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Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6437
Location: The land down under.
Just going to mention something, I stumbled upon a 5:51 speedrun (not tas) of this game (0 star): http://youtu.be/iX5BZDiBnYw I don't think it's the same as andypanther's one 'cause that video is private, also by seeing the words unoptimized it sounds like a tas. :/
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
YoungJ1997lol
He/Him
Player (9)
Joined: 7/4/2011
Posts: 550
Location: U.S.A.
Does anyone else have a problem in the New whomp king level where the game freezes?
So yea, how's it going? Currently TASing: Nothing
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
I made a dull freerun. I don't finish it.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Joined: 5/6/2005
Posts: 141
I did a 100% playthrough of it a month or so ago, and I really enjoyed it. The link to my playlist is http://www.youtube.com/playlist?list=PLC8DA3A3D251097DF&feature=plcp if anyone wants to check it out. Note that I've never played the game beforehand so there's a lot of stumbling around, just so you're aware =P There are a couple of bugs, though, that may require you to reset your emulator, such as Koopa the Quick glitching in a couple of levels and a boat not showing up when it's supposed to be for a star - but overall it's a very good game, worthy of a TAS (100% at least) in my opinion. I'll be eagerly waiting for a TAS of this game.
Joined: 4/18/2010
Posts: 103
Experienced player (658)
Joined: 5/16/2009
Posts: 235
N64 Super Mario Star Road "0 Stars" in 2:58.65 by MrHigmatar, Ethan, Mickey/VIS and MKDasher Link to video
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
Very nice. Will this be submitted?
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I think it's too much of the same action as the Super Mario 64 0-star run to be worth publishing. It shows almost none of the game.
Previous Name: boct1584
Joined: 3/25/2008
Posts: 64
To be perfectly blunt, I have no interest in watching a 0 star run. I'd love to see a 100% run with no BLJ.
.II
Post subject: Super Mario 74
Joined: 4/18/2010
Posts: 103
Didn't see a topic for this, if there is already one which I haven't seen... then sorry in advance. Anyway, here are some TASes that I have made of the hack: Freeruns: http://www.youtube.com/watch?v=tB_yXZT6v04&list=UUa94GvL7tqK9QEdzsywMClA&index=0&feature=plcp http://www.youtube.com/watch?v=SJiJz-VvTgQ Speedruns: http://www.youtube.com/watch?v=KzP1J1R2cyM&feature=channel&list=UL http://www.youtube.com/watch?v=aSsHxDxus3s
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Nice TASes. The Wooden Construction one is my favorite one. I think all of the Super Mario 74 posts are mixed in with the Super Mario 64 posts, and that's why there wasn't a topic for this game before.
YoungJ1997lol
He/Him
Player (9)
Joined: 7/4/2011
Posts: 550
Location: U.S.A.
Wasn't there a submission of this game that got rejected?
So yea, how's it going? Currently TASing: Nothing
Player (213)
Joined: 9/14/2011
Posts: 349
YoungJ1997lol wrote:
Wasn't there a submission of this game that got rejected?
Yes, there was. http://tasvideos.org/3231S.html
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
bihan
He/Him
Player (61)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
[TAS] Climb Through the Machinery in 11"43: http://www.youtube.com/watch?v=7V45HaGG4Zk&feature=plcp
Joined: 4/18/2010
Posts: 103
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
I sent this message to Skelux on YouTube: I plan to make an 80 Stars BLJless TAS of SMSR. I was curious if you plan on releasing another patch anytime soon or if "Deluxe" is going to be the main version for awhile. I'm going to ask some people what they think about whether I should use 1.0 or the newest. If they say the newest, when I start TASing depends on your answer. Thanks! - SP ---------- So time for that question! 1.0 or newest preferred? Edit: I have the best TASVideos post number ever.
Joined: 7/26/2006
Posts: 1215
sonicpacker wrote:
So time for that question! 1.0 or newest preferred?
1.0 or "final" would be a better question, IMO. If he doesn't think it's complete and wants to do more work on it, then 1.0 would be my pick because TASing "newest" will lead to unnecessary drama when the TAS is done and is 4 versions behind the "newest"...
sonicpacker wrote:
Edit: I have the best TASVideos post number ever.
Seven seven two? What's the joke?
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
bkDJ wrote:
sonicpacker wrote:
Edit: I have the best TASVideos post number ever.
Seven seven two? What's the joke?
I didn't say my post count. :P It's post 333666 on the forum.
DennisBalow
He/Him
Former player
Joined: 1/23/2010
Posts: 27
Location: Germany
I think a full game TAS of a category should be done on the lastest released version of this hack. And if Skelux created a new vesion. It should be done there, so long there aren't new stars, new ways, or something else, what does change the hack. All versions are much different, in the first released version are the walls at the begin not stable. So you can go through the walls with BLJ (Not important for 80 Stars BLJless) But i want just say, that the versions have differences which can save a lot of seconds. Also because of the replica stars bug fix, should be used the new version. But that is just my opinion. Edit: Also hexing stuff doesn't work at all for the different versions. So it's confusing to do TAS stuff in this hack in all versions. It should keep only one version, and newest is optimal for that.
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
I agree with Dennis and bkDJ. If Skelux says he doesn't plan on updating the ROM anymore (or the updates only being minimal), I am thinking of using Deluxe. For anyone that doesn't know, here's the description of said ROM: "Super Mario Star Road Deluxe is an updated version of Super Mario Star Road which features fully shaded levels, an improved camera, option to play in hard mode, and many bug fixes. This is essentially just patch 1.0, but enough changes have been made since the initial release that I decided to give it a more unique name."
Joined: 2/7/2012
Posts: 7
If Skelux wouldn't update his Star Road hack lots of times by bug fix patches and newly released "Deluxe" version, there probably wouldn't be any confusions about what version to choose. Sonicpacker, you should probably use the latest version released for Star Road, but then you wouldn't probably be able to hex these stars: http://sm64.org/wiki/index.php/SMSR_TAS_Records That "Deluxe" version has a very bad camera, with which you wouldn't hex any of the stars in the link provided above. The camera in older hacks like Super Mario 74 or Twisted Adventures was better imo. Also some simple bugs like hanging on the side of the 20 star door to get to Bowser's Slippery Swamp are fixed. Also Skelux use filebox.com for uploading his hack, and that site seems not to work propertly, because usually you get this message: "This user is out of bandwitch". Who needs a download links to Star Road, check out my website (not sure if I can post download links to hacks here.)
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