Kept you waiting, huh?
It's finally here. After more than three years of on-and-off-and-back-again-and-family-emergency work, one of the most highly anticipated PlayStation tool-assisted speedruns is finally finished. I've had a long, hard, frustrating and fun journey making this, and I'm just so glad it's finally over and ready for the workbench!
!
What was that noise?
Oh, it's just some submission comments...
IMPORTANT NOTICE: This memory card should be inserted into Slot A in order for the movie to sync. It was the memory card used to create this movie. However, I am told that it's not necessary to use this particular one, and that any card with a cleared game of Metal Gear Solid already on it should work as well.
  • Length: 1h31m49s (330,540 frames)
  • Rerecord count: 37,499
  • Number of restarts due to missing an obvious trick: at least three or four, I don't know for sure.
  • Why the rerecord counter is so low: Lots of loading and cutscene skipping. If you take out all of that, you probably chop off a good 20 minutes of the run, making the rerecord count seem more reasonable.
Suggested screenshot: (frame 199,736)
Alternatively, there's this screenshot, which I love but doesn't actually show up in the run:
[dead link removed]
  • Emulator used: PSXjin v2.0.2 sv0
  • Acquires the BIG BOSS rank
  • Aims for fastest in-game time (1:32:58)
  • Plays on hardest difficulty ("Extreme")
  • Uses predefined saves (in order to unlock "Extreme" difficulty)
  • Takes no damage until 99% of the way through the run, absolutely infuriating the author
  • Glitch abuse
  • Manipulates luck
  • Uses multiple controllers
  • Contains minor speed/entertainment tradeoffs
  • Repeats the predicate of every explanation in the form of a question ("A question?")

Top-secret and confidential

The following is a copy of the notes of cognitive psychologist Dr. Richard Doyle, PsyD., taken after his first psychiatric evaluation of David ?, military codename "Solid Snake."
This initial interview was held at the request of the subject's commanding officer, Colonel Roy Campbell, following a recent covert ops mission the subject had undergone in Alaska. According to the files I was given prior to this meeting, the subject had managed to prevent a nuclear holocaust at the hands of the subject's brother (???, code name "Liquid Snake"), but had done so with behaviour "unbecoming of a FOXHOUND operative", per Colonel Campbell. Campbell is a close friend of the subject and does not wish to place him in front of a military tribunal. He arranged these appointments in the hope that I will be able to gain a better understanding of his psychological profile and perhaps give him the help he needs.
The subject is a young man in his early forties, although his hair was beginning to gray ever so slightly. His behaviour seemed distant, and he proved prone to distraction and occasional outbursts. When I asked him how he felt about the upcoming interview and the events of the past few weeks, he murmured something about "box withdrawal". He greeted me cordially at first, but left the room after a minute or two and returned with a cardboard box tucked under his arm. He claims that he "hadn't seen (the box) in so long" and wanted some company to help him during our talk. According to my file, the subject had refrained from procuring a cardboard box during his mission in Alaska, and this appears to have caused some separation anxiety that may have interfered with his concentration.
When he could not give me details about his upbringing, childhood or parents, I proceeded to discuss the Alaska operation with him. I asked him to recount the mission in as much detail as he could remember, in order to perhaps gain a clearer picture of what had happened than the official files had done.
It seems that, upon arriving at the island's hangar via swimmer delivery vehicle, the subject was forced to wait several minutes for an elevator to arrive. Instead of keeping out of sight until the lift arrived, the subject proceeded to toy with the two guards stationed at the hangar, potentially compromising the mission before it had even properly begun. When I asked him why he did this, he claimed that he "couldn't stand just watching the credits for two whole minutes, could I?" When asked whether this justified, among other things, punching a soldier in the back and hiding behind a wall before the guard could turn around, the subject appeared to emphasize that he had not killed the guards and couldn't see what was wrong with his behaviour. Perhaps this outlook comes from the emphasis his brother placed on the subject's enjoyment of murder during their final confrontation. He also appeared to delight in being able to produce question marks over the heads of both guards at the same time. This suggests a sadistic streak, although it is too early to decide just yet.
