Just thought I’d point out some changes discussed over IRC
-It turns out raising Roy isn’t worthwhile. In particular, it’s possible to 3 turn C14 without having Roy use the wyrmslayer, meaning he doesn’t require all that levelling required to reach C rank in swords.
-Thany is actually raised to lv 12 before being promoted, as this provides a number of statistical benefits. It allows her to ORKO Scott (the C9 boss) with a double slim sword crit, as well as Ain (the C12 boss) with a silver lance, and gives her enough str to borderline ORKO wyverns in C13.
-Some other stuff I can’t think of right now
Also going to update some test runs based on these new conditions.
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Chapter 12 *New*
Turn 4: Marcus is positioned in the only spot where the longbow archer between the walls can’t hit him. Also, didn’t bother to combine the archer miss and the warrior crit due to laziness, so I have to crit the warrior next turn.
Turn 7: Some enemy stat manipulation may be required to get the priest javelin 1HKO. Unfortunately Thany can’t attack from 1 range without being exposed to archer attacks.
Turn 8: Thany uses the slim sword for the sword rank.
Turn 9: Silver lance hit + crit.
The rest: Thany-Roy support building. Overall,
16 supports points are gained throughout the chapter.
Chapter 13 *V3*
Turn 3: I have to move Miledy so she can take out a wyvern blocking Thany’s way next turn. After that she does nothing for the remainder of the map, aside from RN burns.
Turn 5: On EP, Thany needs to crit a wyvern and paladin with the slim lance.
Turn 6: Thany needs to use the silver lance against the boss.
Overall notes: Everything works out nicely now- Miledy doesn’t need to promote, Roy barely gets attacked, hardly any manipulation on turn 5, and the armory is reached.
Chapter 15
Turn 1: Lalum must dance Miledy followed by being rescue-dropped towards Percival. Nothing else changes overall.
Chapter 17 *Alternate Method*
Turn 2: Thany goes into a precise spot, as far as she can go along the coastline without being on land and thus attracting a swarm of enemies. It’s also crucial that she gets reduced to single digit hp so that certain key enemies ignore Roy.
Turn 3: Another very precise move, as this is the only drop-point where Roy can manage to seize un-hindered.
Overall notes: This is ~200 frames slower than the more pacifist approach, though it could end up being faster in the end depending on how the optimization works out.
Chapter 19
Double-checked that an unarmed lv 4 Roy + angelic robe can manage to seize :)
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Everything else seems to check out… Aside from the angelic robe (see edit below), only Thany’s sword rank and Roy support worry me.
Sword rank:
C9- 0 Wexp (based on new approach)
C12- 11 Wexp
C14- 6 Wexp (questionable- since more enemies will attack Thany on turn 2, she might need to use KL)
C16- 4 Wexp
C17- 6 Wexp (questionable- same as C14 if alternative approach is taken)
C18- 23 Wexp
C19- 17 Wexp
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67 Wexp > 50
The bolded chapters are ones I just tried out and am therefore 100% sure about. Taking those bolded chapters alone gives us more than enough Wexp (51>50).
Supports:
44 turns (from previous post)
5 turns (from new C12 approach)
14 turns (from C8)
6 turns (from C1-7)
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69 turns > 60
There’s also a couple chapters (C9 and C20 IIRC) where an extra support turn can be gained. In other words, there’s plenty of leeway here.
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Edit: In C14, Roy needs an angelic robe so that a wyvern lord fails to 1HKO him. This, combined with Thany being reduced to single digit hp, makes the wyvern lord attack Thany instead of Roy, thus giving him a clear path to the throne.
Now, there are 2 possible angelic robes- one in C4, and another in C11. The one in C4 was missed in the current TAS WIP (v5), while the C11 robe doesn't seem feasible to acquire (even made a
topic about it on Serenes Forest).
Now assuming the C11 robe is ruled out, the C4 one must somehow be acquired through hex editing. Unfortunately, Thany is the only viable unit for visiting the village, but to do so would reduce the amount of combat she engages in, which not only throws off the RNG (ie impossible to hex edit) but also throws off future chapter strategies that rely on her having a very specific amount of exp.
So, the only solution I can think of is to kill off Bors, which would move Alan into a more favorable position, and thus allow him to reach the robe village while Lance goes to the armory. This raises 2 issues though: since killing Bors would cost RNs, it might make hexing impossible, unless the RNG can be re-synched. Eg/ if killing Bors costs 6 RNs, perhaps a later manipulation will cost 54 RNs instead of 60, and then everything's back to normal. The other thing is that killing Bors will affect the unit positions in C5, and might prevent the 2 turn.
C4 Turn 1 Positioning
With Bors
Without Bors