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The author presses the Start/Pause permanently to disable most of the background music and sound effects!
Happy 1st April :)

Nach: This movie is incredibly annoying, nor does it beat the game. Rejecting.


TASVideoAgent
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This topic is for the purpose of discussing #3539: TASeditor's NES Super Mario Bros. "non-stop pause" in 00:39.27
Patryk1023
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Joined: 3/1/2011
Posts: 288
Location: Inside out house.
Gonna encode for ya. EDIT: Done. Here's your movie: Link to video
<Nach> scrimpy is fretty with her sunglasses on I'm here. never visible.
Joined: 8/23/2008
Posts: 417
Oh god. How terrible. Yes vote.
I will not use self-reference in my signature.
Editor
Joined: 3/10/2010
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Location: Sweden
I vote no on the grounds of failing to beat the game.
darkszero
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Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
Voting no because you sometimes hear the music and some sound effects, instead of the marvelous pause sound.
Noxxa
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Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
I like this. Too bad it doesn't finish the game, though. Next version should completely finish the game.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
Thanks for the encode, Valued Member Patryk1023! The Mario theme seems to have changed. You know, the pause sound doesn't sound that bad for level music. Maybe they could remix it like the Pokémon low health sound remix.
mklip2001
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Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
darkszero wrote:
Voting no because you sometimes hear the music and some sound effects, instead of the marvelous pause sound.
Yep, this run does not perfectly achieve its goals, especially around pipes. ;-) Nice idea though. Does anything about the player, like velocity or luck manipulation, get affected by pausing? If not, that means you could theoretically hex a perfect speedrun and make a perfect run which plays as little music as possible.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Editor, Expert player (2080)
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Posts: 3284
Voting no because I still hear stuff that isn't pause sound. :)
TASVideosGrue
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om, nom, nom... crunchy!
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Joined: 5/29/2004
Posts: 5712
Could you have heard less music if you didn't take the pipe?
put yourself in my rocketpack if that poochie is one outrageous dude