-Hot Log Rolling7"4313"175"74
8-Coin Puzzle with 15 Pieces13"2714"701"43
Bully the Bullies18"2724"406"13
100 Coins & Hot-Foot-It into the Volcano56"97 & 1'03"201'08"435"23
Jolly Roger Bay Time Saved: 1'50"82
Treasure of the Ocean Cave18"431'45"65 (+100 Coins)1'27"22
Blast to the Stone Pillar11"7318"716"98
Plunder in the Sunken Ship31"3253"7822"46
100 Coins & Red Coins on the Ship Afloat1'15"73 & 1'20"5753"00 (-100 Coins)+27"57
Through the Jet Stream8"7020"1711"47
Can the Eel Come Out to Play?24"5734"8310"26
Big Boo's Haunt Time Saved: 1'02"66
Go on a Ghost Hunt (with text)39"26 (39"80)55"7715"97
Big Boo's Balcony22"3328"676"34
Eye to Eye in the Secret Room25"8328"332"50
Secret of the Haunted Books10"6011"731"13
100 Coins & Ride Big Boo's Merry-Go-Round1'15"87 & 1'20"501'32"7312"23
Seek the 8 Red Coins29"7754"2624"49
Tiny-Huge Island Time Saved: 45"00
100 Coins & Wiggler's Red Coins1'04"25 & 1'08"851'35"5526"70
The Tip Top of the Huge Island16"2021"435"23
Five Itty Bitty Secrets17"0019"102"10
Pluck the Piranha Flower23"3323"700"37
Rematch with Koopa the Quick42"2348"506"27
Make Wiggler Squirm40"9845"314"33
Snowman's Land Time Saved: 44"87
In the Deep Freeze5"335"930"60
Whirl from the Freezing Pond12"5714"702"13
Chill with the Bully11"8312"700"87
Snowman's Big Head7"9710"502"53
Into the Igloo13"451'31"08 (+100 Coins)1'17"63
100 Coins & Shell Shreddin' for Red Coins1'04"55 & 1'12"6533"76 (-100 Coins)+38"89
Tall, Tall Mountain Time Saved: 1'05"37
Breathtaking View from Bridge10"4318"578"14
Mysterious Mountainside6"9010"173"27
100 Coins & Scary 'Shrooms, Red Coins1'22"25 & 1'29"751'50"6820"93
Scale the Mountain11"5019"538"03
Mystery of the Monkey Cage31"8051"0319"23
Blast to the Lonely Mushroom5"4311"205"77
Wet-Dry World Time Saved: 58"59
Secrets in the Shallows & Sky27"771'17"61 (+100 Coins)49"84
Top O' the Town12"2016"574"37
100 Coins & Go to Town for Red Coins1'15"93 & 1'20"701'00"63 (-100 Coins)+20"07
Shocking Arrow Lifts!11"6314"182"55
Express Elevator--Hurry Up!7"1019"4312"33
Quick Race Through Downtown!31"8341"409"57
Tick Tock Clock Time Saved: 20"53
Stop Time for Red Coins12"2316"804"57
100 Coins & Stomp on the Thwomp42"80 & 49"501'04"1314"63
Get a Hand5"209"103"90
The Pit and the Pendulums7"8712"404"53
Timed Jumps on Moving Bars11"5318"376"84
Roll into the Cage6"579"432"86
Rainbow Ride Time Saved: 2'03"08
Cruiser Crossing The Rainbow15"1322"577"44
The Big House in the Sky39"431'57"371'07"94
100 Coins & Somewhere over the Rainbow1'05"78 & 1'09"951'36"2026"25
Tricky Triangles!9"0014"235"23
Swingin' in the Breeze11"1712"831"66
Coins Amassed in a Maze19"4724"034"56
Castle Secret Stars Time Saved: 56"33
Princess' Secret Slide under 21 Seconds20"4320"730"30
Bowser in the Dark World Red Coins (with text)33"1745"0311"86
Princess' Secret Slide24"4724"800"33
Tower of the Wing Cap (with text)20"4322"572"14
Bowser in the Fire Sea Red Coins45"7753"337"56
Cavern of the Metal Cap43"7851"057"27
Vanish Cap under the Moat26"1329"733"60
Secret Aquarium40"1242"522"40
Wing Mario over the Rainbow51"9358"606"67
Bowser in the Sky Red Coins49"771'03"9714"20

