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Emulator Coder, Skilled player (1114)
Joined: 5/1/2010
Posts: 1217
STBM wrote:
As you can see at 2:17, 4 seconds of the cinematic are skipped... But the audio continue, which create a desync.
Also, the end of level cinematics seems to have part (lightbeams scene) missing (with noticeable sound desync).
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
So I just recently updated to 3.0-766 (yesterday) and made an IL TAS of TWW. Sadly, when I try to play it back on any A/V sync hack, I keep getting corrupted Memory Card errors... I could really use some help on this one. It's actually a good, not TWW Crap TAS for once. I decided to update since I have to restart the TAS and using the old build was getting kinda annoying. Oh, also, I know for sure that the A/V sync hack will fix the audio, because it has worked on previous versions.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
STBM wrote:
That was made with the original Dolphin :) Here is an encode made by your build, 64 bits with lagarith loseless codec. This is only the .avi, not the dumpframe : http://www.youtube.com/watch?v=fx8Vey7JX_k&t=135 As you can see at 2:17, 4 seconds of the cinematic are skipped... But the audio continue, which create a desync.
I'm really not sure what you're asking. What is skipped in this video? http://www.youtube.com/watch?v=j0-ypmXoMA8
RachelB
She/Her
Player (132)
Joined: 12/3/2011
Posts: 1579
Abahbob wrote:
So I just recently updated to 3.0-766 (yesterday) and made an IL TAS of TWW. Sadly, when I try to play it back on any A/V sync hack, I keep getting corrupted Memory Card errors... I could really use some help on this one. It's actually a good, not TWW Crap TAS for once. I decided to update since I have to restart the TAS and using the old build was getting kinda annoying. Oh, also, I know for sure that the A/V sync hack will fix the audio, because it has worked on previous versions.
766 from dolphin-emulator.com, or from natt's avsync build? This could be relevant.
Active player (322)
Joined: 1/15/2012
Posts: 343
natt wrote:
STBM wrote:
That was made with the original Dolphin :) Here is an encode made by your build, 64 bits with lagarith loseless codec. This is only the .avi, not the dumpframe : http://www.youtube.com/watch?v=fx8Vey7JX_k&t=135 As you can see at 2:17, 4 seconds of the cinematic are skipped... But the audio continue, which create a desync.
I'm really not sure what you're asking. What is skipped in this video? http://www.youtube.com/watch?v=j0-ypmXoMA8
How come we don't have the same results using the same build ? Oo I tried many codecs, I use the build 3689S 64bits version, with dump frames, dump audio and dump audio to avi... What settings are you using please ?
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
yeah, that's what i'm using. 32 bit revision, but i doubt that affects anything like that are you joining your avis wrong? are you uploading something unsupported (like lagarith) to youtube?
Active player (322)
Joined: 1/15/2012
Posts: 343
I was using lagarith yes. Which one should I use ? I get a hue audio desynch with this one too... I really don't know which one should I use.
Emulator Coder, Skilled player (1114)
Joined: 5/1/2010
Posts: 1217
STBM wrote:
I was using lagarith yes. Which one should I use ?
I think natt was referring to actually uploading Lagarith to Youtube (which doesn't work properly), not using lagarith and running the thing through AVISynth and x264 (which does). Also, don't run Lagarith directly through x264 (it doesn't work right either).
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
Yeah, lagarith is fine for dumping, and then viewing either in vdub or avisynth->vdub, but cannot be safely directly processed by ffmpeg (so can't feed directly to x264, nor upload to youtube). x264vfw is only safe for any use at all when "zero latency" is checked. even then, i wouldn't feed it to ffmpeg...
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
EDIT: Rog compiled a new dolphin for me! My error is resolved. STBM: What I do is dump the audio to AVI, then open that AVI in Virtual Dub. Then I dump the audio to a .wav, run the AVI through avisynth (with killaudio) and x264. I run the .wav through SoX and neroAacEnc. The I use mp4box to merge them together. It may be overkill and not the fastest/accurate way, but it syncs for TWW, which loves to skip audio in many places. Link to video Meh, it gets off. Idk, I would blame the game at this point. You may just need to do some manual audio syncing.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Joined: 9/6/2005
Posts: 39
Location: Sweden
I'm really lost here. Where am I supposed to put the files in the [patches] folder?
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
Emulator Coder, Skilled player (1114)
Joined: 5/1/2010
Posts: 1217
nesfreak wrote:
I'm really lost here. Where am I supposed to put the files in the [patches] folder?
