Submission Text Full Submission Page
Emulator used: PCSX v0.1.3
This runs is Faster at the latest nes run by 7 secondes but 19 secondes Lost at the beginning of the movie
Thinks to Shinryuu for his Megaman 6 runs

FractalFusion: Claimed for judging.
FractalFusion: While I think it would be nice to have versions of MM1-6 with instant weapon switching, I agree with numerous others that the quality is not up to par. If a better version was made, I think it would stand a good chance of being accepted. See the discussion thread for details.
I'm rejecting the run. Better luck next time.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15535
Location: 127.0.0.1
This topic is for the purpose of discussing #3366: McBobX's PSX Rockman Complete Works: Rockman 6 in 30:37.07
YoungJ1997lol
He/Him
Player (9)
Joined: 7/4/2011
Posts: 550
Location: U.S.A.
i dunno if this will get accepted. but i vote yes
So yea, how's it going? Currently TASing: Nothing
Dark_Noob
He/Him
Experienced player (812)
Joined: 8/24/2011
Posts: 319
Location: Brazil
why did not I think the NES version that is not publishable because the judges will want to see you in the NES version but that may be publishable seje is a good race but using the psx version but it is a very bad race. meh vote
Someone who still enjoy playing fighting games ;)
Noxxa
They/Them
Moderator, Expert player (4107)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
Pretty sure you could save more than 7 seconds in game with the PSX version. Every time the NES version would switch weapons would save about a second each time due to instant weapon switching. Also, I hope you used the Navi Mode for the remixed music. EDIT: The description is wrong, it's actually over 30 seconds faster in-game. Clarification here.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1559
Sure the PSX version has better music than the NES version, I'm not sure that a run with this version can be accepted. I think an octo-run is possible with a PS2 emulator.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
I haven't watched this yet, but does the PSX version lag less too? If so, then a run on the PSX version is also going to be much faster, as well as easier to make. That would be another reason to prefer the original NES game to this port.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 5/2/2009
Posts: 656
maybe it uses L and R to switch weapons. If so, should be awesome.
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Player (206)
Joined: 5/29/2004
Posts: 5712
Mothrayas wrote:
Pretty sure you could save more than 7 seconds in game with the PSX version. Every time the NES version would switch weapons would save about a second each time due to instant weapon switching.
Well, it does have kind of a long intro/load-up sequence...
put yourself in my rocketpack if that poochie is one outrageous dude
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
YoungJ1997lol wrote:
i dunno if this will get accepted. but i vote yes
Did you even watch the movie?
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
NitroGenesis wrote:
YoungJ1997lol wrote:
i dunno if this will get accepted. but i vote yes
Did you even watch the movie?
According to time stamps, only if he watched it at 2x speed.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
YoungJ1997lol
He/Him
Player (9)
Joined: 7/4/2011
Posts: 550
Location: U.S.A.
NitroGenesis wrote:
YoungJ1997lol wrote:
i dunno if this will get accepted. but i vote yes
Did you even watch the movie?
err.... i dont have PSXjin, i have PCSX or someting like that, and i dunno how to config it. i just voted yes because it is faster
So yea, how's it going? Currently TASing: Nothing
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
In general, it's a bad idea to cast a vote in the forum if you haven't watched a run. In fact, there was a prank or two in the forums to catch that very problem (search for the faster of two Kung Fu submissions by Deviance). However, it's perfectly fine to make a post saying "I like this idea" and "good job making a faster run". Until you've watched the run, though, you don't know if the run contains cheating or is sloppy-looking, etc.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Dark_Noob
He/Him
Experienced player (812)
Joined: 8/24/2011
Posts: 319
Location: Brazil
This User must not have read the rules because he is putting as many submissions do not wait evaluate. sorry but if it continues I will always vote no for this User doing wrong.
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced player (812)
Joined: 8/24/2011
Posts: 319
Location: Brazil
I think he does not entr the forums and not see the vote as ta submitting all at once.
Someone who still enjoy playing fighting games ;)
Dark_Noob
He/Him
Experienced player (812)
Joined: 8/24/2011
Posts: 319
Location: Brazil
YoungJ1997lol wrote:
i dunno if this will get accepted. but i vote yes
a race may not be published faster and for taking the time faster and simus bugs or glitches thing he did and he used a modified version of nes.
Someone who still enjoy playing fighting games ;)
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
Speaking of rules, Dark Noob, feel free to edit your other posts instead of replying multiple times to the thread.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Dark Noob wrote:
This User must not have read the rules because he is putting as many submissions do not wait evaluate. sorry but if it continues I will always vote no for this User doing wrong.
There's no need to be so harsh; he simply doesn't understand the rules, and there's a language barrier too. You were much the same when you first started posting and submitting. As for this run, I'll wait on an encode.
Previous Name: boct1584
Dark_Noob
He/Him
Experienced player (812)
Joined: 8/24/2011
Posts: 319
Location: Brazil
boct1584 wrote:
Dark Noob wrote:
This User must not have read the rules because he is putting as many submissions do not wait evaluate. sorry but if it continues I will always vote no for this User doing wrong.
There's no need to be so harsh; he simply doesn't understand the rules, and there's a language barrier too. You were much the same when you first started posting and submitting. As for this run, I'll wait on an encode.
this is true boct1584 must have been thick but I think he does not know this site right several times because he submitted no less, or see the videos on this site he has submitted the Adventure Island in 39:30.15 time is slower than it already has this site when I met him I knew all the videos and just did not know the rules and submit but do not blame him I'm also waiting for a road because it does not encode psx games to download and it takes so I will not give any votes yet.