Known Improvements

Of course, in every long TAS, even with the highest standards and level of optimization, nothing is ever perfect. Here's a list of the known improvements. Most were discovered when we were already too far into the run to go back. They will be included in a new version made by a different team of TASers.
[dead image link removed]
  • CCM:
    • About 18 frames can be saved on "Frosty Slide for 8 Red Coins".
    • 3 frames lost on "Li'l Penguin Lost".
    • 1 VI/s is savable during the "100 Coins" star.
  • BoB:
    • About 1 second can be saved on the "100 Coins" star with better coins manipulation.
  • WF:
    • "Chip Off Whomp's Block" is improvable by 3 frames.
    • "To the Top of the Fortress" is improvable by 7 frames.
    • 2 frames lost on the "100 Coins" star due to luck manipulation.
  • DDD:
    • 0"30 seconds lost due to random lag.
    • Extra frame lost for better lag manipulation.
  • LLL:
    • 1 frame lost for better luck manipulation.
  • HMC:
  • BBH:
    • 1 frame lost for better luck manipulation.

YouTube Channels of the Authors (in alphabetical order)

Here are the YouTube channels of every authors having inputs in this TAS. Subscribe to them for more SM64 superplays!

Special Thanks (in alphabetical order)

We worked hard to add everyone that has contributed to this run is some way in this list. Hope we didn't forget anybody!
Thank you so much for all the good years.

Suggested Screenshot

Phew... too many highlights in this run for a single screenshot! Here is our favourite:
[dead image link removed]
Feel free to suggest more screenshots!

Final Thoughts

[dead image link removed]
Enjoy the run and share it with your friends!

Want more SM64 action? See these other submissions:

Nahoc: Added YouTube module.
Baxter: Great improvement over the currently published TAS with many creative timesavers. Accepting for publication.
Aktan: Processing... wait a bit...


