info dump
JAPANESE VERSION MLSSTAS NOTES
*** Intro
*** Bowser Cruiser
1 mushroom from block
*** Stardust Field
4 mushrooms from blocks(5 total)
2 syrups from blocks (2;1 used during battles=1;1 used before Tolstar=0)
6 mushrooms from battle (11)
Tolstar (drops 1x 1-up)
2 mushrooms from cave blocks (13)
*** Mountain
1 mushroom from block after switch block (14)
Hohooros (drops 1x 1-up)
Dragohoho (drops 1x 1-upDX)
Queen Bean (drops 1x MAX nut, 1x Refresh herb)
*** Forest
----------------------------
vs. Popple & Rookie, as in oldwip
M 49 POW, 11 Hige, Pea Badge
L 46 POW, 9 Hige, Pea Badge
Popple run at Luigi, hammered
Rookie throw 1 hammer at Luigi
Mario Splashbros on Rookie 32 damage
Luigi Bouncebros on Rookie 31 damage
Popple run at Luigi, hammered
Rookie throw 1 hammer at Luigi
Rookie throw 1 hammer at Mario
Mario jumps on Rookie 26 LUCKY damage
Luigi Bouncebros on Rookie 31 damage dead
Popple run at Mario, get hit
Popple flees
dropped 1x 1-up
M POW+2 = 39
L POW+2 = 35
$40+2 Pea Badge after battle
-----------------------------
vs. Popple & Rookie, test1
M 49 POW, 11 Hige, Pea Badge
L 31 POW, 9 Hige, Bean Badge OR no badge
Fight takes same shape as
M bean badge
L no badge
(Rookie flaming, wasting time)
----------------------------
vs. Popple & Rookie, test2
M [VALUES NEED CHECKING] POW, 11 Hige, Bean Badge
L [VALUES NEED CHECKING] POW, 9 Hige, no badge
Popple run at Luigi, hammered
Rookie throw 1 hammer at Luigi
Mario Splashbros on Rookie 25 damage
Luigi Bouncebros on Rookie 13 damage
Popple run at Luigi, hammered
Rookie throw 1 hammer at Luigi
Mario Splashbros on Rookie 25 damage
Luigi Jump on Rookie 4 damage
Popple run at Luigi, jumped or get hit
Rookie throw 1 hammer at Mario
Rookie throw 1 hammer at Luigi
Mario Splashbros on Rookie 25 damage
Luigi Jump on Rookie 4 damage
Popple run at Mario, hammered
{Rookie throw 1 hammer at Mario
Rookie throw 1 hammer at Luigi
Rookie dialogue
Rookie fire breath
Rookie dialogue
wait
Rookie fire breath}
Mario Splashbros on Rookie 25 damage dead | alternative1: jump 20LUCKY
Luigi jump on Popple whatever damage | alternative1: jump Rookie 4 dead
Popple run at Mario, jumped or get hit
Popple flees
dropped 1x 1-up
M POW+2 = 39
L POW+2 = 35
$230 after battle
vs. Popple & Birdo
M 54 POW, 13 HIGE, Pea Badge
L 50 POW, 11 HIGE, Pea Badge
--
Popple run-stall at Luigi, hammered
Birdo sucks Mario, hammered 1 (499)
M Chopperbros at Birdo 55 (444)
L Jump Birdo 2 (442)
Popple run at Mario, jumped
Birdo sucks Luigi, hammered 1 (441)
M Chopperbros at Birdo 55 (386)
L Jump Birdo 2 (384)
Popple run at Luigi, hammered
Birdo throw 1 rock at Luigi
M Chopperbros at Birdo 55 (329)
L Jump Birdo 2 (327)
Popple run at Luigi, hammered
Birdo hides Popple
Egg 1 attacks
Egg 2 attacks
Egg 3 attacks
Egg 4 attacks
M jump on Popple's egg
Field cleared
L jump Birdo 2 (325)
Popple run-stall at Mario, hammered
Birdo sucks Mario, hammered 1 (324)
M Chopperbros at Birdo 55 (269)
L jump Birdo 2 (267)
Popple run at Luigi, hammered
Birdo sucks Mario, hammered 1 (266)
M Chopperbros at Birdo 55 (211)
L jump Birdo 2 (209)
Popple run-stall at Mario, hammered
Birdo sucks Luigi, hammered 1 (208)
M Chopperbros at Birdo 55 (153)
L jump Birdo 2 (151)
Popple run-stall at Luigi, hammered
Birdo sucks Luigi, hammered 1 (150)
M Chopperbros at Birdo 55 (95) (M PB 1)
L Syrup Mario (M PB 21)
Popple run-stall at Mario, hammered
Birdo hides Popple
Egg 1 attacks
Egg 2 attacks
Egg 3 attacks
Egg 4 attacks
M jump on Popple's egg