Someone who still enjoy playing fighting games ;)
Noxxa
They/Them
Moderator, Expert player (4107)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
OmegaWatcher wrote:
maybe it uses L and R to switch weapons. If so, should be awesome.
I have done tests in some of the PSX games once, and unfortunately there's 1 frame of lag every time L or R is used to switch weapons. That means that an optimized run can't freely switch weapons the way Mega Man X games or Mega Man 10 can. A weapon would only be used if it saves more than a couple of frames, or if it's in the way of switching to another weapon which would be necessary later. So it wouldn't be as awesome as what we're used of seeing from MMX and MM10.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Jungon
He/Him
Player (50)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I don't know about you guys, but I'm really waiting for an encode here >_>'
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
YoungJ1997lol
He/Him
Player (9)
Joined: 7/4/2011
Posts: 550
Location: U.S.A.
Jungon wrote:
I don't know about you guys, but I'm really waiting for an encode here >_>'
jungon's got a point, we need encode
So yea, how's it going? Currently TASing: Nothing
Noxxa
They/Them
Moderator, Expert player (4107)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
Okay, I have seen the movie. I have taken some notes while watching.
  • I saw you did use Navi Mode. Good. I like the remixed music.
  • I noticed you used autofire during the title and menu sequences. This is bad, because autofire is not always optimal.
  • I noticed you used the same route as Shinryuu. However, could it not have been faster starting at Flame Man? There's no charge glitch to worry about anymore, and Rush Jet Adapter could save quite a bit of time in Wind Man's stage.
  • In Wind Man's fight, you may have been able to fit in the uncharged shot optimally after a charged shot, rather than just right at the end.
  • Flame Man fight was not optimal. He could have been luck manipulated better so he doesn't jump.
  • From Blizzard Man's stage on, the instant weapon switching was already looking neat. I liked the use of Wind and Flame weapons.
  • Blizzard Man's fight was badly luck manipulated. You should have manipulated him so he doesn't use the roll attack.
  • I saw you use some unnecessary weapn switches in Plant Man's stage, especially after the boss fight. This causes unnecessary lag, slowing you down slightly. This also happened a couple times further on.
  • I may be wrong, but it looked like there were more waits in the spring section of Plant Man's stage than necessary.
  • You took very sloppy-looking damage at the end of Tomahawk's battle.
  • Knight Man fight also suffered from bad manipulation. It would be faster if he stayed on the ground rather than jumping high and you using Rush Jet to reach him.
  • Near the end of Centaur Man's stage, you used the bottom entrance for the boss fight. Isn't the top one faster in the PSX version because you could almost freely hover there? It would save one screen transition.
  • Centaur Man fight was another fight that had bad manipulation. You should have manipulated him to walk, not to teleport.
  • The Mettonger Z bossfight (Mr. X 3 stage) had a very sloppy looking ending. Couldn't you just hit him with a last power fist from the front?
  • There were noticable delays between some hits in the Mr. X fight.
  • Mechazaurus, the Wily 1 boss, again suffered from bad luck manipulation.
  • During the boss refights in Wily 3, I noticed luck manipulation was quite better for Knight Man and Centaur Man. Flame Man was better, but still had a large jump which wasted time. Blizzard Man was also good. You should have tried to beat them this quick while fighting them for the first time.
  • On Wily Machine 1 fight, there appeared to be an unnecessary delay on the final hit. Couldn't you hit him sooner and finish the first round earlier?
  • After the Wily Capsule fight, you had 4 Tomahawk Blades left. It would be faster if you used them on the Wily Machine right before that, rather than using Rush Power Adaptor.
Also of note: contrary to the description, this run is actually 00:09.72 (583 frames) faster than Shinryuu's TAS. That's including the start delay (which is about 1230 frames (00:20.50), so it is actually an improvement of 00:30.22 (1813 frames) over the NES run. All things considered, it's clear that there are some technical mistakes, but I think personally that the added entertainment from the instant weapon switching outshines the technical flaws in the TAS, and I think it deserves publication. I have no idea whether TASVideos will accept the run for either game choice or optimization issues, but I will vote yes for publication either way.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 5/2/2009
Posts: 656
Mothrayas wrote:
OmegaWatcher wrote:
maybe it uses L and R to switch weapons. If so, should be awesome.
I have done tests in some of the PSX games once, and unfortunately there's 1 frame of lag every time L or R is used to switch weapons. That means that an optimized run can't freely switch weapons the way Mega Man X games or Mega Man 10 can. A weapon would only be used if it saves more than a couple of frames, or if it's in the way of switching to another weapon which would be necessary later. So it wouldn't be as awesome as what we're used of seeing from MMX and MM10.
does that lag appears in the gamecube version as well?
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Player (206)
Joined: 5/29/2004
Posts: 5712
Mothrayas wrote:
Near the end of Centaur Man's stage, you used the bottom entrance for the boss fight. Isn't the top one faster in the PSX version because you could almost freely hover there? It would save one screen transition.
Yeah... But by falling down, RockMan gets to slide across a few more tiles of ground rather than hovering over them at jumping speed!
put yourself in my rocketpack if that poochie is one outrageous dude
Noxxa
They/Them
Moderator, Expert player (4107)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
Bag of Magic Food wrote:
Mothrayas wrote:
Near the end of Centaur Man's stage, you used the bottom entrance for the boss fight. Isn't the top one faster in the PSX version because you could almost freely hover there? It would save one screen transition.
Yeah... But by falling down, RockMan gets to slide across a few more tiles of ground rather than hovering over them at jumping speed!
I know that, but I'm pretty sure the extra sliding time won't make up for the 120 frames wasted by the screen transition. Also, here's an encode: http://www.youtube.com/watch?v=-EOv7eeKnZo
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.