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Patryk1023
He/Him
Joined: 3/1/2011
Posts: 288
Location: Inside out house.
What I can say... VOTE FOR BEST 2012 TAS! (a.k.a. Yes vote). Still was thinking that's only 8 minutes of improvement.
<Nach> scrimpy is fretty with her sunglasses on I'm here. never visible.
Former player
Joined: 9/3/2012
Posts: 40
Location: boston
This run is SUPREME and these people are Gods of the Mushroom Kingdom. Has siglemic seen this yet?
Joined: 5/12/2009
Posts: 748
Location: Brazil
Yes. This one goes straight to the vault. =)
Active player (462)
Joined: 12/24/2010
Posts: 297
Location: CT, USA
*does best Sonic impression* Pheeeeew, that was cool! I don't know what the hell happened with the shell in Tiny, Huge Island but that was hands down my favorite part. Treasure in the Ocean Cave is definitely a close second.
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
yes YES YES YES YES YES!!!
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
MTA
Joined: 4/3/2012
Posts: 68
i vote YES!
Joined: 1/24/2012
Posts: 21
Location: France
10/10 Would watch again Would also vote for the best TAS in 2012. Btw, I think it's still improvable, by far, but hey let the next generation beat it! You have done an amazing work guys, thank you so much!
Joined: 6/7/2008
Posts: 124
Location: Portugal
I'm obviously voting no because my expectations weren't messed with during the THI part. From the 2nd star onward, when Mario leaves the stage, the camera turns right to face the Tiny Island. I was hoping that, at least once, the camera would face the Giant Island, but suddenly, Mario would turn back and still enter the Tiny Island. Wait, if I expected the camera to face the wrong way at least once... does that mean my expectations were still messed with? Guess I'm forced to vote yes. All joking aside, this was a great birthday present! Excellent work! Definitely a shoe-in for TOTY.
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
Lil_Gecko
He/Him
Player (98)
Joined: 4/7/2011
Posts: 520
Easy yes vote. Great job guys !
THC98
He/Him
Experienced player (920)
Joined: 8/7/2012
Posts: 279
Location: Brazil
Osha wrote:
Also, I understand almost all the tricks and glitches used in this run, but there is one I didn't really understand... How comes so many Moneybags were spawned in Snowman's Land 100 coins ? Could someone enlighten me, please ?
It's a spawning glitch that when you leave the Moneybags out of the camera, they duplicate because the game understands that there's no left Moneybags. YES FOR SURE, BTW!
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
Active player (440)
Joined: 2/29/2012
Posts: 192
Hmmmm... I'm not sure how optimal this is.... also this isn't really a well-known game. Voted yes though to give benefit of the doubt, hopefully these new TASers will go on to do other projects.
Joined: 11/24/2012
Posts: 18
Location: France
THC98 wrote:
It's a spawning glitch that when you leave the Moneybags out of the camera, they duplicate because the game understands that there's no left Moneybags.
I see now, thanks for the clarification.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
I think this run is suboptimal. My extensive research of this game suggests that it can actually be completed by collecting just 70 stars, so this run collects 50 too many. Regardless, it looks well done, so I'm voting yes.
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
To whoever accepts/publishes this, I've asked Aktan to do the site encodes and he's up for it. Thanks to him!
Joined: 11/11/2007
Posts: 242
Location: the 1950s
It's too fast, there's too much action, and it's way too entertaining. I don't know about this one ... OH GOD YES VOTE!
Currently working on: -Possibly the Wily Tower (Mega Man the Wily Wars)
Joined: 12/1/2005
Posts: 107
Great Job! Here are some nice highlights that were the most impressive IMO: 7:00 BitD Red coins (BLJ) 10:10 WF 100 Coins & Red Coins (one star animation for 2 stars, also later 51:15, 1:01:04, 1:08:14, 1:17:13) 12:30 WF Shoot Into the Wild Blue (after swimming) 12:58 BOB Red coins (nice flying also in the following stars) 19:18 DDD Red coins (wall kicks) 21:18 DD Collect the caps (Out Of Bounds) 26:25 HMC Metal head Mario 28:30 HMC 100 coins 35:13 SSL Inside the Ancient Pyramid and red coins (Glitch through the pyramid/flying) 41:45 JRB Treasure (without swimming) 47:20 BBH Ghost hunt (with BLJ) 52:00 BBH Red Coins (with BLJ) and the glitchy jump to the upper floor at 52:34 53:10 THI 100 coins (Shell Mario) 1:00:35 SL 100 coins (clone money bags) 1:04:50 TTM Monkey Cage (star post mortem) 1:06:00 WDW Secrets (wall kicks) 1:09:57 WDW Quick race (store speed) 1:11:55 TTC 100 coins (ninja Mario) 1:15:35 RR House in the sky (carpetless) 1:17:40 RR Triangles (BLJ) 1:19:20 BitS Red coins (BLJ) I also like 56:15 where Mario is like "Come on Koopa, move on! I have a TAS to finish!" Thank you guys for this really entertaining run.
Noxxa
They/Them
Moderator, Expert player (4124)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Warp wrote:
I think this run is suboptimal. My extensive research of this game suggests that it can actually be completed by collecting just 70 stars, so this run collects 50 too many. Regardless, it looks well done, so I'm voting yes.
Wow, that's a nice find you have there. Collecting 100% of items by collecting just 58% of them? You must have found an OOT-esque memory corruption glitch which could lead to epic amounts of time saving. Please do share. Yes, I'm aware this is (most probably) a joke.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 2/20/2010
Posts: 209
Location: I'm in space
Spikestuff wrote:
F*CK SWIMMING F*CK FLOORS F*CK WALLS F*CK DOORS
I think that about sums it up. 2,136,942 rerecords... is that a record?? Voting no because it completes the game instead of overwriting it with MLP.
Oh, play it cool. Play it cool. Here come the space cops.
Bp_
Joined: 11/30/2005
Posts: 81
Location: Quebec
wow ice ! will watch that tonight
Joined: 2/20/2010
Posts: 209
Location: I'm in space
screenshot suggestion, @ 58:54 [IMG=480]http://i45.tinypic.com/20ztoh0.jpg[/IMG]
Oh, play it cool. Play it cool. Here come the space cops.
Joined: 3/14/2008
Posts: 152
Location: United Kingdom
goldfish wrote:
Spikestuff wrote:
F*CK SWIMMING F*CK FLOORS F*CK WALLS F*CK DOORS
I think that about sums it up. 2,136,942 rerecords... is that a record?? Voting no because it completes the game instead of overwriting it with MLP.
I think so, but if something has more rerecords it will probably have used brute forcing for part of it. Edit: http://tasvideos.org/3570S.html has the most (5,425,978) so this run would be second.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
TAS of the year ^_^
Experienced player (608)
Joined: 10/23/2004
Posts: 706
So great to finally see this in its entirety. Some real surprises in this for me. I loved the "death star" in TTM :) (yes vote, of course).
Current Project: - Mario Kart 64
Active player (309)
Joined: 8/21/2012
Posts: 429
Location: France
I'm voting yes because I liked the ending music :)
Experienced player (584)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
I've been waiting for this submission for years and it didn't disappoint me. Regardless of all the stuff I know about this game there were many moments that just left me in awe. Congratulations you guys for finishing such an amazing run!! Yes of course.
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