Field cleared
L jump Birdo 2 (93)
Popple runs at Mario, jumped
Birdo throws 3 rocks [o--o-o]
M Chopperbros at Birdo 55 (38)
L jump Birdo 2 (36)
Popple run-stalls at Luigi, hammered
Birdo sucks Luigi, hammered 1 (35)
M Chopperbros at Birdo 55 (dead)
L jump Popple
Popple run at Luigi, jumped
Popple flees
drop: 1x Max syrup
M Level up POW + 2 = 43 (+2 is super rare)
M Level up POW + 2 = 47
M Level up POW + 2 = 50
M Level up POW + 2 = 56
L Level up POW + 2 = 39 (+2 is super rare)
L Level up POW + 2 = 42
L Level up POW + 2 = 46
L Level up POW + 2 = 51
Stuff (this is just for me to remember what's going on):
- Needs to be tested if a detour to Little fungitown to get a mushbadge is worth it or not. I don't think you can go there just with "hop on barrel" icon but maybe I can fix that from the huge skip movie and use huge skip-style skip past Trunkle.
ALSO it needs to be tested if you could just go to Gwahar Ruins to get to Fungitown faster?
- I test each battle on JAPANESE with different stats and badges.
Having invested in PeaBadges means you can sell them later, but not having invested in them means you have more money. After Popple&Rookie, it may be worthwhile to upgrade HIGE instead of POW (could be done at Queen Bean already <-- needs testing, but I think level-up bonuses hardly matter. First I test only upgrading POW and then see how much POW upgrade I can take away for HIGE to get maybe 1 more mushroom)
The following scenarios need testing.
***Popple&Rookie M:PeaBadge L:PeaBadge
sell M:PeaBadge for Mushbadge, how much money? how many mushrooms can be afforded?
***Popple&Rookie M:PeaBadge L:None,orBeanBadge?
sell M:PeaBadge for Mushbadge, (...)
OR give PeaBadge to Luigi? (probably not, in dire need of mushrooms)
***Popple&Rookie M:BeanBadge L:None
sell, (...)
-If you need to set the glitch again before you can clip into Fungitown, then it may not be worth the detour .....
On another note, English version mushbadge gives
0.199 for mush, super;
0.25 for ultra
0.299 for max
JAPANESE version only gives
0.078 for mush;
0.098 for super
0.117 for ultra
0.199 for max
Because I never firedash glitch anymore (I believe?), I should do mushbadge-testing on English version. However, I don't have a route for the intro stuff for English version , so I'd have to come up with a route for Stardust Field, Mountain, etc. Important to note: Splash Bros uses used before they are taught to you already count (the tutorial one also counts). On Japanese version you have to pass the tutorial first (tutorial one is not counted) before Splash bros uses get counted.
-I need to see if the bargaining ability is different between Fungitown and Castle town.
-English Cackletta has 1200 HP, Japanese has 800 HP. Japanese hides 1 or 2 turns sooner than English. This makes it hard to plan ahead.
In short, test mushbadge stuff on English. Come up with new route on English.
Test non-mushbadge stuff on Japanese.
Route notes:
-With all skips involved, Castle green pipe is inaccessible. Huge skip Glitch has to be set up in Forest instead.
Route idea: Before forest activate green pipe near Airport, after Forest, walk as in video5. Only learn Mario's Hand?
green pipe at beach to Forest. Set up the glitch and Airport pipe to beach pipe,
1. surf back and go in cave D near Teehee Valley, mini mario glitch and barrel clip out.
2. OR set up the glitch and Oho Jee deathwarp, barrel clip through and go to Teehee Valley.
Teehee valley huge skip.