Upon arriving at the helipad, the subject appeared to have regained his focus and concentrated on infiltrating the Shadow Moses complex. While he made a brief detour to collect chaff grenades in a risky spot, when he could have otherwise collected the grenades in a safer manner elsewhere, the subject appeared to be in complete control and expertly infiltrated the lower air ducts. It was lucky, perhaps, that the guard stationed outside the duct was sleeping, as the subject ran right past him without waking him up until it was too late.
The subject refused to discuss anything related to air ducts, so I skipped ahead to the main tank hangar. I noticed another disturbing trend in the subject's behaviour: he appeared to enjoy using the pain of his enemy to distract other guards. In this case, he threw a guard over his shoulder, causing the second guard in the room to investigate and buying the subject enough time to summon an elevator. When I asked him why he didn't just use one of his brand-new chaff grenades to create an explosive distraction, which would have been faster, he replied that he "needed" that chaff for something else. Potential hoarder? Must investigate.
The subject then ran through some corridors, and through another air duct (the subject appeared to be close to tears when I recalled this for him), then followed this up by accidentally killing the DARPA Chief (Donald Anderson, codename "Sigint"). The subject continued his impatience streak by running around the jail cell while waiting for the next plot point.
Upon meeting up with Meryl Silverburgh, the subject showed a highly proficient but slightly disturbing skill at manipulating people. While the subject certainly chose to partake in multiple murders during the ensuing gunfight, he also tricked Ms. Silverburgh into attacking enemies against her will, and even managed to persuade a guard to shoot one of his friends that the subject was holding as a meat shield. The subject claims he "didn't want to keep his hands dirty", which is blatantly false, but also said he wanted to keep his "kill count" low. Apparently, the subject was aiming for a specific FOXHOUND rank, "BIG BOSS", upon completing his mission, in the hopes that he would receive a promotion; according to my files, one of the requirements was killing less than 25 people. That the subject would treat his kills as a statistic, rather than a summation of each life taken, still haunts my memories to this day.
Following his physical and psychological massacring of the ambushers, the subject was tasked with locating Semtex explosives and detonating three walls in order to rescue the ArmsTech president, Kenneth Baker. The subject did so with surprising restraint and managed to perform his task admirably, although he refrained from picking up the grenades found in the storage area next to the C4 until after his encounter with Revolver Ocelot (Adamska (?), alternate code name "Shalashaska").}}
???
The rest is illegible. Perhaps more of Dr. Doyle's will be recovered soon...

DarkKobold: Judging.

DarkKobold: Uh oh, the TAS has started to be accepted. Solidly.

natt processing


Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Excellent run. I've been waiting for this one for some time. It's a shame that you have to take damage at the end, it's a small stylistic blight on what is otherwise a very satisfying piece of work. Voting yes, thanks for going through all the hassle of getting this one finished.
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Someone was asking earlier for a cleaner memory card. Well here's one that includes only VR data and one extra savefile with unlockables on it, and I have confirmed that it syncs with the movie. http://www.4shared.com/file/KDYd7ic-/Mcd001.html
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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Joined: 11/15/2004
Posts: 2202
Location: Killjoy
I'm about halfway through. Obviously great run so far. However, I'm taking issue with the branch name. It seems like a sub-goal choice. Additionally, I don't think a secondary run would exist with a different goal choice, i.e. more kills. Generally, the point of branch names is to allow for additional movies. So, I'm planning to remove it unless someone has specific objections.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
DarkKobold wrote:
I'm about halfway through. Obviously great run so far. However, I'm taking issue with the branch name. It seems like a sub-goal choice. Additionally, I don't think a secondary run would exist with a different goal choice, i.e. more kills. Generally, the point of branch names is to allow for additional movies. So, I'm planning to remove it unless someone has specific objections.
BIG BOSS is a very specific speedrunning goal. The dev team has even acknowledged it, as there's an (admittedly generous) time cap in addition to other BIG BOSS requirements. Every main numbered game in the series has a BIG BOSS run category (except for MGS3, where it's called FOXHOUND because BIG BOSS would be anachronistic).
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Redoing the HD encode because my sound settings were incorrect. (Just a minor note, but maybe we should include in the site's submission guidelines that it's a good idea to include plugin settings if applicable.) edit: it's a good idea to keep the Big Boss branch name, I think, because that's the standard for MGS runs. It means killing less than 25 people and getting found less than 4 times (iirc). I think that even includes the few times it's mandatory to get seen.
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Dada wrote:
It means killing less than 25 people and getting found less than 4 times (iirc). I think that even includes the few times it's mandatory to get seen.
It means not getting caught AT ALL. The story requires you to get caught four times, but naturally I avoid one of them anyway (you're supposed to get caught by Johnny Sasaki when you escape from jail, but I knock him out before he has time to sound the alarm).
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
theenglishman wrote:
BIG BOSS is a very specific speedrunning goal. The dev team has even acknowledged it, as there's an (admittedly generous) time cap in addition to other BIG BOSS requirements. Every main numbered game in the series has a BIG BOSS run category (except for MGS3, where it's called FOXHOUND because BIG BOSS would be anachronistic).
Can you explain how a non-big boss run would be different? How much time? Things like that. For example, I could see a "silent assassin" branch to the Hitman series, because that fundamentally changes the game play from run'n'gun to slow and stealthy. Aside from the one stair case in the missile chamber, I've not seen a ton of stealth.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Jungon
He/Him
Player (50)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Voted Yes, great boss fights, and waiting times, .. I kind of use the exact same weapons on most bosses, but this is just extremely faster than all my misses and ration using x.x .... (wait, am I comparing a TAS to my gamer skills? That's probably lame) Anyway, I agree to the idea of a 100% plot run, should I put a quote here too? ^^'
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Joined: 2/12/2008
Posts: 67
Location: San Francisco Bay Area, CA
c-square wrote:
My favourite part: This was a great run, and a blast to watch. I only have two gripes: 1) After such a perfect run, it somehow seems wrong not to have getting the 'good' ending as an objective. Yes, it would cost a minute or so watching the torture scene, but after seeing Snake walk through the place untouched, having him simply give up at the first hint of pain just doesn't feel right. 2) The backtracking required to heat and cool the PAL key is really boring, and kills the pacing of the TAS entirely. I think a Twin Snakes run of this game would be better (and faster) as you don't need to leave the hangar to heat or cool the key. However, neither of those can keep me from voting yes on this one. Good job. :)
Agreed with all of this. Not having played through the game, I wasn't sure what the stuff after the PAL key up until MG-REX was supposed to be, but it was really boring to watch. That said, this is a fantastic TAS. Given how infamous the MGS bosses are for taunting the player, watching them get humiliated was particularly satisfying :)
mklip2001
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Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Congratulations on finally finishing! The run drags in some parts, as is to be expected with this game, but the overall pacing is quite good and speedy. I really liked the boss fights with Mantis, the Hind, and Metal Gear Rex. Yes vote, and congrats again on completing the run after multiple restarts. That's really impressive dedication.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Done watching. My thoughts: Pure awesome for most of the run, interspersed with just a bit of boring, which you did you best to liven up. I had no idea you could hit Sniper Wolf with Stingers. Easy Yes vote.
Previous Name: boct1584
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
Great to see the run is finally finished, it was an entertaining ride throughout. Aside from the backtracking the game forces on you, the way you interact with enemies, bosses and play around during idle times was hillarious. Obvious yes vote
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Okay, so I'm going to respond to a few enquiries now: This BIG BOSS run doesn't look stealthy so what's the point of having that category? The guards in MGS1 are really, really stupid and only tend to patrol on specific paths. A regular non-stealth run would involve just running in an even straighter line and dodging the occasional bullet. The difference between a normal run and a BIG BOSS run becomes much more pronounced in the later games once the AI improves. And because DarkKobold made a comparison to Hitman: getting Silent Assassin rank on missions, especially in the later games, involves a LOT of waiting, while Metal Gear stealth runs are still fast-paced as well as sneaky. I want a plot run! As you might have noticed during Liquid's speech, PSXjin does a really bad job at emulating voice acting in this game. And at any rate, there's an excellent five-hour [URL=http://www.youtube.com/watch?v=WpG9XIfFkE0]longplay[/URL] done by RickyC if you really want a plot fix. Also I agree that a Twin Snakes run would be great as well, but there's so many changes it's practically a different game altogether.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
By the way, I made a new version of the HD encode that uses different sound settings. But I actually think the sound is worse, not better, using these settings. For a good comparison, click on the 59:42 link in the description. http://www.youtube.com/watch?v=fUQY6RHrtbs original version http://www.youtube.com/watch?v=xw9MHjqW-S0 new version
Joined: 6/7/2008
Posts: 124
Location: Portugal
The run was pretty great, but... one can't help but notice all those moments after the cutscenes are skipped when the video is nothing but pitch black for around 10 seconds. That, combined with the fact that the codec calls can't be instantly skipped (unlike in the PC version) make for some pretty nasty flow-stoppers. Still, that's the game's fault, not the run's. The run was still pretty fluid and seemed pretty optimized. Yes vote from me.
