This is a 4 frame improvement over my cancelled submission and is faster than the published run by 83 frames.

Game objectives

  • Emulator used: FCEUX 2.1.5
  • Fastest time (or is it?)
  • Abuses glitches
  • Manipulates luck

Comments

Pretty much the entire run except stages 3 and 4 are the same as before. The improvements are all from stage 3. I could have saved 5 frames instead of 4 if not for those meddling bots and their pesky lag frame. =/

Other comments

Thanks

I would like to thank klmz and the previous TASers of this game for their strategies that I plagerised used.

Important addresses

  • 0500 - X Position
  • 0501 - X Sub-position
  • 0504 - X Speed
  • 0506 - Camera X Position
  • 0507 - Camera Y Position
  • 001F - Boss HP
  • 00B0 - Player HP
  • 00B1 - Ammo

Suggested Screenshot

Frame 21660

Baxter: Accepting as an improvement over the published TAS.

natt: Processing


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This topic is for the purpose of discussing #3495: jlun2 & klmz's NES Journey to Silius in 09:29.71
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Does this 4 frame improvement over your previous version really need a new submission? That submission file was updated quite a few times... why not once more?
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Thank you for the HD encode, ThatGugaWhoPlay! jlun2, great run, and I vote Yes to this submission as I voted Yes to the 4-frame-slower submission.
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
I don't even know where the improvements come from. Still, the run looks as great as always, so have yet another Yes Vote
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Baxter wrote:
Does this 4 frame improvement over your previous version really need a new submission? That submission file was updated quite a few times... why not once more?
Sorry, I was tired and wanted to get this submission in before falling asleep.
ThatGugaWhoPlay wrote:
YouTube (HD) encode SD encode
Thanks!
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
How did I miss the 1st boss dance last time?! Awesome job! And Yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Active player (378)
Joined: 9/25/2011
Posts: 652
Was your standard, good run up until the last level. Then it turned into an awesome run! Great work, and I loved the dancing. :) Also, for some reason the music and sound effects remind me of Blaster Master. I have a feeling some of them were stolen for this game.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
I didn't know that the NES could do such a nice electric guitar. Anyway, great game, great run, of course it should be accepted. I really liked how you disrespected the physics engine in the autoscroller at the end.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
It is a sampled bass guitar voiced through DPCM channel. The same goes to Gimmick, Batman ROTJ, Ufouria, Gremlins 2, Super Spy Hunter. Praise Naoki Kodaka!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
c-square wrote:
Also, for some reason the music and sound effects remind me of Blaster Master. I have a feeling some of them were stolen for this game.
I'm pretty sure you're aware they were both made by Sunsoft.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
XTREMAL93
He/Him
Active player (446)
Joined: 1/6/2012
Posts: 586
Location: Azerbaijan, Baku
yes vote. The last boss very horrible)
Skilled player (1605)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
klmz's TAS was one of the best I have ever seen. This one is even better. TAS of the year so far.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Post subject: archive.org encodes
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
Active player (406)
Joined: 3/22/2006
Posts: 708
I kind of preferred the dancing in the first robot battle in the original run.
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
Syncs on FCEUX 2.1.5 "old ppu"
  File: Journey to Silius (U).nes
CRC-32: 4563f40d
   MD4: e0a567ed853a17a157bb016389363d72
   MD5: eaf4fc733fa16f68cfa48698e649c170
 SHA-1: fe8620e1c3bcc5dd66291a55e94f996145098492
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2002] NES Journey to Silius by jlun2 & klmz in 09:29.71
Joined: 2/3/2013
Posts: 320
Location: Germany
Very high quality encode (67MB): H.264 10bit444 CRF 0, FLAC lossless audio https://mega.co.nz/#!JshyDJaa!FUtdbUa2m5bsVbZhpMxu6SRaDpsgOkUL-yu6uKpga2s
All syllogisms have three parts, therefore this is not a syllogism.