There is already a thread about this hack, on the first page even.
Also there is already a full TAS of it, and to my knowledge the hack is not accepted for publication at this site.
There's been a few other threads about this game, here's one: http://tasvideos.org/forum/viewtopic.php?t=6127&start=0
In that thread, I posted an smv for fun of the first three levels, here it is. I know there's a faster (and complete) smv of this TAS done by either Mister or ism around here somewhere, but I don't feel like searching.
Personally I like hacks and think the standards for accepting them when there's interest for them should be much looser than they are, but it is what it is and I doubt this hack would be accepted under the current rules.
Kaizo Mario World in 11:44.30 by Amaraticando & Gbreezesunset:
Link to video
Of course, I wound't submit it on TASvideos, because Kaizo Mario World 2 was rejected.
I'm not so certain that that one would be rejected; it very much gives the impression that you're using an unintended route through each of the levels, which is always fun in TASing. (As opposed to the more crazy Super Mario World romhacks, where doing the sort of thing you do there is actually the intended solution.) It's still possible, though.
But look at this:
"Runs of hacks are under much more scrutiny than runs for normal games. Not only does the run have to be good, so does the game hack, and exceptionally so.
The level design in this game is absolutely horrid. The levels themselves are not cohesive or aesthetically pleasing. Enemies which don't really go with the terrain are present, sometimes with graphical glitches. Enemies are seemingly floating in the air, or packed into absurd places, all in the name of difficulty. Nothing about the game itself bears any kind of professional polish."
http://tasvideos.org/3273S.html
Kaizo Mario World 2 is like the 1st game.
I am posting the video here, because it was the first kaizo hack which named the genre.
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I think it would at least stand a better chance than Kaizo Mario 2. It's quite well known - I'm pretty sure it's more well known than its sequel (helped by ProtonJon's memetic Let's Play of Special Stage 2, among other things), and the run shows many unorthodox, unintended ways to go through the stages, which certainly gives it a nice feeling of technical quality.
I don't think it's that bad to look at either. Clearly it doesn't have the graphical polish of Super Demo World or even many other hacks, but it's nothing unwatchable.
http://www.youtube.com/Noxxa
<dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects.
<Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits
<adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
So that is what started all this BS? Ugh... that was absolutely horrible. Difficult for the point of being stupidly difficult. Even TAS'd, that bored me to death.
Sigh... why must most hacks have to follow this unfortunate trend and not be like SDW?
Mr. Kelly R. Flewin
Mr. Kelly R. Flewin
Just another random gamer
----
<OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
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Really? In my opinion, that TAS is several more entertaining than flying over every level in hacks like SDW. I don't see how it could have bored you that much.
Also, you have no idea how rude your comment sounded, at least to me. A ton of work still went into that TAS, regardless of whether it interested you, so don't go calling it a "horrible" TAS.
And for the record, most hacks aren't Youtube hacks. Though there is a large number of people trying to make their stuff as hard as possible, there are very good difficult hacks like Chomp or Hertz Donut. And that's not even going into the numerous amazing hacks on SMWC. Kaizo itself isn't even a bad hack, and if it weren't for the flunchers, people would be calling it one of the most creatively difficult hacks out there (which some people are already, but more people would join in).
Also, don't assume that most hacks are crappy, they're not. The crappy hacks are the minority, and only seem like the majority because they get publicized by people like you who complain about them all the time. As a bonus, there's no "unfortunate trend" in them, unless you're unhappy that crappy hacks are going away, because less are being made since most SMW hack LPers have stopped playing/accepting bad hacks. The only ones still being created are by bored people, people inexperienced with Lunar Magic and/or unable to read or understand tutorials on how to use it correctly.
[/rant]
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if it weren't for the flunchers, people would be calling it one of the most creatively difficult hacks out there (which some people are already, but more people would join in).
What's a fluncher?
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
if it weren't for the flunchers, people would be calling it one of the most creatively difficult hacks out there (which some people are already, but more people would join in).
if it weren't for the flunchers, people would be calling it one of the most creatively difficult hacks out there (which some people are already, but more people would join in).
if it weren't for the flunchers, people would be calling it one of the most creatively difficult hacks out there (which some people are already, but more people would join in).
I've said elsewhere to you guys that this is a great run and that you should consider submitting it. After rereading Nach's comment on the Kaizo 2 TAS, I'm not so sure. I think this run may suffer the same fate as the other submission. I applaud you guys on really great work and don't wish to deter you, but I'm not sure if this run (specifically the hack) is so distinguished from the other one. Just something to consider I guess.
Edit: TASVideos timing is just the literal length of the .smv file, and it is automatically taken when the .smv is submitted.
I've said elsewhere to you guys that this is a great run and that you should consider submitting it. After rereading Nach's comment on the Kaizo 2 TAS, I'm not so sure. I think this run may suffer the same fate as the other submission. I applaud you guys on really great work and don't wish to deter you, but I'm not sure if this run (specifically the hack) is so distinguished from the other one. Just something to consider I guess.
Edit: TASVideos timing is just the literal length of the .smv file, and it is automatically taken when the .smv is submitted.
Yeah, I was thinking the same thing..
I wonder if they just won't accept any more SMW hacks, because we have 6 SMW categories already.
if it weren't for the flunchers, people would be calling it one of the most creatively difficult hacks out there (which some people are already, but more people would join in).
Thank you very much for the links and explanation. (And thanks gbreeze)
A google search suggested you may be self-censoring your swearing...
The links explained it all away. I had no idea they were even called munchers.
Personally, I don't really see the issue with 'flunchers'. I mean, in this surreal world that Mario inhabits, who's to say that they CAN'T float? Just because SMW only has them lying on grass shouldn't be taken as a sign that they can't behave differently in different environments.
Personally, I disagree with the linked-to suggestion that you make your own gfx. Surely if you were going to do that, it'd start becoming less of a Mario game? It's better - I think - to use the same objects.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Having flunchers would be kind of like having a Super Metroid ROM hack where there's a door just floating in midair, not visibly connected to any terrain. Sure, you could do it, and it'd function perfectly fine, but it lacks verisimilitude.
Now, you could easily argue that SMW is a much less "realistic" game than Super Metroid...but it's still a bit jarring.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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The general reason flunchers are disliked is because they usually come in giant blocks (which are also considered ugly). That could be easily fixed by flipping the graphical tiles and attaching them to ledges, and the fact that it could be so easily done is part of the reason they're disliked. If it was harder to avoid them, then it would be understandable that you didn't fix it, but because you can do it with a few edits, it just seems lazy.
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