If you got a binary build for it (for version that syncs), replace dolphin.exe with it. If you just got the patches, apply those to the source (of suitable version) and build the result.
Joined: 9/6/2005
Posts: 39
Location: Sweden
Ilari wrote:
nesfreak wrote:
I'm really lost here. Where am I supposed to put the files in the [patches] folder?
If you got a binary build for it (for version that syncs), replace dolphin.exe with it. If you just got the patches, apply those to the source (of suitable version) and build the result.
... okay, well I'm not about to start up a project that will take all my Friday off from work, so I'll do the binary thing :)
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
Could anyone provide me with an AVsync build for 3.0-389? I tried the first download on the 1st page, and it sync but runs the game at about 3fps. The next build on there won't playback correctly. RachelB provided me with the current build I'm using, as it has a disc change option.
Joined: 2/3/2013
Posts: 320
Location: Germany
SoulCal wrote:
Could anyone provide me with an AVsync build for 3.0-389? I tried the first download on the 1st page, and it sync but runs the game at about 3fps. The next build on there won't playback correctly. RachelB provided me with the current build I'm using, as it has a disc change option.
There is no such version 3.0-389 (http://www.dolphin-emulator.com/download.html?list=17). You'll have to provide us with a git commit or an existing entry from that list to build your A/V sync version.
All syllogisms have three parts, therefore this is not a syllogism.
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
RGamma wrote:
There is no such version 3.0-389 (http://www.dolphin-emulator.com/download.html?list=17). You'll have to provide us with a git commit or an existing entry from that list to build your A/V sync version.
Well that's odd. I guess I'll ask the all-mighty RachelB to help me. He provided me with the version I'm using (by recompiling an existing version with the disc change). Maybe he has the source code? Rachel and a dozen others deserve a a box of cookies for all the help they give me on this site.
Player (202)
Joined: 8/3/2012
Posts: 116
Location: U.S.
Speaking of new builds, is the most recent AV sync version built off of the new Dolphin 3.5?
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
I am able to get my run to sync on 3.0-371, which is odd because one of the builds on the 1st page uses 3.0-383, and my TAS uses 389. What happens in the 383 AVhack build is the "frame" indicator being 2 units higher than it should be when I do a playback. On the first input (VI = 1) in 371 and 389, the frame amount is 5, but on 383 it is 7. If anyone is able to, I could use a modified build of 371 with the AVhack. I don't know if 371 has any of the TAS improvements, but disc change does work. http://www.dolphin-emulator.com/download.html?list=17
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
Would someone be able to make an AV Hack version of 3.0-754? It's what I used to start Wario World and Sonic Adventure 2: Battle, so I'll have a use for it soon.
RachelB
She/Her
Player (132)
Joined: 12/3/2011
Posts: 1579
SoulCal wrote:
I am able to get my run to sync on 3.0-371, which is odd because one of the builds on the 1st page uses 3.0-383, and my TAS uses 389. What happens in the 383 AVhack build is the "frame" indicator being 2 units higher than it should be when I do a playback. On the first input (VI = 1) in 371 and 389, the frame amount is 5, but on 383 it is 7. If anyone is able to, I could use a modified build of 371 with the AVhack. I don't know if 371 has any of the TAS improvements, but disc change does work. dolphin-emulator.com/download.html?list=17
Here, should be what you need. Don't tas with it, but it should sync your movie. By the way, dolphin-emulator.com is not run by our dev team, please don't use that site. http://dolphin-emu.org/ is what you want.
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
RachelB wrote:
Here, should be what you need. Don't tas with it, but it should sync your movie.
rachelB, this AVhack build of yours has the same flaw as the 383 build, where the "frame" value is 2 or 3 units off, and it won't sync. Does something mess with the timing of the emulator?
RachelB
She/Her
Player (132)
Joined: 12/3/2011
Posts: 1579
Are you sure you have all the settings correct? Check the about menu, 79ca43226cfa5363bf6826d14c9518c7b26f6078 is the revision for the 3.0-371 that it syncs on, right?
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
My settings for both are the same, and the revision number is correct.
RachelB
She/Her
Player (132)
Joined: 12/3/2011
Posts: 1579
I don't have the slightest idea then. I added the disc change patch, and avsync hack, and everything else should be identical. Certainly neither of those would affect sync...
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
Have you tried both builds on your end to see if there is a difference in the "frame" and "VI" values when you run a game? Maybe it's just RE4 being iffy? I'll try some more hexing in my dtm, but if the numbers don't match up I don't see it syncing. If we can't get a proper encoding emulator, then I don't see my run getting accepted. :(
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