Joined: 11/21/2006
Posts: 94
1. "Wasting time" to turn it off doesn't matter, since time is already being wasted to turn the Hint System off. If you completely care about wasting no time at all then the Hint System should be left on. 2. What does not blocking part of the screen have to do with the controls?
Joined: 4/13/2009
Posts: 431
I believe what Espyo is implying is that the control system and the helmet HUD have no bearing on the quality of the TAS (ie, they will end up just as fast). It would be different with human players where controls DO matter.
Joined: 11/21/2006
Posts: 94
And the exact same can be said about the Hint System.
itsPersonnal
He/Him
Player (234)
Joined: 1/20/2012
Posts: 542
Actually, turning off the hint system saves more time then it wastes because of that weird ass door in Ruined Fountain ;) also turning the hint system off only takes 18 frames, turning off the helmet takes an extra 43, making over a second of the TAS just us messing around in the menu. I honestly would leave the hint system on if it didn't piss everyone off so much, the helmet isn't that big a deal to most people.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Joined: 10/30/2011
Posts: 146
Location: Auckland, New Zealand
Does turning off the hints saves enough time to make the time lost to take off the helmet worth it? If not, just turn the hints off and go for it.
Joined: 7/2/2007
Posts: 3960
Turning off the helmet seems like a clear, easy speed/entertainment tradeoff. Spending a second to improve the entire run when that run's going to be most of an hour long is an easy decision. Just do it.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Sir_VG
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Player (40)
Joined: 10/9/2004
Posts: 1914
Location: Floating Tower
I always thought seeing through Samus' visor/helmet was a choice made to further iterate that you are Samus and seeing the world of Talon IV though her eyes.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 8/23/2008
Posts: 417
HUD/Visor talk has made this thread the most alive it's been in some time. Just go with your gut, because some people are gonna complain no matter what.
I will not use self-reference in my signature.
Noxxa
They/Them
Moderator, Expert player (4130)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Personally I don't really care that much either way or another. But if turning the helmet off costs less than a second (for a hour long movie), you might as well do it so that a little bit more of the screen is used.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 11/21/2006
Posts: 94
Actually, turning off the hint system saves more time then it wastes because of that weird ass door in Ruined Fountain ;)
1. There's no loads, you don't have to wait. 2. If aiming for real-time: You should "pause" by finishing a scan, not using the map. 3. If aiming for in-game time: It makes no difference.
AUS
Joined: 4/6/2012
Posts: 27
Wait, the HUD is annoying to people? This is news to me. I think I'd actually prefer to see the HUD the entire time.
Editor, Player (44)
Joined: 7/11/2010
Posts: 1029
I strongly disagree with any option change that would make it hard to see the HP/missile count/danger meter, etc. I'm OK with any option change that would reduce the amount of border around the screen. I think people may be confusing the two here…
Former player
Joined: 4/16/2011
Posts: 33
Location: Canada
http://www.youtube.com/watch?v=vb6vRoyLFTY I guess you could call this a WIP. It's a comparison of our newest TAS, our old TAS, mrspeedrun's TAS, and DDR's TAS. As you can see, our new one is a head by approximately 2 months. I just uploaded it to show that we're working on this again and are serious about making major progress over the next couple months. AND, as you can see, the hint system has been turned off, and the helmet has been kept on.
www.youtube.com/user/ptorflaxendrosis
Joined: 7/16/2006
Posts: 635
2 months, eh? That's a lot of improvement. (also, good to see progress on this)
Former player
Joined: 4/16/2011
Posts: 33
Location: Canada
Yeah 2 months, we found a few time savers... In all seriousness it's 182 frames ahead of our old TAS. And nice job on the 2 videos you uploaded btw, the plasma wallcrawl video is really helpful because we're planning to use that route in our TAS, so we can use that video for comparison. Also the flamethrower thing... weird find
www.youtube.com/user/ptorflaxendrosis
Joined: 7/2/2007
Posts: 3960
Wow, considering how short the video is, being over three seconds faster already is huge. Nice work!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
itsPersonnal
He/Him
Player (234)
Joined: 1/20/2012
Posts: 542
WIP #1. 3.17 seconds saved http://www.youtube.com/watch?v=i0OlFOD54xo Rerecords: ~18436 (Dolphins rerecord counter isn't accurate though)
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
FUCKING AWESOME MAN! That wip contained a lot of crazy stuff. I am very impressed. Everything looked very well planned and highly optimized. Edit: The HD encode looked absolutely beautiful in full screen :)
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 4/13/2009
Posts: 431
Gorgeous and amazing. Keep up the good stuff!
Joined: 8/23/2008
Posts: 417
This is the game I've waited so long to see TASed and that WIP does not disappoint. Keep up the good work.
I will not use self-reference in my signature.
Joined: 11/21/2006
Posts: 94
Probably should post this, I've found what I'm pretty sure is the game's RNG value at address 45AAA4. As for how it actually works (like how it uses that to determine stuff), I have no idea. If someone could figure that out that'd be great. >_>
Joined: 6/9/2006
Posts: 614
Location: Mettmann
project still alive ;)?
itsPersonnal
He/Him
Player (234)
Joined: 1/20/2012
Posts: 542
Yeah but I've just been busy with the Sonic Adventure 2 Battle Hero Story TAS and ptorflaxendrosis's computer broke, soooo I guess you could say we're taking a break :P
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Joined: 6/9/2006
Posts: 614
Location: Mettmann
damn, so its basically dead :<!!!! that run looked so awesome *cries
itsPersonnal
He/Him
Player (234)
Joined: 1/20/2012
Posts: 542
I not sure when "basically dead" and "taking a break" became synonymous <_<. We're still working on this TAS, just not for a few more weeks, at most.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY