darkszero
He/Him
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
The GBA Link in Dolphin, but not with WW. I tested it with Four Sword Adventures and I was able to get ingame the emulators to sync and get ingame, but it was too slow to do anything.
Skilled player (1737)
Joined: 9/17/2009
Posts: 4979
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Swordless Link wrote:
I'll probably still do one without it. I think the game has a lot of potential.
[joke] In some language other than english? [/joke] Good luck! What's the route?
Active player (498)
Joined: 1/12/2007
Posts: 682
jlun2 wrote:
Swordless Link wrote:
I'll probably still do one without it. I think the game has a lot of potential.
[joke] In some language other than english? [/joke] Good luck! What's the route?
[serious] Yes. [/serious] We only have a general idea of what the route should be for the first part of it so far. I haven't given it too much though, to be honest. It's just something I'm very interested in maybe doing right now.
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
Any plans of doing TP? It's probably not as interesting, because of the routing superswim allows for in WW, but there are at least no serious problems in dolphin that would hold it back, like the tuner in WW.
Editor, Expert player (2328)
Joined: 5/15/2007
Posts: 3929
Location: Germany
Is the wind waker demo in the collector's disc cropped or complete? I tested briefly superswimming to other isles but that's it, would be cool if this was more thoroughly checked to see if parts of the game were cut to make place on the game disc.
Experienced player (607)
Joined: 10/23/2004
Posts: 706
MUGG wrote:
Is the wind waker demo in the collector's disc cropped or complete? I tested briefly superswimming to other isles but that's it, would be cool if this was more thoroughly checked to see if parts of the game were cut to make place on the game disc.
Very interesting idea! How cool would it be to beat the demo game? :)
Current Project: - Mario Kart 64
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
MUGG wrote:
Is the wind waker demo in the collector's disc cropped or complete? I tested briefly superswimming to other isles but that's it, would be cool if this was more thoroughly checked to see if parts of the game were cut to make place on the game disc.
Collector's disk is 750 mb, wind waker is 1.2 gb.
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Hey, just saying im starting to TAS tww. It's already annoying, but I'm starting to get the hang of it. FoF Early causes Early Bombs to glitch, so thats out. Tingle Tuner is needed badly, just realizing that. Oh well
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
New information discovered/clarified by Abahbob: 1: "Superswim can go through the entrance into thorned fairy island. useless, as bigger quiver doesnt give arrows, but cool" 2: Problems with early Forest of Fairies (FoF) by superswim method Idea 1: Enter and Leave FoF - Problem: Even after Jabun, FoF still freezes upon entry. This was not tested after Hyrule 1. Idea 2: Enter FoF, have the enemies kill each other and take fall damage, watch the long cutscene with the bird, etc. Without doing pirate ship 1 (getting the spoils bag), - This wasn't tested, but is still quite long. Why the proposed route didn't work to begin with: - Problem: Going to Greatfish before getting Tetra down causes a freeze upon entering FoF. Going to Greatfish is required before getting bombs. In order to acquire the rupee bag optimally(avoiding the freeze), we think that you must 1: Go to FoF early 2: Have the enemies kill each other/die from fall damage 3: Watch the bird cutscene/other cutscenes 4: Do pirate ship 1, get the spoils bag 5: Watch cannon cutscene into Forsaken Fortress 1 All of this takes 12-13 minutes timing from KlydeStorm's any% segments. Getting the 5000 rupee upgrade itself later in the game after the required story progression has occurred takes about another 2 minutes. Route Modification proposal as a result: - Skip the 5000 rupee bag, and complete the game with only the 1000 rupee bag. This requires 3 extra trips to tingle island. (4 trips total for 8 charts.) I'd estimate one planned trip at less than 2 minutes added. This also requires planning rupee collection and tingle island visits, but I'm pretty sure it beats the 14 minutes required to grab the rupee bag by a decent margin. EDIT1: Relevant time reference from Abahbob's TAS testing: Short Superswim (3 island lengths Windfall to Greatfish): About 30 seconds. Long Superswim (6 island lengths Outset to Windfall): About 60 seconds. Maybe 10 seconds per island is a good rough calculational value to use. An extra 6 long superswims to tingle island and separately from tingle island is only about 6 minutes. I am confident that unless a better way to mitigate the rupee bag crash is found, skipping it is faster.
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Okay, added beginning of my TAS to youtube. Superswims suck, but its rough. http://www.youtube.com/watch?v=XUmYeOgY1Fw
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
That was very nice. What, 3-4 people are now working individually on this? Even nicer :) So how come you didn't manage to superswim more smoothly like you did in the end?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
The camera flips really randomly until you get up to a really high speed. Unless you're memory watching, or being extremely tedious, you really can't tell what direction the camera is going to flip to next frame. Mashing Up, Down, Up, Down, Up, Down, Up, etc. is the most convenient way to do it, but you pick the wrong direction probably 25% of the time or something. After you reach some high speed, the camera doesn't flip behind you any more, and you can just hold up. No one else is working on this right now. I'm routing with Abahbob, and Swordless hasn't started anything yet to my knowledge.
Experienced player (674)
Joined: 2/5/2012
Posts: 1781
Location: Brasil
btw i dont know if you guys are fighting big squids but for a TAS,it is better shoot the eyes with arrows i think than throwing a boomerang
TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Nah, as far as I could imagine, octos are pointless for TAS. Just involves more sailing and very little gain. I'll actually re-do that video with memory watch like Kirkq said, because I lose a ton of speed in so many places. Also, i couldnt superswim as clean, because from Windfall to Greatfish is only across one quadrant diagonally, while Outset to Windfall is quite far
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
Alright, here's the latest trial route. It really pushes the Forest Water time limit to minimize downtime. Right now I'm under the impression that this will be minutes faster than any alternative. If more time needs wasted, you can do both sail and 100 rupees on outset after grabbing forest water if you want. You could also skip Wind Requiem to waste a few seconds. Tingle can be let out later. The later options are Bird's Peak Rock, placing Din's Pearl, and rupee collection. This route will provide a good time estimate for if those are possible though. 1: Jump off watchtower. 2: Grab 100 rupee chest under grandma's house. 3: Superswim to Windfall (buy sail (80), Let Tingle Out (1)? 9: Superswim to Dragon Roost, get wind waker, get wind requiem 10: Superswim to Bomb Island, get bottle 11: Superswim to Forest Haven, get FOREST WATER (20 min) 4: Superswim to Greatfish to trigger endless night (required to get bombs) 5: Superswim to Northern Fairy Isle (Get Rupee Upgrade 1000) 6: Enter nearby sub, Lantern Moblin + No Sword sends you to Forsaken Fortress 1 7: Trigger Tetra text at bottom of FF1 by stairs. Beat Forsaken Fortress 1 (FF1) (You get a sword here) 8: At Windfall, Get Bombs, Let Tingle Out (2)? 11: Superswim to Forest Haven, zombie hover deku leaf 12: DRC deku leaf entry, deku leaf bomb drop the pot, get grapple, clear dungeon 13: Optional: Superswim to Bird's Peak Rock, grapple glitch to get triforce chart 14/16: Optional: Rupee collection, place pearl, etc. 15: FOREST WATER Boss Key skip (20 min later) 17: Tower of the Gods (big skip at beginning) 18: Forsaken Fortress 2 (FF2) (Helmrock superswim, zombie hover past boss fight to loading zone. (You get a shield now if i recall, but still have starting clothes, lol) I might edit this to reflect changes later. Notes for self mostly, this reflects my forest water time on my old route. [21:21] <Kirkq> so it was 14.5 minutes from Forest Haven entrance, bottle water, get deku leaf, DRC, and bird's peak rock, to waiting BK skip. [21:23] <Kirkq> 10:37 landed at Bird's Peak [21:24] <Kirkq> 11:08 superswimming from DRC [21:25] <Kirkq> 12:46 popping out of the DRC pot with grapple and boss key [21:27] <Kirkq> 9:52 coming out of bird's peak [21:30] <Kirkq> 9:18 on forest water outside Forest Haven [21:32] <Kirkq> From inside forest haven, grabbing the Deku Leaf, superswim to DRC, beat DRC by known method, superswim to Forest Haven should take about 8 minutes. Then going into forbidden woods and getting to the chest should take about 3:20 [21:33] <Kirkq> Abahbob: You need to get inside forest haven on the trip to get the deku leaf by about 11:20 [21:35] <Kirkq> if you're starting the superswim out of Windfall by 13:00, you can probably afford to let tingle out [21:36] <Kirkq> 13 being pretty conservative [21:36] <Kirkq> if you're at like 12:00, you can;t afford it [21:15] <Abahbob> kirkq, this is gonna be close as hell
Joined: 8/23/2008
Posts: 417
I'm somewhat surprised there isn't a better island on Link's path to get an easy 100 rupees--that chest under the house looks so slow to get, even if it is the best option. I'll just double-check that real quick, though I'm sure you've done your homework. I'm also a little unclear what boss key is being skipped (I'd assume the second dungeon, but you list it as being "cleared" earlier so maybe I'm reading it wrong). Just looked up the Boss Key Skip on ZSR, pretty clear now you meant second dungeon (not sure where else you'd even be skipping anyway).
Kirkq wrote:
18: Forsaken Fortress 2 (FF2) (Helmrock superswim, zombie hover past boss fight to loading zone. (You get a shield now if i recall, but still have starting clothes, lol)
Just wanna call this now: if the run gets submitted someone's gonna object on the basis of it being an obvious new game + run because of this.
I will not use self-reference in my signature.
Skilled player (1737)
Joined: 9/17/2009
Posts: 4979
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Acheron86 wrote:
Just wanna call this now: if the run gets submitted someone's gonna object on the basis of it being an obvious new game + run because of this.
It is? I thought it was just skipping the clothes. It only looks like a new game+ run, but it isn't. Right?
Joined: 3/28/2008
Posts: 23
Location: New York
Acheron86 wrote:
I'm somewhat surprised there isn't a better island on Link's path to get an easy 100 rupees--that chest under the house looks so slow to get, even if it is the best option.
Can we superswim into the Isle of Steel for some quick rupees?
Joined: 8/23/2008
Posts: 417
It seems like a lot of time is required to build up the superswim speed needed to travel from Outset to Windfall (makes sense, given the distance). I'm curious as to how much time is lost by doing two shorter superswims, stopping by whatever island offers the best quick source of rupees and isn't too out of the way. I guess Islet of Steel might be the only option, though, looking at the islands in the path. That's a shame.
jlun2 wrote:
It is? I thought it was just skipping the clothes. It only looks like a new game+ run, but it isn't. Right?
You're right. I just expect someone will see Link wearing the lobster shirt and say "hey, why is this a new game + run?"
I will not use self-reference in my signature.
Joined: 12/6/2008
Posts: 1193
Nice WIP, Abahbob. I hope you finish this TAS! Only potential improvements I see would be the super swim: - Kirkq said already that the setup wasn't a 100% ideal. - You change angles quite a few times during the super swim. That does not only make for a longer route, but also seems to cost you speed every time. Is there a reason for doing this? - You seem to still be sliding during the windfall introducion cutscene, so if you would enter the island at a slightly different angle, you should be able to get way closer to the sail salesman once the scene ends.
Joined: 1/3/2006
Posts: 334
Abahbob doesnt seem to be around all the time. Seems like he started over. New route and progress: Link to video
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
The rolling around on Windfall Island seems very unoptimized. You take some odd angles and run into things. You almost ran into that red door, and you change angles and get near those two women, when change angle again to go to the salesman. Is there a good reasoning for this? EDIT: right before learning the song, do you think you could do a small super swim instead of just swimming to that island? Might save a second or two. The momentum of the super swim may carry you to the stone.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
When I read his comment: "Me and Kirkq have been brainstorming. Yes it crashes in the forest. And good luck with barrier skip. I won't to jpn right now, BECAUSE TASVIDEOS DOESN'T LIKE OOT J, so they can suck it." from this link: http://www.youtube.com/watch?v=DxEqTgQ7jeI&feature=related I am not sure if he is taken this project seriously.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 12/6/2008
Posts: 1193
Phallosvogel wrote:
Abahbob doesnt seem to be around all the time. Seems like he started over. New route and progress:
Well everything to the end of windfall seems to be the same. So my questions still stand. :D Aditional question for the new wip: Couldn't you kill those moblins in the sub way faster with the iron sword one of them drops, than with that wooden stick? Also why not get the leaf when you get the forest water anyway?
Editor, Expert player (2328)
Joined: 5/15/2007
Posts: 3929
Location: Germany
I think if J is faster (by several minutes), then go for it. TASvideos seems to have become less strict about the language rule.

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