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
Warepire
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I loved the suicide strategies that you pulled in some areas and the show off boss fights. Yes vote.
Joined: 2/27/2010
Posts: 11
Location: Canada
Yes vote for ultra combo!
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
Im amazed nobody mentioned yet that the movie file is filled with garbage unsuitable for publication (ff9 and re2 savefile tem, really?) The run is good and all but its very amateur there, not the end of the world but someone should try to fix that :p
Joined: 9/7/2005
Posts: 144
Location: Las Vegas, Nevada, USA
arukAdo wrote:
Im amazed nobody mentioned yet that the movie file is filled with garbage unsuitable for publication (ff9 and re2 savefile tem, really?) The run is good and all but its very amateur there, not the end of the world but someone should try to fix that :p
It has been mentioned, and the author did "fix" that. On the previous page, even.
theenglishman wrote:
Someone was asking earlier for a cleaner memory card. Well here's one that includes only VR data and one extra savefile with unlockables on it, and I have confirmed that it syncs with the movie. http://www.4shared.com/file/KDYd7ic-/Mcd001.html
This guy are sick.
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Joined: 5/11/2011
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Daniel, Lord Bahamut wrote:
It has been mentioned, and the author did "fix" that. On the previous page, even.
How does one playback a psxjin movie with embedded memory card, while forcing the use of a different memory card? I can't seem to find the option.
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Joined: 5/11/2011
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theenglishman wrote:
Someone was asking earlier for a cleaner memory card. Well here's one that includes only VR data and one extra savefile with unlockables on it, and I have confirmed that it syncs with the movie. http://www.4shared.com/file/KDYd7ic-/Mcd001.html
I have checked with the PSXjin source code, and as I suspected, when you run a movie for playback that has embedded memory cards (as this one does), the "regular" memory cards are completely ignored, and only the ones in the movie are used. Per our previous discussion on IRC, this means you haven't actually verified that the movie syncs with any other memory cards. Can anyone give me checksums of the MGS CDs?
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Here you go, natt, the MD5 checksums from redump.org: v1.0 Disc 1: f1ff786c5ff2fc4c0701a1fee068ea95 v1.0 Disc 2: 716e6b7d5e89b03a7eb028acb9068d91 v1.1 Disc 1: e31ce17570897c323b7a539a2c616c72 v1.1 Disc 2: d613f35103086eb3b4803469f73f6e59
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CoolKirby wrote:
Here you go, natt, the MD5 checksums from redump.org: v1.0 Disc 1: f1ff786c5ff2fc4c0701a1fee068ea95 v1.0 Disc 2: 716e6b7d5e89b03a7eb028acb9068d91 v1.1 Disc 1: e31ce17570897c323b7a539a2c616c72 v1.1 Disc 2: d613f35103086eb3b4803469f73f6e59
Thanks! That's a very useful website. The run only syncs on disks 1.0.
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http://www.mediafire.com/?3ta3ctwa5x1ey1j This is the original movie with the suggested alternate memory card in slot one. It does sync (lucky!) with 1.0 disks against the 2.02 "svn0" build. It's not appropriate for publication though, as the insertion of other memory cards was a hex hackjob, and might not even load on future versions of psxjin. And in any case, this memory card has no provenance either. It just suggests that making a verification run is worth the effort, because a verification run *might* create a memory card that would sync with the movie.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I'd still really like to fix the encode for MGS, since apparently I'm using an old version of psxjin (svn0), but I can't seem to find the latest version.