1. beach pipe -> castle, clip through (cutscene of town being attacked still plays if you go to shop)
2. walk back directly, clip through
Firedash glitch in bowser
2. + 1. are planned
M HIGE 15
L HIGE 15
Hige was never upgraded
ブリリアントバッジ (Brilliant Badge)
POW SELL
101 317
vs. Bowletta
M 101 POW, 15 Hige, Brilliant Badge
L 96 POW, 15 Hige, Brilliant Badge
--
Bowletta Opening attack
M Chopperbros 80 (620)
L Knockbackbros 30 (590)
Bowletta flame
M Chopperbros 80 (510)
L Knockbackbros 30 (480)
Bowletta flame
M Chopperbros 80 (400)
L Knockbackbros 30 (370)
Bowletta flame
M Chopperbros 80 (290)
L Knockbackbros 30 (260)
Bowletta flame
M Chopperbros 80 (180)
L Jump 10 (170)
Bowletta flame
{M Chopperbros 80 (90)
L Jump 10 (80)
Bowletta flame
M Chopperbros 80 (dead) (M PB 1)}Check PB situation better
vs. Cackletta
[NEED TESTING]
- If Luigi has 2 less POW, he does only jump 9 damage (inconvenient).
- Bowletta's attacks can vary, so she can heal or shoot stars (throwing off the plan).
- Test cackletta -> NEED SYRUPS (how many ?)
- On J, when cackletta has less than 400 HP, her arm swing is undodgeable (probably by delevoper's oversight). This can be a problem in the TAS ...
Syrup plan
***Syrups additional (compared to oldwip)***
STARDUST FIELD PLAN1 PLAN2(current)
- block on high ledge at tutorial room 1.0 x x(not gotten, TASWIP is to be kept)
MOUNTAIN
- first room 14.0
- first room 7.0
- tornado room block on ledge 2.0 x x(either this...) 107 FRAMES
(1-up room before hohooros 4.0)
- hohooros room 5.0
- room after hohooros 2.0 x x(...or this instead) --- FRAMES
- room after hohooros, stairs 1.5 x x
- room before Dragohoho + 1mushroom 4.0 x
SEWERS
-second to last + 2mushroom 2.5 x
-bonus room + 3mushroom 7.5
Mushroom plan
6 from Stardust field battles.
2 from Stardust field pre-tolstar blocks (8)
1 from Stardust field coincollecting block (9)
1 from Bowser cruiser. (10)
1 from Stardustfield tutorial room (11)
Shop plan
When returning to Castle after huge skip:
15 mushrooms (oldwip)
1 MAX nut
1 syrup [need 5 or more for Cackletta]
1 MAX syrup
1 1-up
1 1-up DX
1 refresh herb
1 bean badge
---
HIGE never upgraded. (M 15 L 15)
1 MAX nut sold for 91 (309 coins)
1 MAX syrup sold for 77 (386)
1 1up sold for 18 (404)
1 1up DX sold for 113 (517)
1 refresh herb sold for 7 (524)
1 bean badge sold for 12 (536)
1x Brilliant Badge costs 317
(2x = 634)
->>> sell 11 mushrooms to get enough money. *** This is the plan for the TAS
Sell 11 mushrooms, buy 1 Brilliant badge, sell 1 Pea badge, buy 1 Brilliant badge.
->>> sell 17 mushrooms
Sell 17 mushrooms, buy 2 Brilliant Badge
I found out that upgrading Hige does absolutely nothing unless you get like +12 Hige which barely gives you 2 more coins. Not worth it
Chopper Bros Adv plan
32 uses needed
9 uses in POPPLE&BIRDO (optimal) + 2 (eggs)
7 uses in BOWLETTA (optimal) + 0
5 uses in CACKLETTA + 6
[21] + 2 (eggs) + 1 + 6 = 29
> 3 uses in Oho Jee battle. (needs test) = 32
Using Chopper Bros adv means not needing 6 syrups.
Collect only 3 or 4 ?
EDIT:
Chopper bros adv saves a bit of time at Cackletta, but spending time learning it wastes that time (margin is 2800~3500 frames)
FINAL STUFF:
1 syrup gotten in forest (1 total, get 2 beforehand = 3) (get 11 mushrooms beforehand)
1 syrup used in BIRDO (2)
9 chopperbros uses in BIRDO + 2 (eggs)
7 uses in BOWLETTA
1 syrup in BOWLETTA (1)
5 uses in CACKLETTA + 6
1 syrup used if Luigi needs it, just to be safe